Vibrastones by 5T4MP5
A puzzle game, where music making stones manipulate the world of a small platformer.
Created in 48 hours from 8/22-8/24/2014 using:
Unity
iTween
LSDJ (emulated in visual boy)
ASEPRITE
GIMP
Monodevelop
Notepad++
Audacity
Hours of Giant Bomb Videos playing in the background.
Play in 1280 by 720 on Windows.
Created in 48 hours from 8/22-8/24/2014 using:
Unity
iTween
LSDJ (emulated in visual boy)
ASEPRITE
GIMP
Monodevelop
Notepad++
Audacity
Hours of Giant Bomb Videos playing in the background.
Play in 1280 by 720 on Windows.
Ratings
| Coolness | 71% | 3 |
| Overall | 2.95 | 816 |
| Audio | 2.47 | 681 |
| Fun | 2.86 | 724 |
| Graphics | 2.09 | 1123 |
| Humor | 1.82 | 866 |
| Innovation | 4.03 | 50 |
| Mood | 2.70 | 812 |
| Theme | 3.17 | 623 |
For a game based around audio it would have been nice to have some kind of audio level slider somewhere, it was very quiet on my machine and I needed to turn the volume way up to be able to hear it. On the flip side however, none of the puzzles put forward required you to listen, just trial and error with moving shapes next to each other. Indeed the first few puzzles just required you to move all the stones in to a pile, then jump on the platform and move them away.
It would be nice to see this idea expanded upon. I'm sure it could lead to some devious puzzles. You could make great use of the Stroop effect to bamboozle people too. Get them linking, in their mind, that Blue Gem moves Blue Platform, then have it switch out. That kind of thing.
Is there any pattern to putting two stones together to move platforms? I couldn't figure any out.
concept, would love to see this with more polish
If this had a graphical overhaul and some extra mechanics I could see this going a long way, well done! :D