Star Fuel by riv_roy
The homeworld has been captured, break the chains that bind it.
Destroy the enemy structures.
Controls:
Mouse : Ship navigation
Spacebar : Boost ship speed
Left Mouse Button : Fire
Made by:
Tim Rurkowski twitter: @Trurkowski
Mark Swick twitter: @riv_roy
Destroy the enemy structures.
Controls:
Mouse : Ship navigation
Spacebar : Boost ship speed
Left Mouse Button : Fire
Made by:
Tim Rurkowski twitter: @Trurkowski
Mark Swick twitter: @riv_roy
| Web | https://googledrive.com/host/0B4gGvXQE2bcJUGEwaXdHbERGUEk/0.3v.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=35433 |
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 3.42 | 235 |
| Audio(Jam) | 3.40 | 222 |
| Fun(Jam) | 3.39 | 186 |
| Graphics(Jam) | 3.71 | 247 |
| Humor(Jam) | 2.11 | 498 |
| Innovation(Jam) | 2.71 | 568 |
| Mood(Jam) | 3.18 | 330 |
| Theme(Jam) | 3.05 | 436 |
I didnt beat it because i died and got too frustrated to continue, but it was still super good! nice job
Nice design.
The game does get repetitive fast; the bullets don't do enough damage, so you have to keep circling around to shoot the buildings. A missile attack would be cool for this.
The turrets were cool, dodging the beams was top notch ;). I wish I could destroy them, though.
Still lasers mechanic is great!
The visuals are *very* nice, and the one piece of UI there is--the 3D crosshairs--do a great job of letting the player know exactly where the ship & its bullets are headed. Most importantly, the sound design in this game is incredible! I played it with headphones on and I was impressed by the attention to stereo sound, and how well it made me aware of the direction of oncoming fire. Speaking of fire, the little warning alarm that sounds right before a laser is shot is just great, as it's timed just right so as to actually be a good warning. The fact that lasers are also always aimed a tiny bit ahead of the ship is also great, they provide a threat while providing ample time to be avoided by pure reaction.
Some other minor issues, though, are 1) that targets probably need a bit too much fire before being destroyed, and 2) once a few turrets are destroyed there isn't much of a challenge left. Maybe if the turrets were easier to destroy but respawned after a while, the game would feel a bit more balanced. But overall, nice job! I had fun with this one.
Good:
* Smooth mouse controls, I really felt flying in this alien thing.
* No history, not much background but it's fun to play and that is what matters.
* Amazing sounds, ok music
* Theme used in nice way
Bad:
* Little detail: Personally, I guess Unity's default skybox should be avoided in ludum dare entries. It's the same reason about using too much asset store components. In the end one can't see what is from author and what not. Again, in the case of Star Duel, is a minor detail.
* I would like to see at least some help on how to proceed to win.
Overall, amazing job. Congrats to the team.