The Slay Zone by iossif

[raw]
made by iossif for LD30 (COMPO)
Welcome to the SLAY ZONE!

You will assist two battlefield commanders during their endless struggle. No matter how many troops they slay and send to their enemy - there can never be an end to this fight because they are bonded together for all eternity. If one of them falls, the other perishes as well.

Keep them alive during three different stages!

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created for ludumdare by @iossif in 48 hours
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HOTW:

since some people asked about controls:
- press UP and DOWN to select rows.
- press RIGHT or LEFT in the selected row to slay the monster on that side
- the monster needs to be in the slay zone when you press LEFT or RIGHT
- your attacks have cooldowns so you cannot spam attacks. the green bar next to the two characters on the bottom of the screen shows the cooldown time.

Ratings

Coolness 73% 3
Overall 3.22 543
Audio 3.00 375
Fun 3.15 456
Graphics 3.29 424
Humor 2.16 673
Innovation 3.45 328
Mood 2.97 568
Theme 3.15 637

Feedback

Jupiter_Hadley
25. Aug 2014 路 02:45 UTC
Cool game! Challenging. I included it in my Ludum Dare 30 compilation video series, if you鈥檇 like to take a look :) http://youtu.be/CHUuhEZvNWU
Njord
25. Aug 2014 路 10:16 UTC
I'm having a hard time understanding the controls, maybe a tutorial screen would help ! The music is nice.
馃帳 iossif
25. Aug 2014 路 10:19 UTC
i added some text that may help you :) it is too late for tutorial screens i am afraid :)
Druid
25. Aug 2014 路 10:35 UTC
Interesting idea!
Sharkxx
25. Aug 2014 路 10:39 UTC
Really funny game but and not that easy after the 5 row i can keep up with both sides but still very fun
iSamurai
25. Aug 2014 路 10:47 UTC
Nice game, though the control is a bit confusing.
gwa
25. Aug 2014 路 10:58 UTC
Nice one the text here is enough for me to understand. I wish me a little more feedback for the punches. I sometimes have the feeling nothing happens than i am punching. But i like it.
dickpoelen
25. Aug 2014 路 11:17 UTC
Wow, that's a really fun gameplay mechanic! If you'd have more diverse enemies and stuff to make your choices more strategical... well then it'd be even beter! :)
synchingfeeling
25. Aug 2014 路 12:40 UTC
That really gets frantic, controls feel great, soundtrack fits the pace perfectly.
duncankeller
26. Aug 2014 路 00:51 UTC
Great mechanic, I enjoyed the game a lot. I think better music and more sound, as well as just a better presentation all around would have gone really far. As it stands, it's still a lot of fun.
LeafThief
26. Aug 2014 路 07:17 UTC
Great gameplay! I think the connection through the controls works really great. And it's challenging!

Really great work for 48h!
Victory Garden
27. Aug 2014 路 06:50 UTC
This game has so much going for it, but it feels like the components don't exactly match each other. Sprites look good, and music is good but it doesn't really match the tone of the game. It wasn't hard for me--didn't lose a single HP--but I had to concentrate with each attack creating another problem. I would have liked it if the waves actually needed to be completed to progress to the next level, as I would have had a better sense of what was happening... I agree with the other posters. More juiciness all 'round to add to the succulent gameplay!
馃帳 iossif
28. Aug 2014 路 08:33 UTC
@Victory Garden: i did write a postmortem that may clear up a few things: http://www.ludumdare.com/compo/2014/08/28/the-slay-zone-postmortem/
DhantonGames
28. Aug 2014 路 08:55 UTC
At first It was difficult to understand what to do, but the game idea is really cool and it was fun after all. 4/5.
dunin
28. Aug 2014 路 09:16 UTC
I like the "card style" of units and the music.
The mecanic is simple but challenging...
Stending
28. Aug 2014 路 10:27 UTC
Nice idea and pretty cool graphics!
I just don't like the white background. That make a too big contrast with the medieval/fantasy theme
jawm
28. Aug 2014 路 10:52 UTC
good game, not intuitive but once i got going it's quite fun
mrexcessive
29. Aug 2014 路 09:28 UTC
Hi there. Interesting approach. Scored 293, but I felt as though the up-down movement was impossible to be fast enough by then. The left-right attack move feels the wrong way around to me... not sure. Shame no attack/combat noise. Good job!
MintArcade
01. Sep 2014 路 14:52 UTC
Controls are bit odd, but idea is interesting, very interesting.
H1S2
01. Sep 2014 路 15:45 UTC
stopped at 10584 points. After you have the right technique its pretty simple ;) I really liked the gameplay and more levels would be really appreciated :) good job
SelfishGenome
01. Sep 2014 路 15:50 UTC
Really like the concept of them being linked together and continuously fighting. It did get quite hard when things picked up with the controls, maybe could do with a faster method of killing the enemies.
spotco
02. Sep 2014 路 04:55 UTC
Novel concept, though didn't really get hooked on the gameplay. I would have wanted more variety in actions taken.
Moosefly
12. Sep 2014 路 22:42 UTC
I don't understand the people saying it was easy, my best score after a few tries was a measly 597 :(. Some feedback would definitely have been cool, but good job for a compo entry anyways! I didn't find the music fitting though.

Anssi@MooseflyGames