Conversation by arhpositive
Important Notice: A game-breaking bug was fixed on Monday evening.
Hello there, visitor! Play the game and drop a comment below to ensure your game gets back a vote & comment from me.
My name is Arhan Bakan, and this is my third Ludum Dare entry.
THE STORY
"Conversation" is a game about a few characters and the ongoing conversations between them. "Connected Worlds" theme fits when conversations are considered as connections between two different characters.
HOW TO PLAY
Clicking and holding the left mouse button on a character starts a conversation with the closest character on the scene. This will be marked with a conversation line.
During a conversation characters will slowly get closer. You can also rotate both characters by moving your mouse left or right.
Releasing the mouse button will stop the conversation.
You will see some conversation topics (question marks) flying around.
Your GOAL is to collect these conversation topics with the conversation lines between characters.
Collecting a conversation topic with a conversation line will result in a successful conversation, the conversation line will turn green and the characters will stay still when they end that conversation. This will give you points.
Failing to collect a conversation topic means that characters will repel each other when they end that conversation. They will slowly back away from each other.
Characters crashing onto each other, characters crashing into other conversation lines or characters crashing into conversation topics will yield negative points.
Game ends when all but two characters go out of the screen and get removed from the game. This will rarely happen so you can say that the game has no clear goal or no clear end condition.
At its current state it's a very hard and imbalanced game, but try to enjoy it and don't forget to leave comments below!
Happy Ludum Dare voting, everyone!
Hello there, visitor! Play the game and drop a comment below to ensure your game gets back a vote & comment from me.
My name is Arhan Bakan, and this is my third Ludum Dare entry.
THE STORY
"Conversation" is a game about a few characters and the ongoing conversations between them. "Connected Worlds" theme fits when conversations are considered as connections between two different characters.
HOW TO PLAY
Clicking and holding the left mouse button on a character starts a conversation with the closest character on the scene. This will be marked with a conversation line.
During a conversation characters will slowly get closer. You can also rotate both characters by moving your mouse left or right.
Releasing the mouse button will stop the conversation.
You will see some conversation topics (question marks) flying around.
Your GOAL is to collect these conversation topics with the conversation lines between characters.
Collecting a conversation topic with a conversation line will result in a successful conversation, the conversation line will turn green and the characters will stay still when they end that conversation. This will give you points.
Failing to collect a conversation topic means that characters will repel each other when they end that conversation. They will slowly back away from each other.
Characters crashing onto each other, characters crashing into other conversation lines or characters crashing into conversation topics will yield negative points.
Game ends when all but two characters go out of the screen and get removed from the game. This will rarely happen so you can say that the game has no clear goal or no clear end condition.
At its current state it's a very hard and imbalanced game, but try to enjoy it and don't forget to leave comments below!
Happy Ludum Dare voting, everyone!
Ratings
| Coolness | 79% | 2 |
| Overall | 2.91 | 856 |
| Audio | 2.69 | 576 |
| Fun | 2.58 | 950 |
| Graphics | 2.09 | 1123 |
| Humor | 2.04 | 761 |
| Innovation | 3.91 | 94 |
| Mood | 2.73 | 788 |
| Theme | 3.33 | 505 |
(You've got lot's of points for the concept)
I'll fix the bug tonight when I get to home from work.
Tovip, I didn't really have the time to think about balance issues and your point is a good one. Planning on doing a post-compo version with some tweaks and fixes.
So, in general, most of you think that the idea is cool and original, while gameplay could use a lot of improvement, along with more polish in graphics, sound effects and music.
I believe this idea has some potential to be converted into a mobile game. I see that a lot of you have put some suggestions on how to tweak the game in order to make it more appealing, and I thank you for that. I want to continue working on this game as soon as I find time to do so, and I'll take all the comments here into consideration.
Thanks again! Keep playing more Ludum Dare games!
Oh and also the music, while basic, really fits the mood of the game.