ggLD by member_of_jabber_conference
Relieves eye and soul fatigue!
Ratings
| Coolness | 93% | 2 |
| Overall | 2.06 | 1209 |
| Audio | 1.93 | 894 |
| Fun | 2.04 | 1154 |
| Graphics | 2.31 | 1020 |
| Humor | 2.00 | 776 |
| Innovation | 1.83 | 1185 |
| Mood | 1.98 | 1098 |
| Theme | 1.70 | 1180 |
| Coolness | 93% | 2 |
| Overall | 2.06 | 1209 |
| Audio | 1.93 | 894 |
| Fun | 2.04 | 1154 |
| Graphics | 2.31 | 1020 |
| Humor | 2.00 | 776 |
| Innovation | 1.83 | 1185 |
| Mood | 1.98 | 1098 |
| Theme | 1.70 | 1180 |
It's fun to play too.
While the mechanics are solid and I didn't see anything broken I wasn't sure what I was doing!
http://gamin.me/games/gg
And one detail attracted my attention: How did u made that wooden texture? (it's on 2nd screenshot) It looks so realistic!
http://gyazo.com/65832c80422162ef5cd4360cdf2563eb
Some quick and easy tips that would make a game like yours much better:
* Add an score -- your game is about reflexes, so trying to achieve a high score seems like a very likely goal.
* Add a lose condition -- something that the player has to fight against. In your game, you could give the player some time limit, so that the goal is to get the highest score before the end of the time limit.
* Add some sounds: if there were sounds when the universes are destroyed, the game would be 10x better :-)
Good luck!
Thanks for the advices, but the game does not pursue the aim liked the broad mass of players. All I wanted to do, it already has.
Very strange that you did not notice the sounds and scores.