Mammoth Monkey Mole by ehtd
A puzzle game by @ehtd and @nigonzalezm made for Ludum Dare #LD30
Three animals from three different worlds lived peacefully, until the eclipse connected their worlds. As a mighty being, Guide them to the exit. They trust you.
Solve the 13 puzzles!!! (20 in post-compo version)
EDIT-
Thank you all for playing, we really appreciate your comments!
We are working into expanding the game and improve all the issues mentioned.
EDIT 2-
Added post mortem link
Three animals from three different worlds lived peacefully, until the eclipse connected their worlds. As a mighty being, Guide them to the exit. They trust you.
Solve the 13 puzzles!!! (20 in post-compo version)
EDIT-
Thank you all for playing, we really appreciate your comments!
We are working into expanding the game and improve all the issues mentioned.
EDIT 2-
Added post mortem link
| Web | http://skullmate.itch.io/mammoth-monkey-mole |
| Post Mortem(ehtd) | http://ehtd.wordpress.com/2014/09/02/mammoth-monkey-mole-post-mortem/ |
| Post Mortem(nigonzalezm) | http://blog.nextialab.com/ld30-post-mortem/ |
| Web(Post-Compo) | http://skullmate.itch.io/mammoth-monkey-mole-pc |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=11246 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.57 | 151 |
| Audio(Jam) | 3.54 | 157 |
| Fun(Jam) | 3.59 | 99 |
| Graphics(Jam) | 3.19 | 458 |
| Humor(Jam) | 3.08 | 157 |
| Innovation(Jam) | 3.29 | 240 |
| Mood(Jam) | 3.37 | 228 |
| Theme(Jam) | 3.35 | 299 |
The puzzle design is impressive, and progressive i stop at level 8 but only because i have feeled that this game could bring me far away from the others game. A real time killer! ;)
The idea of color, and sound is brillant because it create a dynamic at each switch, helped by the track.
Real great puzzle game.
And i love the font!
I would agree that the control scheme needs some rethinking, but otherwise this is great!
I like the puzzles that sometimes have multiple solutions and are a bit tricky.
Nice game :)
Really enjoyed it. Only two gripes: the control scheme (I don't know why I kept hitting R by accident instead of V) and the fact that there's no indication where the other two animals are without switching to them.
Also I'm sorry that I killed the mole.
Was there any particular reason you used the V button. I didn't count it against you; I'm just wondering since it felt awkward to use V and the space bar together.
Level design was nice, but I think I found a solution to a couple levels than you intended... either that, or you put in some red herrings.
On level 11 (I think... the one with 7 switches), my game kind of got stuck. My active character was no longer visible. Space bar and the R button didn't do anything even after I focused on the canvas. It wasn't frozen because I continued to hear music, and sound when I click the arrow keys.
I'll probably try again later because I was enjoying the game quite a bit.
The sounds are good too - I particularly like the way that the mammoth stomps around.
Excellent job.
Some of the layouts feel a little too open while the puzzle
itself is in an area of only a few squares, but that's just
a really minor gripe. Well done~
I had great difficultly understanding the keys; prominent on-screen help would have been really appreciated.
Absolutely completely brilliant! Have all my stars!!!
There is no reason for not showing all the characters at the same time. That was kinda annoying.
Also as many others already said, the control scheme was really weird and uncomfortable.
And why would that stup.... semi-intelligent monkey try to jump over the water when the other side is clearly blocked.... He only got to blame himself! :)
Great audio and very satisfying puzzle mechanics. A little visual polish would have gone a long way but I do understand how hard that is within the time limit. There is more than enough fun here to make up for it, anyway. Great work!