House of Demise (Horror/Puzzle) by RawboSaurX
Here's our contribution to Ludum Dare #30.
About:
Explore an abandoned mansion and reveal the terrifying secrets it holds.
Paranormal Exterminator's Need-to-Know:
1. Always bring a gun to a ghostfight. The gunpowder dissolves their temporary presence and gives
you a chance to relocate before they reappear.
2. Don't forget to use your trusty Ghosthunter Knife in those sticky close-up situations.
3. Sometimes a personal item can help you call out an entity. Look for anything that seems out of place.
Controls:
"A" and "D" = Left and Right
"W"/Space = Action Button
Shift = Aim
Shift + Space = shoot
"R" = Reload
"J" = Knife Attack
"E" = Spectre Radar
"I" = Pause
F12 = Insta quit
"S" = Crouch(buggy)
Worked our asses off to get this to work as properly as possible.
Fixed most of the bugs, but there's definitely still a few for you to enjoy ;)
Let us know if you liked our first finished project together, and if you come across any of the magical bugs and glitches.
Mmmm... Them bugs<3
- Robin & Peter
PS: Very sorry about not providing a WEB version. We don't currently have the means to do so. Hopefully we can get it to work later.
This means that if you want to try out the game, you need to download the 195mb zip file. Thanks for your awezum patience, Mr./Ms. Awzm, you!
Also, we were so tired we didn't even remember that we changed the name from the working title while we were zipping the file. Yup... House of Demise is definitely the correct title, though. Oh well.. Good night all.
EDIT: A polished version is planned in the near future, so if you're interested in longer/better version, keep an eye out on our facebook page: https://www.facebook.com/FatPixieStudios
About:
Explore an abandoned mansion and reveal the terrifying secrets it holds.
Paranormal Exterminator's Need-to-Know:
1. Always bring a gun to a ghostfight. The gunpowder dissolves their temporary presence and gives
you a chance to relocate before they reappear.
2. Don't forget to use your trusty Ghosthunter Knife in those sticky close-up situations.
3. Sometimes a personal item can help you call out an entity. Look for anything that seems out of place.
Controls:
"A" and "D" = Left and Right
"W"/Space = Action Button
Shift = Aim
Shift + Space = shoot
"R" = Reload
"J" = Knife Attack
"E" = Spectre Radar
"I" = Pause
F12 = Insta quit
"S" = Crouch(buggy)
Worked our asses off to get this to work as properly as possible.
Fixed most of the bugs, but there's definitely still a few for you to enjoy ;)
Let us know if you liked our first finished project together, and if you come across any of the magical bugs and glitches.
Mmmm... Them bugs<3
- Robin & Peter
PS: Very sorry about not providing a WEB version. We don't currently have the means to do so. Hopefully we can get it to work later.
This means that if you want to try out the game, you need to download the 195mb zip file. Thanks for your awezum patience, Mr./Ms. Awzm, you!
Also, we were so tired we didn't even remember that we changed the name from the working title while we were zipping the file. Yup... House of Demise is definitely the correct title, though. Oh well.. Good night all.
EDIT: A polished version is planned in the near future, so if you're interested in longer/better version, keep an eye out on our facebook page: https://www.facebook.com/FatPixieStudios
| Windows | http://fatpixiestudios.com/houseofmisery.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=32143 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.02 | 32 |
| Audio(Jam) | 3.82 | 72 |
| Fun(Jam) | 3.71 | 65 |
| Graphics(Jam) | 4.50 | 25 |
| Humor(Jam) | 2.45 | 369 |
| Innovation(Jam) | 3.11 | 345 |
| Mood(Jam) | 4.33 | 5 |
| Theme(Jam) | 2.72 | 558 |
Great mood, fantastic pixel art and interesting gameplay, solid entry :D
Oh by the way I had to go to the task manager to exit it, nothing else worked!
Great job!
The atmosphere is just 10/10.
I'll keep this page bookmarked and come back for it later though.
Great!
I did find the limited view a bit too limited, although I understand its idea. The problem is that I'd end up stutter-stepping where I knew there'd be enemies to get the upper hand. Also had some slight troubles entering some doors, even though they showed the W prompt.
Other than that - fantastic game :)
The only thing that got me slightly upset was the control scheme, but you managed to scare me in some moments of the game :D
Doors seem kind of buggy, the W appearing when you aren't in the correct spot/only being able to exit through a specific door when you can see there are double doors etc.
Good job though. Great atmosphere. Will look forward to polished version :D
Wow the graphics and the atmosphere in this game are top notch! Playing this kinda reminded me of the first time I played Resident Evil, back when it was scary.
It's pretty tough though, I run out of bullets really fast and I take at least one hit every time I use the knife.
I didn't get very far but I'll keep playing and keep a lookout for a polished version.
Why can you only see your clips on the pause screen though? It took me a while to realize I had more than one. I managed to kill two specters, but I couldn't find the second item (the green one in your screenshot) anywhere for some reason... ah well. In any case, excellent work.
But i don't understand why some doors are half-transparent.