Enduring Atlas by dickpoelen

[raw]
made by dickpoelen for LD30 (COMPO)
**HOW TO PLAY**

Enduring Atlas is a 2 player game between Darkness and Light. Players take turns connecting lines between the worlds to reach their perspective goals: Darkness tries to let the planets collide while Light tries to lighten Atlas' burden. Each players' progress is indicated in percentages at the top of the screen.

Each turn a player gets to draw one line between the top and bottom row of nodes. Darkness goes from a dark node to a light node, and Light goes the other way around. Every line connected to a node increases that node's strength for the player. Multiple connected lines to a single node expand that nodes strength exponentially.

Lines can be drawn straight or diagonally. If a newly drawn line intersects with any lines of the opposing player then there is a 50% chance that the opponents line will be destroyed.

After each turn the strength of all dark nodes is added up, as is the strength of all the light nodes. These forces are pitted against each other and the planets are either pulled in closer together or they move further apart. The first player to reach a 100% wins.


**ABOUT THE GAME**

Enduring Atlas deals with connected worlds that are also opposing worlds. Besides the two external worlds - the ones Atlas stands on and the one he has to carry - it also deals with two conflicted and connected worlds within. Darkness and light.

The darkness and light theme is also present in the audiovisual part of the game. The graphics consist of harsh shadows and clashing colors. The cursor is Atlas' own hand controlling both sides. The scattered piano tones in the background music are all "neutral" tones, while actions by the dark player add minor tones, and actions by the light player add major tones.

Ratings

Coolness 100% 1
Overall 3.63 175
Audio 3.77 52
Fun 3.09 514
Graphics 4.20 54
Humor 2.33 551
Innovation 3.94 81
Mood 3.78 69
Theme 4.12 34

Feedback

ForrestS49
25. Aug 2014 · 03:19 UTC
Best game in the world.
thedeadlybutter
25. Aug 2014 · 03:57 UTC
That was godly, figuratively and literally.
EMAK
25. Aug 2014 · 10:59 UTC
very good concept
JetL33t
25. Aug 2014 · 11:12 UTC
That is actually pretty well done! Just unfair that the dark side has gravity as ally :P

Love the music, it fits it totally.
hectormorlet
25. Aug 2014 · 11:23 UTC
Cool game with an awesome art style. The music is strange, but calming. Cool idea, having a philosophical approach to the them.
Pinqu
25. Aug 2014 · 11:42 UTC
5* for audio and graphics. Very well done, nice concept :)
Agecaf
25. Aug 2014 · 12:05 UTC
Interesting take on the theme... Nice grapahics and audio too.
Lars-Kristian
25. Aug 2014 · 14:46 UTC
Nice game I really loved it and great music. The rule set is a bit unclear, but that's ok. :D
Berail
25. Aug 2014 · 15:12 UTC
Nice simple gmae :) I had fun playing it :D
hypp
25. Aug 2014 · 17:17 UTC
Nice game and graphics. I liked the concept.
alpha_rat
25. Aug 2014 · 17:38 UTC
Excellent idea and awesome graphics ! This is one of my favourites so far.
MrTedders
25. Aug 2014 · 18:14 UTC
Nice concept. Amazing art and audio. Great work man!
BuffaloPhil
25. Aug 2014 · 20:52 UTC
Nice work! Great game
ehtd
25. Aug 2014 · 21:52 UTC
Very nice, too bad it lacks AI to play against computer
🎤 dickpoelen
26. Aug 2014 · 09:30 UTC
Thanks everyone!
@ehtd yeah, AI was planned, but you know... time :)
panurge
26. Aug 2014 · 09:57 UTC
Great concept, excellent use of theme and a very strong mood. I really like this.
primaerfunktion
26. Aug 2014 · 10:20 UTC
That was super interesting. Great concept and art.
Appocket
26. Aug 2014 · 13:17 UTC
Nice art and game mechanics, but it became slower to the end may some memory problems? I'm using Safari Version 8.0 (10600.1.8)
Frump
26. Aug 2014 · 17:49 UTC
Kind of like a way advanced Tic Tac Toe. I like it.
🎤 dickpoelen
26. Aug 2014 · 17:55 UTC
@Frump haha, yes! That's a great way to describe it :)
@Appocket haven't had that happen to me yet. Was it a really long game maybe? Can't think of what could tax the memory to bad
Christian Scandariato
26. Aug 2014 · 18:52 UTC
My Atlas was crushed hard. Fun time!
TowelKing
26. Aug 2014 · 18:52 UTC
I love the feel of the game and the way you interpreted the theme.
Christian Scandariato
26. Aug 2014 · 18:52 UTC
My Atlas was crushed hard. Fun time!
kyyrma
26. Aug 2014 · 18:53 UTC
Really cool visually, very moody. Good choice of music as well. The actual game was not that intriguing to me, but that's likely because I had no one but myself to test it with.
capsizedmoose
26. Aug 2014 · 18:55 UTC
Nice idéa! it's always interesting how such an easy concept could become such a fun game :D

graphics are spot on too! ;D
Hypnohustla
26. Aug 2014 · 20:06 UTC
Love the graphics. Makes me feel GODLY! :) So top points for mood.
AdventureIslands
26. Aug 2014 · 20:18 UTC
Creative entry, the game has very nice visuals and audio, excellent mood.
kebabskal
26. Aug 2014 · 20:40 UTC
Played it solo, and had sort of a hard time understanding what things did ad why. Visuals are nice and the overall execution was good :)
dancingmad
26. Aug 2014 · 20:53 UTC
I quite enjoyed playing it with a friend, but i couldn't find good strategies to win, it seems the better way is always to cross the most lines. Music, graphics and mood is very good.
TautNerve
26. Aug 2014 · 21:05 UTC
phenomenal visual design and overall aesthetic!
I like it when people do original stuff like this with
the theme, very creative.
Feels very solid all around, great job.
Corné Dorrestijn
26. Aug 2014 · 21:32 UTC
What a nice game :O
teoacosta
26. Aug 2014 · 21:33 UTC
Really awesome
Cryovat
26. Aug 2014 · 21:35 UTC
The rules are a bit too dense for me, but it's a very refreshing and different concept. The art and music is amazing and it's a very original take on the theme, I'm in awe. :)

(Rated this based on AtomicVikings' stream since I didn't have anyone around to try it with)
AtomicVikings
26. Aug 2014 · 21:36 UTC
Awesome game! great visuals. I also really liked how the audio reacts to the player's actions. :D very well done
CRAZEERUSKEE
26. Aug 2014 · 21:40 UTC
Fantastic gameplay, visuals, music, and game in general! :D
Once Upon a Team
26. Aug 2014 · 22:24 UTC
Wow, those graphics and audios are perfect. I really enjoyed the innovation and your concept, even if the rules were kind of hard to understand.

Really nice entry !
GrooveMan
26. Aug 2014 · 22:25 UTC
The game runs a little weirdly for me - the Web version lags a lot and the Windows download will crash and reload after you make a move.

Still, even in the laggy web version, the game's beautiful to look at and listen too. The neon-on-black, the organ dirge, and the classically-rendered Atlus Dong are all perfect.
igoramendola
26. Aug 2014 · 22:38 UTC
This game has an interesting concept and it's more complex than it looks at first glance. Intelligence and strategy are important to win. Also, nice graphics and pretty good music ;)
Oxeren
27. Aug 2014 · 09:50 UTC
Very cool game! Nice visuals and music create great atmosphere. Unfortunately I didn't have anyone around to play with.
Also for some reason the game worked a bit slow.
psychomonster
27. Aug 2014 · 11:10 UTC
Nice use of the theme. Really creative and stylish. Needed a little bit to understand the mechanics, but then there was this "aha" moment. Nice ambient music... good mood, good job man
Lokarunith
27. Aug 2014 · 15:17 UTC
I didn't find the gameplay that much engaging, but the aesthetics make it really worth playing.
Crocanti de Pollo
27. Aug 2014 · 19:50 UTC
Nice art stlye! It's a bit weird trying it one person alone. A single player mode with some A.I. would be awesome.
MerlijnVH
27. Aug 2014 · 22:44 UTC
Very beautiful and original game! I liked the game mechanic, too.
simplesmiler
28. Aug 2014 · 10:27 UTC
Very interesting take on the theme. Concept is great and executed very well. One of the best entries I've seen.
Patacorow
28. Aug 2014 · 11:00 UTC
Love it! I love the piano stingers and the mood is spot on. Well done!
ponk
28. Aug 2014 · 11:25 UTC
Super awesome!
Great game!
I love the drawings and the animations
arzi
28. Aug 2014 · 12:39 UTC
The only thing missing is an AI. Good work!
esayitch
28. Aug 2014 · 16:12 UTC
Pretty cool 2-player game,I liked the concept :) Visuals were pretty solid. Music was good but not very appropriate is it? You have Atlas struggling to stand and then this calm soothing sound in the background xD Give us something intense and worrisome!

Liked the entry :)
sneeuwpopsneeuw
28. Aug 2014 · 19:30 UTC
A in game system that shows how it work would be nice.
Xanjos
28. Aug 2014 · 20:43 UTC
I'll agree with everyone else here and say that this really needs a Player vs AI mode (as it was slightly awkward to play by myself) but this was a very fun game to play. I loved the graphics and audio and the main gameplay concept matched the theme pretty well.
IAmSpencer
28. Aug 2014 · 23:19 UTC
that was pretty interesting and fun, nice little competitive game. Music and graphics were very well done, great job :)
xrm0
29. Aug 2014 · 10:28 UTC
Awesome art. I like the game mechanic.
Can the light player win?
Otrora Games
29. Aug 2014 · 16:59 UTC
This is very nice. Cool take on the theme
Posva
29. Aug 2014 · 17:43 UTC
Good job with teh graphics and the audio! The game concept is funny, a bit hard to understand by yourself thought :P
DustyStylus
29. Aug 2014 · 17:53 UTC
Very good concept. Really liked the music and mood, and the 2-tone art is really effective. Well done!
Rage Paint
29. Aug 2014 · 21:22 UTC
It was cool to see the man holding up the world getting crushed, or successfully getting the darkness all the way over his head.
Jupiter_Hadley
30. Aug 2014 · 01:38 UTC
Nice graphics. I included it in part 12 of my Ludum Dare 30 Compilation video series, if you’d like to check it out :) http://youtu.be/NXgeb3Jk3nI
Scott Baker
30. Aug 2014 · 02:33 UTC
great concept. Good use of the theme.
Oddly Shaped Pixels
30. Aug 2014 · 09:27 UTC
The aesthetics is just remarkable, in a totally unique way and even playing by myself I had fun with it! Great job as always!
PapyGaragos
30. Aug 2014 · 12:05 UTC
Great concept, and nicely done.

I feel the 50% rule feels really unfair, but on the other end it is REALLY hard for the light world to win without it. Maybe a different rule to cut the beams could balance it in a better way.

good job, many stars for that one
rogueNoodle
30. Aug 2014 · 13:03 UTC
Very unique concept and perfectly executed! Some versus AI would be nice, but I realize that's a little unrealistic for a jam ;)
5T4MP5
30. Aug 2014 · 14:11 UTC
Great look and sounds. Really interesting concept, and a great turn on the theme.
Sunflower
30. Aug 2014 · 15:24 UTC
Very solid entry, though rules were very unclear to me. Normally I'd add that this game lacked AI, but I had enough trouble trying to figure out how to make the Light side win (eventually I did ^^).
noffle
30. Aug 2014 · 17:31 UTC
I didn't have anyone else to play this with, but I still found it to be an immersive experience. The music is very fitting, and Atlas' animations are fantastically fluid and and expressive: you do a really great job of theming the art, music, and gameplay together cohesively. It seemed like the Dark had an easier time making progress; I was finding that most Light lines I drew worsened my position, regardless of the light/dark combinations I chose. Overall, very well executed.
jukimv1986
31. Aug 2014 · 18:22 UTC
Great take on the theme! It was a nice 2 player game and the way to play makes you think strategically, even if the outcomes are limited. Nice graphics and audio. Great job!
Dining Philosopher
31. Aug 2014 · 19:21 UTC
Fantastic atmosphere, the drawn style, calm gameplay and meditative music go very well together. The mechanic does seem broken to me though: since darkness has the first move, it can keep stacking in the left column, abusing the exponential increase in force. As far as I could see, there is no way for light to break this or catch up in any way.

Best regards from a fellow Dutch team! (See Connecting LD30 to the Real World by Will Edwards)
MechanicMoon
02. Sep 2014 · 03:01 UTC
Reminds me the punishment of Sisyphus. Great concept
sephyka
02. Sep 2014 · 15:37 UTC
Very interesting entry. Damned, the Darkness side always won when I played. :D
Snicklodocus
04. Sep 2014 · 21:22 UTC
Great mood here. The gameplay is not bad either. It took us a while to figure out how to play, but it's actually quite strategic. The web version is very slow but it worked fine on the desktop. Good job.
vividhelix
07. Sep 2014 · 04:09 UTC
I played solo but the mechanic is very interesting. The theme connection is fantastic, great job!
snooze82
07. Sep 2014 · 09:07 UTC
nice one :) I like the style.
Artamus
07. Sep 2014 · 15:49 UTC
Nice game, congrats!
sP0CkEr2
09. Sep 2014 · 04:09 UTC
That was different. I a good way. Interesting idea for the theme. And a far out game mechanic. Nice work.
ButtonMasherBros
10. Sep 2014 · 15:57 UTC
psssst... you are in today's episode of Ludum Dare to Believe! Check it out at - https://www.youtube.com/watch?v=SDBSLwhAohI
miotatsu
11. Sep 2014 · 10:19 UTC
One of the best entries I've seen. I'm in love with this game!
miotatsu
11. Sep 2014 · 11:24 UTC
@Dining Philosopher I agree that Dark's first move seems to be best spent on (1, 1), however, Light can then reply (1, 5), and the tables are turned. The best response I found for Dark was (5, 2). (Notation being start node to end node, numbered 1-5 from left to right). I'd love to see someone do a deeper analysis of both the game mechanics (I'm not sure how the percentages are calculated for example) and optimal strategy.
🎤 dickpoelen
12. Sep 2014 · 11:03 UTC
@miotatsu wow, you got into it! Cool :)
It's indeed a pretty bit advantage to have the first move, that's why crossed lines only have a 50% chance to get destroyed. With 100% is was near inpossible to come back if you were behind.

Points are calculated like this: every connection to a node is worth 5 point + a bonus of number-of-connected-lines-to-a-node to the power of 3 per node. Then the points of light and dark are compared to each other end you end up with, for example, +10 for dark.
Ditto
12. Sep 2014 · 15:35 UTC
This is really cool. A bit hard to take in maybe, I played 2 games before reading the rules and I had no idea what I was doing, even after reading the rules some of the mechanics was still a bit blurry(especially the "intersections cut lines" thing) but it plays very well and it seems to bring some interesting tactical choices when playing versus a friend I think?
Good stuff! Oh also of course, I have to mention how pretty the graphics are, love the subtle effect from the shadow world. The music made me VERY impressed with how well the different notes fit in with the mellow background music! You did a daaaamn good job here! :D
apiotrw
13. Sep 2014 · 15:23 UTC
Really nice game
TobiasW
15. Sep 2014 · 04:16 UTC
Strong mood, great (if somewhat heavy and depressing, but hey, that fits!) music/sfx and the art fits well too! I'm a bit partial about the gameplay: There is a first-move advantage even if there would be stacking OR tearing inside, and you have both. Is that a statement about the power of darkness? :P

Apart from that, I'm not sure what the optimal strategy is - it isn't as clear cut as I thought it would be, but I'm pretty sure it's related to stacking a single node. Not sure how to get constantly the best tearing though?

Currently I'm considering 5-1 to be the best first black move: It stacks and tears light connections - 75% chance for at least one, 25% chance for a second one. I don't see how light is coming back from that. Sure, light can go 5-1 too and possibly do the same, but even if at best case (dark teared nothing, light teared all) it's only darkness 46%, light 54% - and darkness has the next move. Note that that's the best move with a 12.5% chance, and ALL other cases are bad for light.