Between Two Worlds by zeal

[raw]
made by zeal for LD30 (JAM)
SPACE - JUMP AND INTERACTION
A - LEFT
D - RIGHT

Thanks for playing!

Ratings

Coolness 35% 1694
Overall(Jam) 2.57 726
Fun(Jam) 2.42 679
Graphics(Jam) 3.05 509
Innovation(Jam) 3.05 376
Mood(Jam) 2.35 670
Theme(Jam) 3.06 429

Feedback

馃帳 zeal
26. Aug 2014 路 00:42 UTC
I forgot to include instructions with the game, so: SPACE makes the character jump and interact with his surroundings. A is for left and D is for right. There is no music nor sound, sorry about that. I hope you enjoy it!
ponywolf
26. Aug 2014 路 16:04 UTC
I liked the simple controls, but the NZ hosting took for-----ever to download. Try hosting it someplace else for us US folks...
馃帳 zeal
26. Aug 2014 路 19:42 UTC
ponywolf: Thanks for pointing that out. I've added another link. Thanks for playing!
phi
27. Aug 2014 路 20:01 UTC
I like the silly graphics, but the physics are a little annoying. Also, I didn't understand how to advance from the first room. Maybe it's just me, but I didn't find a way out, maybe you should explain better what's to do.
ix
27. Aug 2014 路 20:03 UTC
Falling out of the screen for the first time was an innovative moment. I like where you were going with the jump (holding down then releasing to spring) but something feels off about the lack of sideways momentum. You have interesting ideas here, I just wish there were more to this game!
okmmjyygv
27. Aug 2014 路 20:06 UTC
i couldnt find a way to pass the first level :P
馃帳 zeal
27. Aug 2014 路 20:15 UTC
Thank you for your comments, guys! I really appreciate them. You're spot on with the physics - I'll fix it in the post Jam version.

SPOILER
You get to the upper cave by jumping on the fly - you must jump in the air and then hit Space once while touching the fly. In the air you hit Space again and he falls down.
HellBlazer
27. Aug 2014 路 20:17 UTC
Is there more to it than that first room? I didn't find any way to reach that other area you see on the right, in any case. The physics are also a bit wonky. Pretty cute idea for the theme though.
local minimum
27. Aug 2014 路 20:18 UTC
It was interesting to play but I didn't really grasp how to progress in a meaningful way. Tried to catch a fly but without success. It would probably benefit from having a start where it's less hard to die and the player would get a sense of objectives and how to play.
geekygenius
13. Sep 2014 路 02:28 UTC
There are some really near ideas going on here, it would be cool to see the game after some more work. I really like the spring jump mechanic, and this game has the best application of the theme I've seen so far.