Catalyst by Glaydur

[raw]
made by Glaydur for LD30 (JAM)
Made for Ludum Dare 30 - Theme: Connected Worlds

Unfortunately we didn't finish the game. Fortunately we will finish it in the One Game A Month game jam! Stay tuned!

Made with C++, SFML, wxWidget.

Team:

Niño Mollaneda - Programmer and Animator
David Mason - Artist
Will G.J. - Game Designer

Credit to the following for sharing:

Alexandr Zhelanov - "Dark Hall" music
Paolo D'Emilio - "We're Doomed" sfx
StumpyStrust - Dark Button

Ratings

Coolness 49% 1204
Overall(Jam) 2.71 687
Audio(Jam) 3.03 397
Fun(Jam) 2.67 583
Graphics(Jam) 3.48 341
Humor(Jam) 2.80 231
Innovation(Jam) 2.82 502
Mood(Jam) 3.17 333
Theme(Jam) 3.21 358

Feedback

TD5
25. Aug 2014 · 22:25 UTC
I think this game has really nice artwork, and the idea of having a limited amount of time to return to your body is really good. Shame the game is so short!
willza99
26. Aug 2014 · 04:17 UTC
^ I'd made 5 levels and we even had an enemy come into the mix. However with time constrictions and the way it was set up it would've taken too long to program those levels.

But we're thinking about fully implementing those 5 levels for the OneGameAMonthJam.

There are also some bugs and mechanic issues that don't come across properly due to teh restrictions and set up of this sole level :(
ponywolf
26. Aug 2014 · 15:28 UTC
Agree with everyone else... Nice start. Looking forward to your OGAM entry :)
BinaryPie
27. Aug 2014 · 17:15 UTC
Cool. Limiting the time out of your body is a good call. The parallax background is a nice touch, looked slightly odd sometimes though.
🎤 Glaydur
27. Aug 2014 · 20:21 UTC
@BinaryPie Thanks for noticing the parallax! Definitely something I am proud of for figuring it out and implementing in time :)
Naytron
28. Aug 2014 · 19:21 UTC
Parallax! Nice!!! Fun theme, the outer-body experience felt reminiscent of lord of the rings when Frodo puts on the ring. Just a shame it wasn't longer! Good job guys!
horrorpen
28. Aug 2014 · 19:26 UTC
Cool idea, it fits the theme perfectly! :)
Druid
28. Aug 2014 · 21:19 UTC
Nice idea! I agree with everyone too!
JavadocMD
29. Aug 2014 · 21:51 UTC
You definitely managed to create a creepy vibe using very simple cues. Well done with that!
dancingmad
31. Aug 2014 · 16:23 UTC
it's so bad that the game is short, was very promising :)
pjimmy
31. Aug 2014 · 20:34 UTC
intriguing, the sound and the art gives a creepy atmosphere, well done, I'm looking forward for the next version.
mrspeaker
03. Sep 2014 · 13:59 UTC
5 for mood - even though it was a bit... not finished, it had a realllly creepy feeling of switching between worlds - very satisfying. I kind of wish you could do a bit more in the disconnected state (not just "see ghost keys")... a lot of potential here though, I hope you keep at it!
Will Edwards
05. Sep 2014 · 06:24 UTC
Beautiful art :)

(Slight glitch on the parallax when moving back and forth exactly where you start; for a moment it seems to move the wrong way)
🎤 Glaydur
05. Sep 2014 · 08:14 UTC
Thank you! We have already fixed the parallax bug and many others as we build the complete game :)
Tommislav
05. Sep 2014 · 13:20 UTC
I like the concept! Good entry. Give it a shot making a few more levels for it.