Super Block Defender by sorle
Gamecrash is fixed!
Left --> A key
Right --> D key
Jump --> Space key
Shoot Enemies --> Left Mousebutton
Shoot Blocks --> Right Mousebutton
Turn Block --> Right Mousebutton
Super Block Defender ist 2D Shooter with Tetris-style elements!
It's our frist entry as a Team (Connie & Joern)
Connie did all the artwork and the music and me(Joern) did the programming.
It's playable but it's not finished. Two more enemies were planned and there are some bugs. I just ran out of time.
But have mercy! It's my second try and I'm still happy with the result so far.
Left --> A key
Right --> D key
Jump --> Space key
Shoot Enemies --> Left Mousebutton
Shoot Blocks --> Right Mousebutton
Turn Block --> Right Mousebutton
Super Block Defender ist 2D Shooter with Tetris-style elements!
It's our frist entry as a Team (Connie & Joern)
Connie did all the artwork and the music and me(Joern) did the programming.
It's playable but it's not finished. Two more enemies were planned and there are some bugs. I just ran out of time.
But have mercy! It's my second try and I'm still happy with the result so far.
| Windows | https://www.dropbox.com/s/muz4vv6qwdnnokv/Super%20Block%20Defender%201.0.0.1.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=30402 |
Ratings
| Coolness | 39% | 1598 |
| Overall(Jam) | 2.74 | 672 |
| Audio(Jam) | 3.19 | 329 |
| Fun(Jam) | 2.64 | 597 |
| Graphics(Jam) | 2.58 | 662 |
| Humor(Jam) | 3.33 | 102 |
| Innovation(Jam) | 2.64 | 593 |
| Mood(Jam) | 2.45 | 653 |
| Theme(Jam) | 2.10 | 706 |
1. I do not see how this follows the 'connected worlds' theme in any way besides the opening scene with worlds colliding
2. the game crashed several times trying to create the long green tiles.
3. dropping the tiles went on far too long before the other half of the gameplay came in
4. once the gamepay did come in, I didn't know what I was doing at all besides shooting at drills indefinitely.
5. the enemies are weak enough and you shoot fast enough to where you can just hold down the fire button at the end of the screen and they will never get close to you.
6. this completely makes the first part of the game useless, unless the enemy spawn part actually ends at some point for another wave to come in later, but i waited way too long for that to seem like a possibility.
7. the art is not the best but that isn't as important as design and gameplay.
positives:
1. the music is good
regardless, you did a good job so congrats.
I have been deceived.
...but the game itself was rather boring, with all these blocks at the beginning and then easy to defeat drills later. >.<
pretty weird game lol. but hey it's a first game so a job well done! continue to update this game, add more mechanics and make this great.
good job! :D