Polaris Imperius Pollux Epsilon by lokijki

[raw]
made by lokijki for LD30 (COMPO)
Arrow keys to move, Z to shoot.

Collect pipes by killing enemies, connect pipes to other planets to drain them of resources in order to power your planets massive scoreboard.

Ratings

Coolness 55% 3
Overall 3.81 85
Audio 3.66 87
Fun 3.78 83
Graphics 4.12 70
Humor 3.00 204
Innovation 3.72 164
Mood 3.67 97
Theme 3.66 262

Feedback

varun
25. Aug 2014 · 03:13 UTC
Interesting concept - I enjoyed the little touches in the gun mechanics, like the swinging and delays.
khahem
25. Aug 2014 · 03:14 UTC
Quite challenging but fun and beautiful.

I really liked the fact that the enemies are the pipes :)
diamondgfx
25. Aug 2014 · 03:14 UTC
Fun, one of the first games I went back to play a few times!
Matt Hartley
25. Aug 2014 · 04:06 UTC
Really fun, good job!
DrMelon
25. Aug 2014 · 16:05 UTC
Great job with this entry! Clever that you have to be careful which ones you pick up, in order to build the right way!
Belvar
25. Aug 2014 · 16:07 UTC
Cool gameplay with smooth controls. Challenging in a good way.The music and sound effects are good and the graphics look nice.
pjimmy
25. Aug 2014 · 18:17 UTC
very nice, one of the best I've played so far
stephenhaney
25. Aug 2014 · 18:18 UTC
Really terrific . . . I said out loud, "ooh, this is cool" within a few seconds of playing. Love the smooth controls and polish you were able to add in 48 hours. Great mechanic with using the enemy corpses as a resource to build. This is my first 5 star overall rating. Thanks for the great game!
local minimum
25. Aug 2014 · 18:21 UTC
I really enjoyed the visuals and the controls were nice, but I never got anywhere near connecting my planet to one of the others. Quite a few enemies need killing to do that. So I would suggest having a little easier start, maybe some hearts one can kill for life-refill?
🎤 lokijki
25. Aug 2014 · 19:19 UTC
@local minimum - Yeah, meant to have a way to refill life in there somewhere but never got to it. Will definitely be in a post-compo version.
IAmSpencer
27. Aug 2014 · 00:40 UTC
After playing this, I immediately jumped to graphics and gave it 5 stars, it had an amazingly nice style, and the feel of the game was very nice. You did an excellent job, well done! :)
ice cold muffin
27. Aug 2014 · 23:39 UTC
Very nice game! I love the style. Pure eye candy.
snowconesolid
27. Aug 2014 · 23:45 UTC
Really fun game! Really addicting. I kept playing it. Also really nicely polished. Sound effects are good, gameplay is solid and art style is unique. Game mechanics work really well and like I just said, it feels really polished. Good concept and take on the connected worlds theme. And just like someone else commented, I also really enjoyed the little touches you added in such as the slight jag when you shoot and hit an enemy. I think so far this might be one of my favorite game submissions I played and tried out. Would like to see you take this further in the future. Great work! :)
Nuclear Napalm
29. Aug 2014 · 13:17 UTC
Love the art-style! Shooting gameplay pretty enjoyable also. Good job!
SiMouth
29. Aug 2014 · 13:19 UTC
Impressive polishing, and very challenging, it's a great game
RobotFriend
29. Aug 2014 · 13:19 UTC
Great graphics and sound. Sprite animation would go a long way. Game starts out a little too slow imho.
cmayhem
09. Sep 2014 · 09:37 UTC
Very interesting idea and good execution. Well done!
brokenbeach
09. Sep 2014 · 10:03 UTC
Really fun. Feel-good shooting and excellent sounds. It got really hard, really quickly though. I'd be fine against 1 or 2 enemies. Then suddenly like 4-5 would swarm me and I'd lose all my health almost instantly. Maybe some audio cues to let me know that enemies are spawning from else where.

Otherwise, a really really good submission. Actually fun. Which is something a lot of GameJam entries miss.
Artamus
15. Sep 2014 · 19:40 UTC
Nice game, congrats!