TORN by LoHii

[raw]
made by LoHii for LD30 (COMPO)
TORN is an isometric exploration/puzzle game where you try to find where you belong trough 9 questions. _THERE IS NO SAVE FEATURE_

Ratings

Coolness 59% 3
Overall 3.63 175
Audio 2.56 636
Fun 3.23 390
Graphics 3.32 409
Humor 2.47 463
Innovation 3.45 328
Mood 3.55 144
Theme 3.74 198

Feedback

WesleyJohnson
25. Aug 2014 · 03:51 UTC
This look cools, but I'm on a Mac. If you end up porting it to web or OSX, hit me up. :)
oranebeast
25. Aug 2014 · 04:10 UTC
Great game and looks great, but lacking music, sound effects fit nicely though!
varun
25. Aug 2014 · 04:13 UTC
Clever mechanic, and an interesting narrative about morals.
geekygenius
25. Aug 2014 · 04:27 UTC
Wow. Fantastic game. This is the best one I've played so far, by far. It really made me think. I was a little disappointing my the ending though, "The answers told me nothing". Great job!
HuntTheWumpus
25. Aug 2014 · 04:34 UTC
wow philosophical/ethical questions, and a neat gameplay mechanic where abilities get added during the game. like it :)
hyouko
25. Aug 2014 · 05:09 UTC
Reminds me of some of the stranger shareware that I used to play as a kid. My brain does not map well to this isometric viewpoint, but I enjoyed hunting down the questions.
DragonMaster21
25. Aug 2014 · 05:23 UTC
Really good game. I couldn't find all nine questions lol :(
Marcellus
26. Aug 2014 · 18:15 UTC
Nice game, very polished and looks totally finished. the mood is great.
jonask
26. Aug 2014 · 18:23 UTC
This is great!
MunkeeBacon
27. Aug 2014 · 20:27 UTC
Actually kinda neat, I like your theme usage, game was a little unresponsive control wise at time but other then that, not bad!
gwa
27. Aug 2014 · 20:28 UTC
cool game remindet me a little to onyx.
doomedtraveller
28. Aug 2014 · 01:04 UTC
I really like the mechanic. The different movement system and colour palletes in the three zones are very effective at conveying the feel, and the game really unfolds as you progress - starting from confusion and eventually using the map and solving the puzzles in the most efficient way possible. I thought that the feel of the game was more powerful than the morals though. Binary morality systems are a little problematic. That being said I don't know how you could have built the game without one!
🎤 LoHii
28. Aug 2014 · 10:53 UTC
@Doomedtraveller I agree with the problematicism of binary moral systems: that's why it really isn't one. It was supposed to be more of: Individiduality vs. Unity scale, but time reasons left that a little less fleshed than I would've hoped.
thecolorhacker
30. Aug 2014 · 14:38 UTC
Nice game and mood. Some questions cannot be answered by yes or no, or so I think.
LandoSystems
30. Aug 2014 · 21:06 UTC
Nice visual style and puzzles, cool narrative, good game!
hungyg
30. Aug 2014 · 21:07 UTC
Great entry, I don't expect to see nicer graphics on a compo entry. Separate looks and feel for each dimension, even with their own unique animations. It's nice touches like that that give it the polish that is much admirabe. Great job!
ratking
31. Aug 2014 · 13:56 UTC
Very nice idea for a game, although it is a bit too slow.
granut100
31. Aug 2014 · 14:05 UTC
Great game and nice mood!
local minimum
31. Aug 2014 · 14:30 UTC
Quite nice and challenging maze to navigate. Had quite fun for a while but then it felt like the stage was rather large and that it might have been nicer to split it up into several smaller stages -- one question per stage.

Nice game though.
mystakin
08. Sep 2014 · 02:10 UTC
I'm a sucker for isometric stuff. Cool puzzle game, and really enjoyed the variety of abilities and objects to find.