Drop of Light by Snuux

[raw]
made by Snuux for LD30 (COMPO)
Game about small 'Drop of Light'. It arrive in Connected World. And YOU must protect it!

You must save and protect "Drop of Light" with your X. You should collect yellow bonuses. They activate shield, which save "Drop of Light" on the screen. If you feel, that ball flight on the left side, you can activate speed boost [Mouse Left-Click]. If you feel dangerous, you can activate invisible for short time [Mouse Right-Click]. If, however, the ball flew away, then you have 5 seconds to try to get it back.

Please vote and comment! It's really important for me!

Ratings

Coolness 53% 3
Overall 3.07 697
Audio 3.27 241
Fun 3.10 504
Graphics 3.40 369
Humor 2.54 413
Innovation 3.66 196
Mood 2.79 730
Theme 2.55 974

Feedback

wolfmother
25. Aug 2014 · 04:26 UTC
Very cool mechanic! Drawing a line with your trails to keep the drop alive is clever.
Particle effects do not a graphical style make. Yes, they look cool, but you don't have much else going on.
Nice use of music and sound.
Theme connection was a stretch.
Pretty good overall, definitely above average.
chartinboy
25. Aug 2014 · 07:42 UTC
I love the control method!
It would be nice if the tutorial were clearer, and skippable!
Good job!
Sequenceko
25. Aug 2014 · 07:50 UTC
Cool music. Mechanics are confusing at the start. GAme is little buggy, but great concept.
Nanofus
25. Aug 2014 · 07:53 UTC
A big buggy, but the main game mechanic and the sounds are really cool :D
Vallar
25. Aug 2014 · 08:13 UTC
Drop of light is about this ball of light that falls from the sky and you have to protect it using your mouse's trail. The trail extends as you move around and the ball follow normal physics rules.

There are obstacles such as fire stuff and missiles that try to "kill" that orb of light but you can protect it with hovering your trail around it (or go into the other world, I think).

I started out the game and I saw the text "In a far far galaxy..." I was smiling, I liked the jokes that the game made in the tutorial it definitely made the instructions stick.
My problem was that the instructions were a bit vague. For example right click sends me into another dimension/world does that mean that I become invincible there? Is there something happening there?

I kept on playing trying to get the ball to stick in the middle of the screen but failed miserably a lot of times :D. It is challenging, if you create a slope with your trail, the ball speeds up ahead and goes out of the screen (right side). If you make a flat plane, it lingers behind and dies. I decided to create random patterns and lasted about 1.5 as long as the previous two methods.

The instructions mentioned that I should

It was really fun playing it, but I wish the instructions were clearer. The sound effects for when a missile is fired is really loud (but you can always turn down the master volume of your device). The colors were OK and I liked the concept.

Very well done game overall.
fcpfoof
25. Aug 2014 · 08:16 UTC
Awesome light graphics (I always wanted to make a game with a lot of lights but never succeeded).
Would be awesome if ported to mobile/tablets ;].
(Ran using Wine)
monsterkillu
25. Aug 2014 · 12:18 UTC
Really liked the cool particle fx & the parallax scrolling .. Don't know the physics is buggy or lagging, i cannot seem to protect the drop of light (Ball of Light :)) .. Nice aesthetics BTW.
micahcowan
25. Aug 2014 · 16:45 UTC
Fun! Challenging. Gonna take me some time to get good at it. :)
eott
25. Aug 2014 · 18:03 UTC
I could not quite get the hang of controlling the ball with the tail, but from how far I got it looks like a fun little game. The "in place" tutorial is a nice touch.
Clavus
25. Aug 2014 · 18:53 UTC
Was pretty hard to get a good grasp on the mechanics. Tutorial wasn't too clear on it.
Quetzakol
26. Aug 2014 · 13:03 UTC
I'm sorry but I didn't understand what I was supposed to do. Could you explain it so that I can play and note your game ?
allenfreese
26. Aug 2014 · 20:53 UTC
Nice imagery and music in your game. Still confused about the gameplay itself.
ReactorScram
30. Aug 2014 · 17:25 UTC
I couldn't figure out what to do, the ball keeps flying off screen and I have no way to retrieve it. After a few seconds I die. Good music, though.
🎤 Snuux
01. Sep 2014 · 05:39 UTC
Update description
smbe19
06. Sep 2014 · 23:12 UTC
Once I lost this thing I never managed to get it back, is there even a way if it's outside of the screen?
Anyways, love the idea of the game. (Although I might not really gotten what I was supposed to do and what this connected world (the red one) did...)