{"author_link":"\/author\/stepwise\/","author_name":"Stepwise","author_uid":"41055","comments":[{"author_name":"JannesN","author_uid":"40392","time":"Aug 24, 2014 @ 11:33pm","epoch":1408922880,"text":"Chrome complains about the windows.zip file."},{"author_name":"Stepwise","author_uid":"41055","time":"Aug 25, 2014 @ 5:15am","epoch":1408943400,"text":"Thanks for the heads up JannesN. Tested with Firefox and Chrome, they both worked. Will look for workarounds in the meantime."},{"author_name":"Stepwise","author_uid":"41055","time":"Aug 25, 2014 @ 5:16am","epoch":1408943460,"text":"*Tested with Firefox and IE. Chrome indeed complains."},{"author_name":"Stepwise","author_uid":"41055","time":"Aug 25, 2014 @ 1:36pm","epoch":1408973460,"text":"Issue solved on Chrome. Download away. :)"},{"author_name":"liquidminduk","author_uid":"37631","time":"Aug 25, 2014 @ 1:54pm","epoch":1408974540,"text":"Best sound effects ever!!!!! Heal sound effect should be used for everything!\r<br\/>\r<br\/>Always a fan of pixel art, great flow to the animations and really accessible art style. Great work!"},{"author_name":"muriel","author_uid":"30618","time":"Aug 25, 2014 @ 2:49pm","epoch":1408977840,"text":"Nice :)"},{"author_name":"shatterhand","author_uid":"14551","time":"Aug 25, 2014 @ 2:57pm","epoch":1408978320,"text":"Nice art, nice sound. Shame the game is so short ,you should had made at least a couple more of levels so we could see where the concept would take us.\r<br\/>\r<br\/>Also, the delay while shooting as a ghost was really annoying :)"},{"author_name":"BillToWin","author_uid":"34255","time":"Aug 25, 2014 @ 2:59pm","epoch":1408978440,"text":"Crazy good pixel art, the animation is great on that sword swing as well as the priest. Maybe even too good because the environment art was lacking in comparison, but it is an LD after all. Gameplay was unexpected and interesting, I would have played more if I could have."},{"author_name":"Druid","author_uid":"31662","time":"Aug 25, 2014 @ 2:59pm","epoch":1408978440,"text":"Looks little incompleted. But still cool game!"},{"author_name":"liquidminduk","author_uid":"37631","time":"Aug 26, 2014 @ 2:22am","epoch":1409019420,"text":"Want to see the final game Julian!"},{"author_name":"Budda","author_uid":"3280","time":"Aug 26, 2014 @ 2:27am","epoch":1409019720,"text":"Nicely done, interesting concept, worth expanding on."},{"author_name":"AdventureIslands","author_uid":"11391","time":"Aug 26, 2014 @ 3:15pm","epoch":1409065800,"text":"Not bad, game goes pretty buggy when I turn into ghost though.  You could keep working and improving this to a full game."},{"author_name":"Endurion","author_uid":"103","time":"Aug 26, 2014 @ 3:18pm","epoch":1409065980,"text":"Neat idea, a shame there isn't more to play."},{"author_name":"Gametery","author_uid":"41092","time":"Aug 26, 2014 @ 3:19pm","epoch":1409066040,"text":"You gotta finish this! It's very nicely done and im sure you planned to do more but the time wasn't enough, clearly can see that. Keep up! :)"},{"author_name":"LemmingSurvivor","author_uid":"24803","time":"Aug 27, 2014 @ 2:46am","epoch":1409107260,"text":"Particles are not being very friendly to the engine - harsh framerate drops whenever things explode.\r<br\/>\r<br\/>Only one stage, but it made good use of the &quot;skillset switch&quot; mechanic. That's always fun.\r<br\/>\r<br\/>Good job!"},{"author_name":"Cosrnos","author_uid":"25241","time":"Aug 27, 2014 @ 3:38am","epoch":1409110380,"text":"Fun, challenging little game. Has potential with the form switch dynamic. Congrats!"},{"author_name":"Robot Souls Games","author_uid":"42084","time":"Aug 27, 2014 @ 4:09am","epoch":1409112240,"text":"This is a bad influence on children . . . it teaches them that falling on spikes will turn you into a mermaid. If you're not careful, you could be sued."},{"author_name":"KevRevDev","author_uid":"39838","time":"Aug 27, 2014 @ 4:16am","epoch":1409112660,"text":"Fantastic art for the characters, really interesting game mechanic. I'd love to see an expanded version of this."},{"author_name":"zapaman","author_uid":"7159","time":"Aug 27, 2014 @ 7:45am","epoch":1409125200,"text":"Loved the idea and the character art."},{"author_name":"Rehacked","author_uid":"41818","time":"Aug 27, 2014 @ 7:56am","epoch":1409125860,"text":"why your file has a password ???"},{"author_name":"chrismcmath","author_uid":"35889","time":"Aug 27, 2014 @ 12:41pm","epoch":1409142960,"text":"Great stuff Julian! While short, the experience is fun and the mechanic is solid. What I'd really like to see though is a world filled with your characters; you've managed to pack a lot of personality into a few small sprite sheets. I haven't been so enamoured with pixel art since Cave Story."},{"author_name":"ZeppelinCaptain","author_uid":"27032","time":"Aug 27, 2014 @ 9:30pm","epoch":1409174700,"text":"Neat little game. A shame you didn't have time to add more levels, it seems like it could be cool :)"},{"author_name":"Manou","author_uid":"29477","time":"Aug 28, 2014 @ 2:24pm","epoch":1409235540,"text":"Nice, needs some background and polish."},{"author_name":"lkr","author_uid":"42013","time":"Aug 28, 2014 @ 9:53pm","epoch":1409262480,"text":"Loved the pixel graphics, and the platforming\/controls felt good.\r<br\/>\r<br\/>The way you implemented the &quot;second world&quot; was cool and surprising, and how the mechanic had to be used to ultimately get to the end of the level.\r<br\/>\r<br\/>Make more levels :)"},{"author_name":"Chaoseiro","author_uid":"26838","time":"Aug 28, 2014 @ 10:52pm","epoch":1409266020,"text":"Good game! Nice particles :D\r<br\/>I would also like to see more levels :P"},{"author_name":"OFF","author_uid":"39617","time":"Aug 29, 2014 @ 7:04am","epoch":1409295540,"text":"The sprite are amazing, and the main idea is really interesting, that&quot;s a conditionnal switch but as you made it make this a little bit more fun.\r<br\/>Actually that a great level as a proff of concept, but with more couple it could be cool.\r<br\/>Control are a little bit slow to reacte but that's not a drama.\r<br\/>Actually it's just sad for the level who could be nice looking with a simple tile sprite even a small 8x8.\r<br\/>But that's a cool idea, and you make us hungry.\r<br\/>More levels pleeaaaasse! ;)"},{"author_name":"hissssssssss","author_uid":"18086","time":"Aug 29, 2014 @ 12:34pm","epoch":1409315340,"text":"I loved finding the ways you could switch between forms! How clever."},{"author_name":"ConflictiveLabs","author_uid":"15810","time":"Aug 29, 2014 @ 2:34pm","epoch":1409322540,"text":"Nice concept. I like the idea of the connection of two worlds meaning you can go from life to death and vice versa. Too bad it was so short."},{"author_name":"TautNerve","author_uid":"38832","time":"Sep 3, 2014 @ 4:59pm","epoch":1409763240,"text":"Very cool idea, too bad you had no time to make more\r<br\/>levels. You should work on a post - compo version, the\r<br\/>idea is very good and I really like it!"},{"author_name":"Rehacked","author_uid":"41818","time":"Sep 15, 2014 @ 10:19am","epoch":1410776040,"text":"Good game it could be much better with proper level design. one question Why ghost characters attack has a delay ? and why ghost is so slow?? its movement speed is like zombies!!"}],"images":["ld30\/41055-6c30e45621f1860f9f5397655bacbdd4.jpg","ld30\/41055-c024d0a909f908343659c0c4c01bb0fd.jpg","ld30\/41055-ae4bb6ddac2e662a03fbee704a9506c9.jpg","ld30\/41055-3ceac1b52a7e26c62054a071250aaf56.jpg","ld30\/41055-fa89f893d08652ed84440e5977780997.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/nees3qopogu7ywf\/LD48_HEAL_JulianGosiengfiao.rar?dl=0","text":"Download for Windows (.rar)"},{"url":"http:\/\/pan.baidu.com\/s\/1hqtGCZU","text":"Windows Alternate Link"},{"url":"https:\/\/www.dropbox.com\/s\/4h4i9qy2a867tg1\/HEAL_Submission_2014-08-25.gmz?dl=0","text":"GameMaker 1.3 Source Code"}],"metadata":{"g_key":"16296","g_author":"41055","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"16325","g_title":"HEAL","g_status":"UCHK1","g_place":"751","g_commentcount":"30","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/41055-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/41055-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/41055-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/41055-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/41055-shot4.png-eq-900-500.jpg"],"text":"HEAL is puzzle-platformer where you must choose whether to brave obstacles as a GHOST or as a KNIGHT - and find ways to move between the two forms.\r\n\r\nWhat form will you take on to progress? Are your typical dungeon hazards there to hinder your exploits, or will you use them to overcome greater challenges that lie beyond?\r\n\r\nDevelopment: GameMaker Studio 1.3 Professional\r\nGraphics: GameMaker Sprite Editor\r\nSound: sfxr, Otomata, Windows Sound Recorder, Audacity\r\n\r\nHope you enjoy playing this as much as I did making it. :)\r\n\r\n- Julian\r\n\r\nPart of the Beijing Ludum Dare Jam August 2014.\r\n\r\n***Chrome Download Problem Solved - file re-zipped.","title":"HEAL"}