Cyperspace Connect by Xgor

[raw]
made by Xgor for LD30 (COMPO)
Play as data and connect between two CYPERCHIPS in CYPBERSPACE!

5th LD I've made so far and probably my best ;D

Made with Unity, music LMMS , sound BFXR, graphics Paint.NET and photoshop

Can you beat my record of 13 points.

Ratings

Coolness 100% 1
Overall 3.33 425
Audio 3.20 280
Fun 3.37 295
Graphics 3.58 267
Humor 1.90 838
Innovation 3.04 649
Mood 3.08 475
Theme 2.68 903

Feedback

PowerSpark
25. Aug 2014 · 04:23 UTC
Great game! It makes the players focus.
elkiwydev
25. Aug 2014 · 14:43 UTC
Nice game.. It's a bit messy with the control at the beginning but then you figure out how they works.. I like the idea of the motherboard circuit but I don't feel the "connected worlds" so strong in this game..
dusho
25. Aug 2014 · 14:48 UTC
cool game, nice graphics, fitting music.. well done
Josh H
25. Aug 2014 · 14:48 UTC
Very cool game. I loved the graphics and the audio was fitting. Well done!
JetL33t
25. Aug 2014 · 15:47 UTC
Nice visuals
CivvyThePandaTM
25. Aug 2014 · 15:49 UTC
Nice game. I had a few glitches with falling through the circuitry, but other than that, well done! The graphics are quite good and the audio is really great. Are you going to bring this game further? I'm pretty sure that it would have a lot of potential.
Marcellus
25. Aug 2014 · 17:10 UTC
very nice graphics, funny little game but a bit repetitive.
The music remind me of badger badger badger mushroom. good entry.
jthistle
25. Aug 2014 · 17:51 UTC
Really nice game, loved the graphics :D
graebor
25. Aug 2014 · 18:54 UTC
Neat little game. It would be really cool if the speed of the player was timed in such a way that the blips when turning synced up with the music, but that's just a random thought I had while playing :)
Bernte
25. Aug 2014 · 20:08 UTC
Nice game so far. I liked the music first, then started to hate it ^^ Nevertheless, good work. What about generating some dead ends?
Cake_Catastrophe
25. Aug 2014 · 20:11 UTC
Fantastic audio and visuals. The style reminds me of Rez. Gameplay is solid, but gets a little repetitive once you've been around the map once or twice.
🎤 Xgor
25. Aug 2014 · 20:11 UTC
Was considering to do that @Benrte but lack of time and I wasn't sure if people would like it or not.
psydack
25. Aug 2014 · 20:27 UTC
I like the way you need to think and play together. Nice graphics and sound. Good job
Skywilly
25. Aug 2014 · 22:07 UTC
Amazing concept, i love this game ;)
CRAZEERUSKEE
25. Aug 2014 · 22:33 UTC
Very cool game and theme idea! It was a bit tough, but it was fun nonetheless. I did encounter a bug where the movement stopped when I hit a corner.
little-burrito
25. Aug 2014 · 22:36 UTC
Cool game! I was surprised by WHAT was challenging - the navigation and not turning too early or too late was difficult and fun!
Personal best: ... 6...
OFF
25. Aug 2014 · 23:00 UTC
At start it seems easy and then you forget to turn...;)

Real nice game, who could deserve more tron-like visual effects.

The game will miss of more challenge like ennemies, or change in the map. The music and the sound design are perfect for the game.

Simple and almost perfect.
dhargan
26. Aug 2014 · 11:11 UTC
very nice idea. good job!
kyyrma
26. Aug 2014 · 18:24 UTC
I'm a sucker for 80's cyberpunk visuals, so you can imagine how much I enjoyed this. A bit simple but fun distraction. Slightly disappointed the level wasn't randomly generated though. This would seem like the perfect game for that.
🎤 Xgor
26. Aug 2014 · 18:32 UTC
@kyyrma randomized levels would be really cool, didn't consider it at the time but I can see how well it would fit.
I kinda doubt I would have time to do that with my current experience, if I'd work further with the concept I'd include it for sure.
vulpineblazeyt
26. Aug 2014 · 18:58 UTC
Definitely a challenge keeping track of where you are and where you need to be. Great game!
Linus123xbb
26. Aug 2014 · 19:37 UTC
Really fun game, it was a well made game, thank you for this! :)
Will Edwards
26. Aug 2014 · 21:20 UTC
I could really imagine this turning into a 3D pacman :)

I managed to somehow wedge myself at interconnects some times and couldn't move.

The music was a bit trance like and made concentrating that bit more challenging.

The graphics are gorgeous.
GrooveMan
26. Aug 2014 · 22:14 UTC
Yesss I'm loving that pulsing cyberpunk beat. I like that as you keep playing you learn the map, and can start taking turns without focusing so hard. Pretty devious that going to the wrong endpoint also kills you~
LaFleur
27. Aug 2014 · 04:28 UTC
Loved the atmosphere you put together here. Good job!
ChrisGaudino
27. Aug 2014 · 15:18 UTC
Really fun. I was confused by the instructions on the start screen, but once the game started it all became clear. Good job!
gaarlicbread
27. Aug 2014 · 19:23 UTC
My favorite part about this game is the constant sense of motion and urgency, tied nicely with a feeling of being in control. It has a great balance between requiring continuous attention but not being impossibly difficult.

It took me a few deaths to understand some of the control mechanics - that you never stop, that you have to turn at dead-ends or you die, and that if you hit a turn button at the wrong time, you also die. Once I got that I felt like I could fall into just playing for a while.

I had a few ideas for extras - perhaps the map could change as you progress levels. It seems possible to make the maps randomly generated. Being able to jump between tracks also sounds fun.

I like that it reminded me of tron. The bits on the player's sphere are a nice touch. Also, the music is awesome!
Crocanti de Pollo
27. Aug 2014 · 19:35 UTC
I like that there's some kind of verticality and the minimap can trick you :P
alpha_rat
27. Aug 2014 · 20:41 UTC
Well, I'm not really objective when it comes to cyberpunkish games :) That said, sound and visuals fit the theme
The gameplay is an excellent idea, it asks some focus !
Retl
28. Aug 2014 · 15:03 UTC
I had to mark the file as executable manually, but Cyberspace Connect works fine on Ubuntu 12.10 64bit.

I like the aesthetic and the music, and the titlescreen is eyecatching. I didn't realize until after scoring my second point and ignoring the path to focus exclusively on the minimap that it's possible to fly off of the track by not turning in time. I also found it a little interesting/odd/neat that the player can't self-destruct at will by turning off the path *unless* they make it to an existing intersection first.

It's pretty cool stuff and might be worth releasing for mobile devices with some on-screen controls.

(I never got past a score of 2, but I only played for about 10 minutes. :B )
Otrora Games
29. Aug 2014 · 17:00 UTC
Great concept. A bit strange, but work pretty well
Steve | tacospice
30. Aug 2014 · 17:18 UTC
The music is pretty obnoxious, but maybe it's just a matter of personal taste. It's also much louder than the sound effects.

The effects are alright though, and the graphics are nice.

The gameplay's cool but maybe it gets a little tiresome after a while. The fact that you have to turn if you don't wanna fall off is nice.
mrexcessive
01. Sep 2014 · 19:03 UTC
Hi there. Nice tron-a-like cyberspace. Quite stressful planning on minimap while playing the endless runner. Great sounds as well as VFX. Good job!
local minimum
08. Sep 2014 · 17:01 UTC
I liked the style of the game a lot and tried a couple of times getting very low scores. But it was fun. You could imagine having the play-field smaller and simpler and the data package move slower in the beginning and then at each turn dynamically up one of the two. (Or maybe the game had that and I just never managed to get anywhere).
🎤 Xgor
09. Sep 2014 · 17:26 UTC
The game does indeed becomes faster, I guess I could have started it slower. after all, It's kinda based on my own skill level.
nilstastic
13. Sep 2014 · 16:42 UTC
The good: Very fun! This would make a fun vr game =)

The bad: Nothing, liked everything. The music when ingame was a bit bland, and i would have liked it to be more like the intro music.