{"author_link":"\/author\/professorparky\/","author_name":"ProfessorParky","author_uid":"56225","comments":[{"author_name":"mihaivdev","author_uid":"34175","time":"Aug 31, 2016 @ 9:03pm","epoch":1472677080,"text":"I like that you've made a roguelike as it's a genre I like a fair bit but unfortunately after about 350 turns of just going in random directions I had to give up. It would've been good to make the dungeon smaller and to allow holding a direction key until a monster is within a specific range to your character (have a look at Pixel Dungeon for a great example of this). \r<br\/>Good luck and I hope you continue this as there is potential."},{"author_name":"minnouu","author_uid":"52028","time":"Sep 1, 2016 @ 10:16am","epoch":1472724660,"text":"I think the dungeon is simply too wide to really be interesting or to figure out your way.  I went down a hallway for something like 200 turns and didn't meet anything.  If it were a bit smaller or had some sort of go-to-the-end fast travel it might be a bit easier to navigate."}],"images":["ld36\/56225-24a059c3997bfd74f1229494196d7f7a.jpg"],"links":[{"url":"https:\/\/drive.google.com\/file\/d\/0BzDDUDL3vS2qNDlQM2ZLcVItcHM\/view","text":"Windows"},{"url":"https:\/\/drive.google.com\/file\/d\/0BzDDUDL3vS2qNDlQM2ZLcVItcHM\/view","text":"OS\/X"},{"url":"https:\/\/drive.google.com\/file\/d\/0BzDDUDL3vS2qNDlQM2ZLcVItcHM\/view","text":"Linux"},{"url":"https:\/\/drive.google.com\/open?id=0BzDDUDL3vS2qeWM2NUtXWXVfY0k","text":"Source"}],"metadata":{"g_key":"1626","g_author":"56225","g_event":"LD36","g_eventkey":"35","g_subevent":"COMPO","g_urlkey":"1581","g_title":"ParkHack","g_status":"UCHK1","g_place":"99999","g_commentcount":"2","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/56225-shot0-1472425777.jpg-eq-900-500.jpg"],"text":"A work in progress rougelike. You start in a randomly generated dungeon and must try to find the ancient ring that legand says lies at the heart of the dungeon. Currently only the first level is implemented.\r\n\r\nEnemies move when you do and you attack nearby enemies automatically. \r\n\r\nControls:\r\nWASD: move one tile\r\nSPACE: advance one turn without moving\r\nESCAPE: end game\r\n\r\nThe game is written using Java and the Libgdx library. \r\n\r\nStuff not yet implemented:\r\nRandom chests\r\nItems and Equipment\r\nShop\r\nMagic System\r\n\r\n","title":"ParkHack"}