Glue The World by shimage

[raw]
made by shimage for LD30 (COMPO)
"Glue The World" has 2 mode in a game. First, connecting the world(floating blocks). Seconds, the player runs to the goal across the connected world. Please try it!

Ratings

Coolness 82% 2
Overall 3.76 110
Audio 2.74 544
Fun 3.95 31
Graphics 2.71 806
Humor 2.50 436
Innovation 4.60 5
Mood 3.00 534
Theme 4.02 53

Feedback

Ixeno
25. Aug 2014 · 16:46 UTC
Awesome surprise this game! In my top 5 definitely!
lkr
25. Aug 2014 · 16:51 UTC
Interesting concept :)

There seems to be an issue where some levels are missing most of the blocks, but restarting the level fixes it.
I liked the introduction of different types of blocks for variety and challenge.
FineSpun
25. Aug 2014 · 19:35 UTC
Good Idea. pretty challenging to connect the blocks but still you did a good job.
Perjoka
25. Aug 2014 · 19:36 UTC
Nice concept, i enjoyed it :)
pjimmy
25. Aug 2014 · 19:37 UTC
briliant, very innovative
BillToWin
25. Aug 2014 · 19:37 UTC
Awesome original mechanic, I've never seen anything like this before. Forced me to use my brain which is something I like.
Ervin
25. Aug 2014 · 19:37 UTC
Quite innovative concept, very nice game.
stephenhaney
25. Aug 2014 · 19:43 UTC
Very nice! 5 stars for innovation, for sure. I love that the game has two 'modes', the building phase and the platformer phase. It did become a little too easy when I realized I can withdraw 'glued' blocks from the screen entirely and wait for solo blocks to float into good positions without any fear of danger. Very enjoyable though. Great creativity. One of the better games I've seen here.
jthistle
25. Aug 2014 · 19:43 UTC
Really good concept
xgeovanni
25. Aug 2014 · 23:27 UTC
Game doesn't open for me.

Running Iceweasel (Same thing as Firefox) on Debian Jessie.
🎤 shimage
26. Aug 2014 · 04:54 UTC
@xgeovanni This game is made by CreateJS. Game doesn't work if it is not supported. Sorry but thank you reporting.
kirbytails7
26. Aug 2014 · 07:23 UTC
This is a really great concept!
Budda
26. Aug 2014 · 07:28 UTC
Awesome little game, well done.
Teesquared
26. Aug 2014 · 07:29 UTC
Very innovative and a good take on the theme. Audio is a good fit and the animation and movement feels right. Pretty challenging too.
Endurion
26. Aug 2014 · 07:33 UTC
Very neat concept!

A tad annoying that during the first few staging you have too many too big overlapping blocks, most of the time I touch one I basically start the second phase.
tommyboys0107
26. Aug 2014 · 07:38 UTC
The mechanism is so great!
Had so much fun in this one :)
Oana
26. Aug 2014 · 07:48 UTC
That is a pretty original game! And surprisingly fun and challenging. Pretty smooth controls, and I haven't noticed any bugs. Well done!
MentaL13
26. Aug 2014 · 08:09 UTC
Really fun game, the only boring thing is to wait for the moving world pieces to stop intersecting.
gryphoness
27. Aug 2014 · 00:17 UTC
Really great. My favorite so far. Extremely clever. I wonder what other kind of puzzles you could extend this into -- maybe with stationary obstacles rather than the black blocks. I gave up on world 5 because tracking the black blocks was beginning to give me a headache by the 4th try or so.
LastResortGames
29. Aug 2014 · 04:11 UTC
Amazing use of the theme. Definitely the most unique game I have seen so far.
pjchardt
29. Aug 2014 · 04:14 UTC
Really novel idea. Fun to play. Nice controls. I enjoyed the variety of blocks, although it got a bit repetitive. I would love to see this game expanded on!
PaperboxStudios
29. Aug 2014 · 06:03 UTC
Cool game and unique idea, the aesthetics could use some polishing but in the short amount of development time this is a great concept.
Aevek
29. Aug 2014 · 06:07 UTC
Really cool interpretation of the theme. Had a lot of fun in the gluing phase, but the platforming phase felt a little empty to me. Nonetheless, an awesome game for 48 hours. One of my favorites so far.
Rage Paint
29. Aug 2014 · 06:09 UTC
Saw a streamer playing this and HAD to play it afterwards. This was so innovative and fun. Loved the two game play modes.
varun
29. Aug 2014 · 06:21 UTC
Clever twist on the traditional plat-former - forcing me to build my levels first!
Crefossus
29. Aug 2014 · 08:01 UTC
I like the visual feedback of not connect vs connected. The next level animation and sfx were great/rewarding. Dying at the top and bottoms/off the play area seemed unnecessary and surprising. If you want to block the player for specific levels maybe use lava instead.

The jump could be variable instead of fixed height so you can jump into smaller spaces with skill instead of hitting your head on lava/etc.

Some level design felt amazing - especially the level where you use the water to go from the outside to the inside and the earlier level with the gigantic lava block , but the initial levels feel a bit repetitive.

Extremely innovative... polish up the graphics/audio and publish :D
Nooner Bear
02. Sep 2014 · 18:16 UTC
I'm impressed with this! Much better than I had anticipated! Neat concept in general.
invader
02. Sep 2014 · 19:38 UTC
Superb! It is the most innovative gameplay from the pack I've played so far - and good correlation with the theme :)

Controls are easy and intuitive and I got the idea what is supposed to be done really quickly.
frogcheese
14. Sep 2014 · 16:48 UTC
Very cool idea, and quite tricky at the later levels. One of the more interesting takes on the theme gameplay-wise! Really nice work. :)