Sender by toranoko
**Chrome users** if you're having trouble downloading LD games, turn off anti-phishing and malware, in advance settings.
Instructions
Seal off all portals with fully charged sealing blocks. And kill the remaining gelatins to make progress.
Arrows - movement
Space - jump
R - Restart Level
F - to fire. fight off the invading gelatins
D - Energize blocks. collect energy from fallen gelatins to power sealing blocks
S - to pull Sealing blocks. Move Sealing blocks over the gelatin portals.
*post jam version*
Mostly balance fixes:
-monsters have a jump cooldown, so they are easier to hit
-you can now jump off blocks
-starting enemies have been removed
-portals can only generated a set amount of monsters
-floor 2 level design fix
keo @ idiotson.tumblr.com | vagantegame.com (kickstarter)
Instructions
Seal off all portals with fully charged sealing blocks. And kill the remaining gelatins to make progress.
Arrows - movement
Space - jump
R - Restart Level
F - to fire. fight off the invading gelatins
D - Energize blocks. collect energy from fallen gelatins to power sealing blocks
S - to pull Sealing blocks. Move Sealing blocks over the gelatin portals.
*post jam version*
Mostly balance fixes:
-monsters have a jump cooldown, so they are easier to hit
-you can now jump off blocks
-starting enemies have been removed
-portals can only generated a set amount of monsters
-floor 2 level design fix
keo @ idiotson.tumblr.com | vagantegame.com (kickstarter)
Ratings
| Coolness | 46% | 1364 |
| Overall | 3.21 | 555 |
| Fun | 2.91 | 668 |
| Graphics | 4.42 | 19 |
| Innovation | 2.70 | 891 |
| Mood | 3.16 | 411 |
| Theme | 2.50 | 991 |
There's a bug where you press up at the top of a ladder for a while then press space, you'll jump super high...
Anyways, looks cool, but Chrome is giving me a warning that it's malicious
Awesome enemy AI I guess :D
Very challenging, I need to keep trying.
There's a level design bug in level two, also a mechanical bug, where the player can't scramble upwards.
@theholychicken, :) the enemy ai was pretty simple, if player is above me jump, but because the shooting kicks the player up a little bit, they end up dodging :P
@hyouko, yea I had other things to worry about then fishing for passwords w/e : ) The auto-jump is a good suggestion, I'll see how it plays.
@nsmurf thanks for the find, I was wondering how that happened.
Added a disclaimer for chrome users.
Uploaded some quick fixes I didn't get around to during the jam, in the post-jam version:
-monsters have a jump cooldown, so they are easier to hit
-you can now jump off blocks
-starting enemies have been removed
-portals can only generated a set amount of monsters
-floor 2 level design fix