Complement Chicky by pythong

[raw]
made by pythong for LD30 (COMPO)
Complement Chicky!

This was a pitch from me in the direction of Monument Valley and Fez. Don't get too exited: I invested 48 hours, and you can play it in less than 5 minutes :v Still, you want to make a game like this? It's hard you guys. ;)

Kudos to ustwo and Phil Fish Fez ;)

Have fun everyone!

Ratings

Coolness 100% 1
Overall 3.20 565
Audio 2.54 653
Fun 2.67 882
Graphics 3.35 398
Humor 2.20 641
Innovation 3.01 676
Mood 3.19 385
Theme 3.28 542

Feedback

Geckoo1337
25. Aug 2014 · 06:21 UTC
Strange optical illusion. Good concept which can be improved. Well done ++
Vandash
25. Aug 2014 · 10:35 UTC
Unity Web player version not working for me, it says error bad file length...
falcon11445
25. Aug 2014 · 10:37 UTC
I think i found a bug, if you click in the same location twice you go backwards before going forward
Linus Lindberg
25. Aug 2014 · 10:37 UTC
Impressive for 48 hours!
EMAK
25. Aug 2014 · 10:39 UTC
Great concept!
Kedume Bits
25. Aug 2014 · 10:40 UTC
It reminds me so much to "Manument Valley" game. I like it so :-)
ljdp
25. Aug 2014 · 10:41 UTC
Impressive work for 48 hours.
🎤 pythong
25. Aug 2014 · 11:02 UTC
yes, sorry, but the movement really is a bit buggy :) That's why in the last level there's no movement at all. I had it before, but then gave it up ;)
Split82
25. Aug 2014 · 12:08 UTC
Nicely done. I got few problems with path finding though.
Laralyn
25. Aug 2014 · 17:45 UTC
Great work for 48 hours!
Lokiman
25. Aug 2014 · 18:02 UTC
How to connect two worlds together? :D

Clean design but remove those background soft particles :) Also movement need some hotfix but this is definitely good for 48 hrs!
highlyinteractive
25. Aug 2014 · 19:23 UTC
Nice work. I'm sure I recognise the style ;)
GeorgeBroussard
26. Aug 2014 · 09:25 UTC
Nice job. Impressive just working out how Monument Valley did things.
Pavel
26. Aug 2014 · 10:57 UTC
Cool graphics with illusions. Nice
MrSylar59
26. Aug 2014 · 13:26 UTC
Very good work ! It beautiful
K55
26. Aug 2014 · 13:27 UTC
I liked it! Rotations were slow, that felt like something the player could control. Fun regardless.
stasss
26. Aug 2014 · 13:29 UTC
Not trivial technical implementation, nice effect concepts. Looks nice
dunin
26. Aug 2014 · 13:32 UTC
Good tribute to Monument Valley and Fez. It seems really hard to make a game like this, even more in 48h!
akymos
26. Aug 2014 · 13:34 UTC
Great work for a short time. Would wait for an upgraded and more tricky version. Amazing mechanics, it'll surely work even better with some more sfx or music...good job!!
dickpoelen
26. Aug 2014 · 14:57 UTC
Love the transitions between puzzles!
AdventureIslands
26. Aug 2014 · 15:45 UTC
Cute game. Short and sweet. Perhaps the rotations could have been bit faster.
syawqy
26. Aug 2014 · 17:04 UTC
it's great that you're trying to clone monument valley
painkiller2007
26. Aug 2014 · 17:13 UTC
Woah!!
This is a really good effort.
Kudos.
CatOnMars
26. Aug 2014 · 18:12 UTC
If this game is not so similar to monument valley, it's really amazing!!
I think chapter 3 is a bit confusing though I finally solve it. Nice work!
Crocanti de Pollo
26. Aug 2014 · 19:06 UTC
Nice work!
nikki93
26. Aug 2014 · 20:55 UTC
Great work! Especially with getting the illusion tech working. Very Monument-Valley-esque obviously, but it's still not that beaten an idea yet.
r0x0r
27. Aug 2014 · 01:46 UTC
would you mind making a linux build?
KunoNoOni
27. Aug 2014 · 02:36 UTC
Really amazing job. Never played Monument Valley though, but I really enjoyed this game. might have to look into get MV now :)
dylanwolf
27. Aug 2014 · 03:26 UTC
The style was really neat, and the optical illusions were amazing. The puzzles weren't always clear--I wasn't sure what I was supposed to do in the last stage, and figured it out through trial and error.
🎤 pythong
27. Aug 2014 · 07:25 UTC
Thanks everyone! I just added a linux build as well (didn't knew that...well, that's what LD is for :D learning new things :D )
Oxeren
27. Aug 2014 · 09:35 UTC
Yeah, source of inspiration is apparent :) Great job for 48 hours, I always wondered how such things are implemented technically.
Hyoga-3D
27. Aug 2014 · 12:12 UTC
Nice little game.
r0x0r
27. Aug 2014 · 17:24 UTC
thanks for the linux build! i really like this type of games, it reminds me echochrome
Aaants
27. Aug 2014 · 19:57 UTC
Really cool that you managed to pull off something so intricate in 48 hours. Great work.
Xanjos
27. Aug 2014 · 23:53 UTC
Pretty interesting puzzler. Eventually gave up on the earlier puzzles as I had no idea what to do next (the first pink cog I think) but I loved the art style and the sounds fitted the mood pretty well.
alvivar
28. Aug 2014 · 00:05 UTC
Ambitious project! and a chicken! cool!

I believe adding sounds when something of the world moves could improve a lot the general feeling of the game.
IAmSpencer
28. Aug 2014 · 07:58 UTC
really interesting idea, didn't really understand the last stage but somehow I won lol, I could see this being a full puzzle game, good job :)
anssipe
28. Aug 2014 · 19:10 UTC
Awesome job for a 48h game!
zatyka
29. Aug 2014 · 03:32 UTC
Very neat game. I wish there were more levels.
orukinawa
29. Aug 2014 · 07:59 UTC
I've always been curious how Monument Valley pulled it off (from a technical point) and you managed to pull it off in 48h :D Awesome job! I love the ending :)
NightShadow0
29. Aug 2014 · 23:13 UTC
Technically impressive, though it feels a bit slow. Could use some level variety, and the final puzzle felt disconnected from the rest of the game, but nice work for the allotted time!
Hypnohustla
30. Aug 2014 · 07:05 UTC
Beautiful game. In some levels the movement felt really buggy and I couldn't get them to move even a bit. Other than that, a really enjoyable experience.
Jezzamon
31. Aug 2014 · 04:06 UTC
Interesting idea, but I think all the animations are WAY to slow. If doors closed much faster and the camera moved quicker it'd be more interesting. I think it makes the game a little boring when it otherwise could be cool!

I also don't think the violin sound is a particularly nice sound. Perhaps another instrument would be better, or a higher quality recording.
badlydrawnrod
06. Sep 2014 · 21:41 UTC
The movement was a little awkward in places, but overall this was a great idea.
mechabit
08. Sep 2014 · 17:53 UTC
wow, awesome optical illusions
NicePenguins
09. Sep 2014 · 13:13 UTC
Good concept, well done !