Solar War by Reyn
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Playing
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Move: WASD and mouse or Arrow keys
Zoom: Hold Q to zoom out.
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Objective
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Fly from planet to planet to connect trade routes. Killing other players will destroy their trade routes.
When a new trade route crosses an existing trade route the existing one disappears.
Score is calculated on the total distance of your trade routes.
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Networking
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Feel free to run the game twice on your computer, one as client and the other server to test multiplayer. This works with both the windows and web player.
Was tested with up to 4 players.
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Issues
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If buttons don't seem to work in the web version please try reloading the page. If that doesn't work try another browser, chrome and firefox has been reported to work, or download the windows exe.
The servers that are hosted are hosted by other players. You may or may not be able to connect to them.
Unfortunately most corporate and home networks will not allow you to host a game others can connect to.
You can start a server on your local machine's IP, this allows others on your local lan to connect to your machine if you are having NAT issues. To do this uncheck the NAT hole punch checkbox.
In the likely event that you are behind a strict firewall, that blocks port 25002, your server won't be registered on the master server and no one will see your server in their list.
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Fine Print
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Audio shamelessly borrowed from Star Control 2
Playing
-----------
Move: WASD and mouse or Arrow keys
Zoom: Hold Q to zoom out.
-----------
Objective
-----------
Fly from planet to planet to connect trade routes. Killing other players will destroy their trade routes.
When a new trade route crosses an existing trade route the existing one disappears.
Score is calculated on the total distance of your trade routes.
-------------
Networking
-------------
Feel free to run the game twice on your computer, one as client and the other server to test multiplayer. This works with both the windows and web player.
Was tested with up to 4 players.
------
Issues
------
If buttons don't seem to work in the web version please try reloading the page. If that doesn't work try another browser, chrome and firefox has been reported to work, or download the windows exe.
The servers that are hosted are hosted by other players. You may or may not be able to connect to them.
Unfortunately most corporate and home networks will not allow you to host a game others can connect to.
You can start a server on your local machine's IP, this allows others on your local lan to connect to your machine if you are having NAT issues. To do this uncheck the NAT hole punch checkbox.
In the likely event that you are behind a strict firewall, that blocks port 25002, your server won't be registered on the master server and no one will see your server in their list.
-------------
Fine Print
-------------
Audio shamelessly borrowed from Star Control 2
| Web | http://www.kim.co.za/ludumdare30/ludumdare30.html |
| Windows | http://www.kim.co.za/SolarWars.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=25581 |
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 3.36 | 287 |
| Audio(Jam) | 3.00 | 401 |
| Fun(Jam) | 3.48 | 148 |
| Graphics(Jam) | 3.52 | 326 |
| Innovation(Jam) | 3.46 | 168 |
| Mood(Jam) | 3.10 | 376 |
| Theme(Jam) | 3.68 | 137 |
The trading idea is definitely cool, but there doesn't seem to be much strategy to it. Just bump into as many planets as possible for maximum score.
Netcode works! (it's UDP broadcast, zero-config) A little jerky but extremely cool that you pulled that off in this time!
The basics of combat look good, but it doesn't seem you can actually kill each other. Similarly there doesn't seem to be any kind of scoreboard, so only you will know how many worlds you've bumped into.
Definitely a good start. Beef up and fill out the combat and trading mechanics and you'll be well on your way to creating something great.
I'v uploaded the new version.
Excuse my server browser, still trying to figure out how unity 4.6's UI framework works.
Thanks Macocco, having a time delay on death makes so much more sense.
I wish I had enough time to show health indicators on other player and maybe have player health restored based on how many trade routes they setup.
Thanks arsecheeks :P
Would have really liked to see some more gameplay to this, like actual trades going on in between the connected worlds, maybe the other players can then shoot the trade ships to prevent you from collecting points.
Thanks for your work, I enjoyed it!
Anssi@MooseflyGames
@xrm0, thats a shame.
Still, i like the graphics and also the simple sound effects
Connecting planets.. I can only imagine it would be much more fun and merrier with more players!
btw really like that color explosion too, nice touch for me :)
Good job
The gameplay itself was nice, but there I think there was something missing in the trading - maybe extra score for connecting certain planets or combinations? Right now it seems just, as wolfmother put it, "bump into as many planets as possible" - or did I miss something there? And is there an end where one player wins?
Combat worked well, albeit a little basic, and the controls worked extremely well. The graphics are simple but pleasent to look at, and the audio is well chosen.
Oh yeah, and good job on the online multiplayer! Apart from being able to start playing alone and no way to reset it but to let yourself be killed, it worked quite well. (I've noticed quite a bit games with online features this time, and I intend to play them all, one by one.)
It looks pretty solid, though, and it sure has some connecting and worlding, so...