Curse of the Ancients by frogcheese

[raw]
made by frogcheese for LD36 (JAM)
Made together by @nikatha and I.

Pyramids - ancient constructions that boggle minds all over the place even today. In stories, they are filled with deadly traps to do away with ne'er-do-wells. But the ancient builders of these structures had one more technological marvel in store: vengeful spirits!

When plunderers invade the final resting place of an old spirit, this old ghost takes control of the pyramid's traps and turns them against the intruders. Time to make good on a curse.

WHAT?

* Protect your tomb from greedy intruders
* Place traps to slow down your enemies until the time runs out
* Get extra resources by eliminating enemies

HOW?

* Choose traps and place them using the mouse
* Clear your currently held trap with RIGHT CLICK
* Move the camera with WASD / Arrow keys
* Zoom with scroll wheel, or +/- keys

===

TOOLS USED

* Unity3d
* Pixen for the sprites
* Audacity and Bfxr.net for sounds

FONTS

* Meroitic Hieroglyphics by Reinhold Kainhofer: http://www.dafont.com/meroitic-hieroglyph.font
* Cleopatra by Alphabet & Type: http://www.dafont.com/cleopatra.font

MUSIC

Tabuk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Feedback

Steven Miller
01. Sep 2016 · 23:31 UTC
Really good game, I liked the art and audio. I think having the range indicator for the traps continue to show in some way would help out in the early levels, just because figuring out why a trap couldn't be placed seemed confusing at times.
g12345
02. Sep 2016 · 22:20 UTC
Really good looking game. I do think that the interface needs to be vastly improved before I can find this game fun. For example, the map scrolls every time I move my mouse to the left to select a trap, and therefore I have to compensate that. Then you have that range placement that I have to compensate too, and this game ends up like an exercise in clicking a location while having motion sickness.

In fact, I feel like I got motion sickness from this game (not joking.)
Deive_Ex
04. Sep 2016 · 00:56 UTC
The fact that I have to use the mouse to choose the traps and that the camera follows the mouse when it's close to the bordes is really, really annoying. Every time I change traps, the camera moves a little and I need to repositiont it. Also, it wasn't very clear what the blue flashing squares were, so I lost about 5 times before I noticed what they meant. The graphics are pretty good, though.