Growing To The Moon by Stending

[raw]
made by Stending for LD30 (JAM)
Control :
Arrow Keys or A/D to move
Space to restart
Escape or P to pause
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Our first participation to the Ludum Dare!
That was really fun, but really, REALLY hard.
The game isn't like we wanted, far from that.
But we have something pretty cool and playable, that's the principal!
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If the game doesn't load, it's my host's fault.
Really sorry for that. :/

Ratings

Coolness 79% 2
Overall(Jam) 3.43 226
Audio(Jam) 3.50 170
Fun(Jam) 3.55 122
Graphics(Jam) 3.53 320
Humor(Jam) 2.44 371
Innovation(Jam) 2.55 627
Mood(Jam) 3.48 183
Theme(Jam) 2.84 518

Feedback

AortaStudios
26. Aug 2014 · 04:43 UTC
I love these kinds of games! Great job, there was one area that made me rage and you happen to have it as a screenshot! I couldn't get through these!! http://www.ludumdare.com/compo/wp-content/compo2/375043/25361-shot2.png

nice entry though!
Rage Paint
26. Aug 2014 · 05:49 UTC
It would be nice if the numbers in the corner were smoother and if you had some room to recover if you messed up. Like the story and the outfits as you progress through the game. Clever.
Hippolyta
26. Aug 2014 · 09:22 UTC
Nice game - well done!
Imho the controls need some polish ;-)
John Drury
26. Aug 2014 · 09:32 UTC
Beautiful game. Loved how reaching an new stage completely changed the mood. Excellent use of narrative with the theme. Communicated the setting of the game very clearly, I was entertained by it :). Played through it all! Enjoy the story.
Erkberg
26. Aug 2014 · 09:40 UTC
Really nice game, I played it through to the end and enjoyed it. Graphics, audio and gameplay are all very good. Two small suggestions: The tail the player draws behind him looks kinda bad, maybe get rid of it or replace with a nice looking particle effect? And in one of the last levels, where you had to move the platform along with you, I kept clipping through the platform, which was kinda frustrating.
But these are minor complaints, overall the game is really good.
Nuclear Napalm
26. Aug 2014 · 10:02 UTC
I like the character progression! There a lot of similar games, but anyway this one is really good.
🎤 Stending
26. Aug 2014 · 10:46 UTC
Thanks for the feedbacks!
Yeah, there are some collision bugs,I didn't have the time to fix them :/

It's a rope behind the caracter. The point is to connect the Moon and the Earth with it. This is a symbol, I can't change it. ;)

Anyway, I'm really glad that people like it!
Thanks! :)
Kyoutashan
26. Aug 2014 · 12:44 UTC
Dammit, I did it, I send the character to the moon... The last part in space was so hard with the moving platforms.

I really liked the mood and the progression of your game.
Good job for your first LD :)
RawboSaurX
26. Aug 2014 · 12:50 UTC
Finished the whole thing. Enjoyed every part of it. Frustration included. Last lever was a real bi-othch.
cptalbertwesker
26. Aug 2014 · 12:51 UTC
I got to the moon! There were a few points that were super frustrating, there seemed to be a bug that was caused by you jumping up from the moving blue platforms onto a static platform that would stop you from being able to jump.

But that aside, thanks to the music and the lovely character progression I made it to the moon, beautiful!
MacronCPP
26. Aug 2014 · 17:40 UTC
Dark Souls of the "Doodle Jump" games xd. Buggy, but good!
SoulGame
26. Aug 2014 · 20:18 UTC
Loved the intro with the music and the arts, it instantly brings poetry into the game. For now the in game arts are not as good as the intro, but I hope it might evolve. The gameplay is a classical doodle jump like, yet, it's very smooth for a ludum dare game, it's really neat. Plus the handcrafted level design, the checkpoint, the star collecting system, are well balanced so I don't wanna stop playing. Even when I died 15 times on the floor with breakable platforms, I continued without forcing myself. The first unfair thing I noticed is when spikes platform are introduced => I should not die on my way up through the spikes. If you want that feature, you need to add platforms with downward spikes :)
Anyway overall => great jam game.
PS:the sound effect for collecting star is very weird x)
Toubib
26. Aug 2014 · 21:30 UTC
Characters changes are fun, it's the only thing i enjoyed with the music...
jsspiegel
27. Aug 2014 · 02:29 UTC
First five star overall score I've given this Ludum Dare. Very frustrating, dies 45 times, played for 15 minutes, but I'm glad I stuck with it. The art and music are both fantastically simple, and the story is D'AWWWWW :)
ExtreLime
27. Aug 2014 · 08:16 UTC
Gameplay feels really smooth, fun to play. Graphics are pretty simplistic but they look neat.
Good job!
leafarz
27. Aug 2014 · 15:35 UTC
very smooth and VERY beautiful game! it's nice to sometimes play with these kinds of games now and then. i also liked how the character grew while ascending (gave me the feeling that the game is pretty deep or i just assumed it was).
good job!
barryrowe
28. Aug 2014 · 00:55 UTC
This is an addictive game. Just frustrating enough to keep me playing! Smooth controls, and nice graphics!
havana24
28. Aug 2014 · 10:14 UTC
Smooth game, I liked the way music and characters change!
However the game turns really difficult after you become a doctor and you see the black block with vertical spikes... damn! ahah
udo
28. Aug 2014 · 11:17 UTC
That was amazing, very well executed. I loved how the idea of different ledges evolves during gameplay. Fun!
Colapsydo
28. Aug 2014 · 17:09 UTC
Oh I'm in love with this game.
I'm really not found of those infinite jumping games, but the fact that you integrate the story so closely, it's wonderful.

The difficulty curve is nicely done. Maybe some bigger spikes could render them more visible.

I really like all the music, I was almost sad to quit an era without having listened to the full tune.
louis.denizet
28. Aug 2014 · 17:40 UTC
Really nice, got stuck at some point, wanted to see the end!! This is nice that France is at the center of the world from Moon haha ;)
01101101
29. Aug 2014 · 15:48 UTC
BOIIIING! :D
Lvyn
31. Aug 2014 · 08:57 UTC
Nice game, I reached the moon ! B-)
Pierrec
05. Sep 2014 · 09:33 UTC
An interesting take on doodle jump. The mechanics added in the last level were really interesting, and the difficulty well balanced. I would have played more if it was longer, but didn't felt it should be
tbam
05. Sep 2014 · 21:40 UTC
Really cute story, gameplay felt a bit derivative, but fun nonetheless!
SecondDimension
07. Sep 2014 · 10:54 UTC
Nice game and great idea. Needed something extra though, maybe just another visual element or effect to pad it out a bit.