Jessie and Jack by rnlf
Update: I added a version of the game packed with 7-zip that does not trigger Chrome's malware warning. It requires 7-zip to unzip though. Stupid browser.
Update 2: I moved the Windows .zip version to another server. Now Chrome only triggers a warning about an uncommon download but it doesn't delete the file right away :-)
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This is the story of Jessie and Jack.
Jessie and Jack are siblings and "inventors". They "invented" a teleporter system and wanted to test run it. Too bad, they are just "inventors" and not inventors (without quotation marks). The test run created a rupture in the universe and cast them both into different parallel worlds.
But these worlds seem to be connected by their faulty teleporter, so they can at least transfer inanimate matter through the ruptures created by their "invention".
Controls:
* Cursor keys for movement.
* Tab to switch between Jessie and Jack.
* Ctrl to use the item in hand (fire weapon or use it with upgrade terminal, use keycard with terminal).
* Enter to pick up or drop an item.
* Drop items into rupture to teleport them to the other sibling.
The game is written in Love2D (0.9.1) and should run on all platforms (love runtime from http://love2d.org/ or your Linux distributor is needed).
An executable for windows is provided for your convenience, no additional software required (but Chrome on Windows seems to think it's malware. Disable the malware filter or use another browser to download). This one also runs nicely in wine.
Update 2: I moved the Windows .zip version to another server. Now Chrome only triggers a warning about an uncommon download but it doesn't delete the file right away :-)
-------------------------------------------
This is the story of Jessie and Jack.
Jessie and Jack are siblings and "inventors". They "invented" a teleporter system and wanted to test run it. Too bad, they are just "inventors" and not inventors (without quotation marks). The test run created a rupture in the universe and cast them both into different parallel worlds.
But these worlds seem to be connected by their faulty teleporter, so they can at least transfer inanimate matter through the ruptures created by their "invention".
Controls:
* Cursor keys for movement.
* Tab to switch between Jessie and Jack.
* Ctrl to use the item in hand (fire weapon or use it with upgrade terminal, use keycard with terminal).
* Enter to pick up or drop an item.
* Drop items into rupture to teleport them to the other sibling.
The game is written in Love2D (0.9.1) and should run on all platforms (love runtime from http://love2d.org/ or your Linux distributor is needed).
An executable for windows is provided for your convenience, no additional software required (but Chrome on Windows seems to think it's malware. Disable the malware filter or use another browser to download). This one also runs nicely in wine.
| All Platforms (.love) | https://www.dropbox.com/s/8oe4przecwrbk2x/jessieandjack.love?dl=1 |
| Windows (.zip) | http://base13.de/jessieandjack_win32.zip |
| Windows (.7z) | https://www.dropbox.com/s/991210243gpai8j/jessieandjack_win32.7z?dl=1 |
| Timelapse | http://youtu.be/PurX7jMitBg |
| Source | https://www.dropbox.com/s/0kllo1943gcl4i6/jessieandjack.zip?dl=1 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=30930 |
Ratings
| Coolness | 85% | 2 |
| Overall | 3.29 | 471 |
| Audio | 2.98 | 394 |
| Fun | 3.07 | 534 |
| Graphics | 3.45 | 345 |
| Humor | 2.40 | 505 |
| Innovation | 2.89 | 755 |
| Mood | 2.89 | 630 |
| Theme | 3.36 | 475 |
Error: main.lua:18: attempt to index field 'window' (a nil value)
Loved the scrolling tutorial, nice touch!
I prefer Z and X controls instead Ctrl and Enter plus using cursor arrow keys is a lot of hand movement, think in fixing that if you like.
Character movement is way to fast for me, too much acceleration i think.
Its a cool game, need some little tweaks!
Love your style!
You lose health very quickly and that makes it pretty difficult.
The scrolling tutorial text is kinda cool, but too long to be presented this way I think. Also, it disappears as soon as you stop moving. I think introducing elements more slowly, piece by piece, would be better.
The music is pretty nice, and the overall idea is cool.
Controls were a little sloppy, but I'm sure with some playtesting you could get that worked out. Graphics were on great for solo/48 work...
Very cool!
However it was really annoying that I have to pick 1 item at the item and I have to drop 1 item at the time. While I liked the exchange of guns, I would have preferred each to have at least a basic gun so I don't have to keep switching.
That said, I liked how you implemented the screen shake effect it wasn't over board and the bullet stuff. But when I got my first upgrade with extra bullets if I kept holding Ctrl for long to shoot, it became laggier so I had to stop.
Another annoying thing were the roaches, they were extremely small and the fast movement made it hard to actually move in an accurate way.
All in all though I liked how you combined platformer and action mechanics with theme. It was a fun game despite the minor things.
Job well done :)
This added another layer of difficulty to the game.
Good job :)
Concerning the slowness of the game on some machines... I have no idea, but some people over in the IRC channel say it could have to do with some GPUs having performance issues with alphablending and shaders. So maybe an unlucky combination of Love2D's shaders and my game code break it for some people. Very sorry about that :-(
Other than that it was a pretty cool game while it lasted, and I liked how crazy the upgraded gun got. It felt really satisfying to fire that thing!
Very fun game otherwise. Wish there were opportunities to replenish your health. The entire presentation makes me feel like I was playing an old DOS computer game.
As for those annoying brown enemies, they look like scorpions to me. :)
After finding the gun, this was a very fun game! Loved the screenshake!
My biggest complaint is the camera - it moves too abruptly, and the character movement is fluid but squirrelly. Given that and some of the background... was this initially going to be a Sonic clone? :3
The enemies got a little bit repetitive near the end, but the audio was excellent. Overall, a solid entry!