Bound by grayhaze
Note: I've uploaded a post-competition version with the random module switching commented out in the code. It makes for a pretty one dimensional game, but at least it allows you to explore the procedurally generated levels without the frustrations of waiting for an exit from each module!
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Collect the coins on each level to progress. The connected level 'modules' switch randomly as you play.
Use the arrow keys to move and to stick to walls and ceilings. Press space to jump.
The levels and coin placements are all procedurally generated, with the individual modules being constructed from a pre-defined pool of layouts. There are eight levels of increasing complexity.
I didn't quite manage to finish this on time, but it's still quite enjoyable. The original idea was that the individual level 'modules' would be swapped around by the player in a split screen view to make paths to progress from the green module to the red one. Collecting all coins would have opened a door in the red module to the next level.
Written in Haxe, OpenFL and HaxeFlixel.
Sound effects created with sfxr.
Have fun! :)
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Collect the coins on each level to progress. The connected level 'modules' switch randomly as you play.
Use the arrow keys to move and to stick to walls and ceilings. Press space to jump.
The levels and coin placements are all procedurally generated, with the individual modules being constructed from a pre-defined pool of layouts. There are eight levels of increasing complexity.
I didn't quite manage to finish this on time, but it's still quite enjoyable. The original idea was that the individual level 'modules' would be swapped around by the player in a split screen view to make paths to progress from the green module to the red one. Collecting all coins would have opened a door in the red module to the next level.
Written in Haxe, OpenFL and HaxeFlixel.
Sound effects created with sfxr.
Have fun! :)
| Web | http://www.fastswf.com/MncLDU4 |
| Windows | https://www.dropbox.com/s/vrafpc59oq56d3o/Bound.zip |
| Web (post-compo static levels) | http://www.fastswf.com/1ASGyds |
| Windows (post-compo static levels) | https://www.dropbox.com/s/r0dr1zw0o9onuyo/Bound%20Static.zip |
| Source | https://www.dropbox.com/s/31obvj5hix2you8/BoundSource.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=23957 |
Ratings
| Coolness | 48% | 1265 |
| Overall | 2.82 | 924 |
| Audio | 2.25 | 775 |
| Fun | 2.81 | 765 |
| Graphics | 2.63 | 850 |
| Humor | 2.44 | 480 |
| Innovation | 2.84 | 790 |
| Mood | 2.59 | 886 |
| Theme | 3.05 | 704 |
It's very fun to see how the stage changes while you're playing, however the randomness may be frustrating as you are left waiting for the right connection to move allong.
Nice game, congratz :)
I'm currently working on expanding the original idea into a proper game, so I'll post updates when there's something worth seeing!
(and I freeze the game: I was between two "worlds" during a switch)
I was just missing some kind of challenge or other elements except collecting coins.
As you can see the rooms appear and disappear around you, maybe one idea could be to let the player rearrange the rooms to his/her liking? Like drag and drop them maybe? :)