Dimension Gunner by Kyoutashan
*****************************
*** Controls: ***
- Right click to move
- Left click to shoot
- Left click on a planet to teleport
(Controls are inspired from RTS, right-click=move, left-click=action)
*** Objectives: ***
The game takes place in multiple dimensions. Each dimension is represented by a planet and is connected to another through Monster Portals (the big one with a gigantic mouth). Creatures use these portals to travel through worlds.
Your goal as a dimension traveler is to close those portals by killing them.
I couldn't balance the game very well so the initial goal of saving the whole universe can be really hard to achieve.
A sub goal would be to kill the highest number of monsters before the end of the universe.
**** Some Rules ****
** Player **
- The player can travel to any dimension (just click on the planet)
- Your guns have a maximum range
** Monster Portals **
- Each world has a Monster Portal. Its life is represented by the red bar.
- You can't attack a Monster Portal if there is a creature nearby
- If a portal is destroyed, the world will be considered as "Safe"
** Worlds **
- Each world has a health value, represented by the green bar
- The depletion speed depends on the number of creature in this world (the more creature, the faster the world is destroyed)
- If there is no creature, the world will regenerate
- If the health value reached 0, the world is considered "Destroyed"
** Creatures **
- You can completely kill a creature, it will flee to another world
- If a world is destroyed, all creatures will migrate
- A creature can only travel from a world to the other if the destination is not safe, not destroyed, and if there is a connection between.
Anyway, good luck ^_^
**** Credits ****
Programming, Graphics: me
Music: incompetech.com
Sounds: Internet
Game Engine: Cocos2d-JS
Hosted with Github Pages
*****************************
Updates:
2014-08-25: Added quick description post submission, going to sleep now ~
2014-08-26: Fixed no sound bug on Firefox
*** Controls: ***
- Right click to move
- Left click to shoot
- Left click on a planet to teleport
(Controls are inspired from RTS, right-click=move, left-click=action)
*** Objectives: ***
The game takes place in multiple dimensions. Each dimension is represented by a planet and is connected to another through Monster Portals (the big one with a gigantic mouth). Creatures use these portals to travel through worlds.
Your goal as a dimension traveler is to close those portals by killing them.
I couldn't balance the game very well so the initial goal of saving the whole universe can be really hard to achieve.
A sub goal would be to kill the highest number of monsters before the end of the universe.
**** Some Rules ****
** Player **
- The player can travel to any dimension (just click on the planet)
- Your guns have a maximum range
** Monster Portals **
- Each world has a Monster Portal. Its life is represented by the red bar.
- You can't attack a Monster Portal if there is a creature nearby
- If a portal is destroyed, the world will be considered as "Safe"
** Worlds **
- Each world has a health value, represented by the green bar
- The depletion speed depends on the number of creature in this world (the more creature, the faster the world is destroyed)
- If there is no creature, the world will regenerate
- If the health value reached 0, the world is considered "Destroyed"
** Creatures **
- You can completely kill a creature, it will flee to another world
- If a world is destroyed, all creatures will migrate
- A creature can only travel from a world to the other if the destination is not safe, not destroyed, and if there is a connection between.
Anyway, good luck ^_^
**** Credits ****
Programming, Graphics: me
Music: incompetech.com
Sounds: Internet
Game Engine: Cocos2d-JS
Hosted with Github Pages
*****************************
Updates:
2014-08-25: Added quick description post submission, going to sleep now ~
2014-08-26: Fixed no sound bug on Firefox
| Web (HTML5) | http://ngvuhoang.github.io/LudumDare30/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=15526 |
Ratings
| Coolness | 54% | 3 |
| Overall(Jam) | 3.13 | 444 |
| Audio(Jam) | 3.23 | 306 |
| Fun(Jam) | 2.94 | 435 |
| Graphics(Jam) | 3.38 | 382 |
| Humor(Jam) | 2.57 | 312 |
| Innovation(Jam) | 3.42 | 191 |
| Mood(Jam) | 2.81 | 536 |
| Theme(Jam) | 3.69 | 130 |
I didn't manage to win, but as long as its actually possible, I appreciate the challenge ^^
Art style is quite interesting, but the health bars are ugly! Oh and the game is completely silent for me - mac/firefox
Nice entry :)
The limited fire range is frustrating but,
Cool concept!
Nice concept, and very good use of the theme, but it felt very confusing at first. It's a shame you had to put so much text in you description to explain things and didn't find a way to explain it to the player directly in the game.