Negative Space by ClutchNachos
I did a stupid.
So I set the gameobject with the audio source to DontDestroyOnLoad so it would stay active between levels but I didn't notice that reseting on the first level would re-load the whole level including the audio source so basically if you reset on the first level then it duplicates the audiosource and then you have two copies of that shitty loop playing. So don't reset there. Also, I understand that the character is slower than molasses going uphill. I like this game so I'm working on more puzzles and porting to android.
The audio problem will be gone in the android release.
And the character will walk faster.
Thank you.
So I set the gameobject with the audio source to DontDestroyOnLoad so it would stay active between levels but I didn't notice that reseting on the first level would re-load the whole level including the audio source so basically if you reset on the first level then it duplicates the audiosource and then you have two copies of that shitty loop playing. So don't reset there. Also, I understand that the character is slower than molasses going uphill. I like this game so I'm working on more puzzles and porting to android.
The audio problem will be gone in the android release.
And the character will walk faster.
Thank you.
Ratings
| Coolness | 48% | 1265 |
| Overall | 3.34 | 418 |
| Audio | 2.80 | 491 |
| Fun | 2.93 | 651 |
| Graphics | 2.50 | 922 |
| Humor | 2.40 | 505 |
| Innovation | 3.25 | 495 |
| Mood | 3.00 | 534 |
| Theme | 3.57 | 316 |
The player could move faster, it would be better.
Also, it's very hard to see the black and white doors. Perhaps if the background was the opposite colour to the player things would work better.