Dimension Gunner by Kyoutashan

[raw]
made by Kyoutashan for LD30 (JAM)
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*** Controls: ***
- Right click to move
- Left click to shoot
- Left click on a planet to teleport
(Controls are inspired from RTS, right-click=move, left-click=action)

*** Objectives: ***
The game takes place in multiple dimensions. Each dimension is represented by a planet and is connected to another through Monster Portals (the big one with a gigantic mouth). Creatures use these portals to travel through worlds.

Your goal as a dimension traveler is to close those portals by killing them.

I couldn't balance the game very well so the initial goal of saving the whole universe can be really hard to achieve.
A sub goal would be to kill the highest number of monsters before the end of the universe.


**** Some Rules ****
** Player **
- The player can travel to any dimension (just click on the planet)
- Your guns have a maximum range

** Monster Portals **
- Each world has a Monster Portal. Its life is represented by the red bar.
- You can't attack a Monster Portal if there is a creature nearby
- If a portal is destroyed, the world will be considered as "Safe"

** Worlds **
- Each world has a health value, represented by the green bar
- The depletion speed depends on the number of creature in this world (the more creature, the faster the world is destroyed)
- If there is no creature, the world will regenerate
- If the health value reached 0, the world is considered "Destroyed"

** Creatures **
- You can completely kill a creature, it will flee to another world
- If a world is destroyed, all creatures will migrate
- A creature can only travel from a world to the other if the destination is not safe, not destroyed, and if there is a connection between.

Anyway, good luck ^_^

**** Credits ****
Programming, Graphics: me
Music: incompetech.com
Sounds: Internet
Game Engine: Cocos2d-JS
Hosted with Github Pages

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Updates:
2014-08-25: Added quick description post submission, going to sleep now ~
2014-08-26: Fixed no sound bug on Firefox

Ratings

Coolness 54% 3
Overall(Jam) 3.13 444
Audio(Jam) 3.23 306
Fun(Jam) 2.94 435
Graphics(Jam) 3.38 382
Humor(Jam) 2.57 312
Innovation(Jam) 3.42 191
Mood(Jam) 2.81 536
Theme(Jam) 3.69 130

Feedback

lakael
26. Aug 2014 · 02:39 UTC
Nicely done! I like the concept.
InfectionTeam
26. Aug 2014 · 11:16 UTC
Haha I found this to be quite stressful xD
I didn't manage to win, but as long as its actually possible, I appreciate the challenge ^^
Art style is quite interesting, but the health bars are ugly! Oh and the game is completely silent for me - mac/firefox
Tanner
26. Aug 2014 · 11:16 UTC
Really nice game. Good audio and graphics.
akymos
26. Aug 2014 · 12:09 UTC
Well done!! Very nice game.
Literal Games
26. Aug 2014 · 12:21 UTC
Not the most intuitive controls,but otherwise a nice challenge
Druid
26. Aug 2014 · 12:49 UTC
Nice concept! Good work!
Once Upon a Team
26. Aug 2014 · 12:52 UTC
I really like the use of the theme and your concept. The controls are kinda hard to use at the start, but it feels ok after some games !

Nice entry :)
AdventureIslands
26. Aug 2014 · 15:33 UTC
Controls are tricky at first but it gets easier. Cool concept with nice graphics to go with it.
mess110
26. Aug 2014 · 16:58 UTC
gj. got into it real quick :D
Razoric
26. Aug 2014 · 17:02 UTC
Nice challenge... my planets all got destroyed. :(
ice cold muffin
26. Aug 2014 · 17:06 UTC
Very easy to get into, but is it possible to win? Good game.
burgerdare
26. Aug 2014 · 22:06 UTC
this was a lot of fun to play, but the maximum range on the guns results in the player often landing in un-winnable scenarios. If a monster happens to spawn outside of the player's range, then they can't do anything and they'll lose the round.
Techblogogy
27. Aug 2014 · 15:34 UTC
Really cool concept.
barryrowe
28. Aug 2014 · 00:20 UTC
Good concept, really tough (though on a touchpad any mouse based controls are tough!). Loved the monster and character art.
Stending
28. Aug 2014 · 10:48 UTC
Really cool concept!
ponk
28. Aug 2014 · 17:10 UTC
Niiiice drawings!
The limited fire range is frustrating but,
Cool concept!
Rage Paint
29. Aug 2014 · 23:17 UTC
Oh no... the planets! D: Haha. Took a second to get it, but was really great once I figured it all out. Loved it.
mrexcessive
01. Sep 2014 · 13:59 UTC
Hi there. Reached 100% loaded, then menu displayed, but menu options do nothing, nor does refresh_worlds. Tried reloading screen still nothing works on menu. Chrome/W8.1. Not rated yet.
Ted Brown
02. Sep 2014 · 05:20 UTC
Very awesome concept. I would have appreciated keyboard controls for moving, since aiming/moving/selecting worlds overloads the mouse just a bit. :) Kudos for a game that was confusing on the first playthrough, but made immediate sense on the second. That sort of playground feel of jumping anywhere at anytime is definitely a mechanic to explore.
PapyGaragos
06. Sep 2014 · 11:41 UTC
Was never able to save more than 4 planets, I wonder if it is even doable.
Nice concept, and very good use of the theme, but it felt very confusing at first. It's a shame you had to put so much text in you description to explain things and didn't find a way to explain it to the player directly in the game.
whalebot
09. Sep 2014 · 22:42 UTC
I'm just not good enough to save everyone!!! :'(