RED Thread by NickZangus
An Ancient Chinese proverb says that "An invisible red thread connects those destined
to stay together. The thread can be tightened or tangle, but will never be broken".
Two lovers... two hearts... two worlds... ...connected by a strong link
But in real life, if this link is put to the test, it can break...
Don't let distance or adverse circumstances (even a lava lake!) dissolve this link...
Keep it ALIVE!
*NOTE*
Except the resolution of critical bugs that affect gameplay, I will not posting new versions until the end of Ludum Dare voting stage (15 Sep 2014). Follow the game on Game Jolt for future updates!
________
CONTROLS
Right/Left Arrows - Move Right/Left
Up Arrow - Jump
Down Arrow - Switch Character
A/Z - Shorten/Elongate Thread
__________
POST-COMPO
I will add:
-More levels
-Soundtrack
-Less slippery floors
-Less slick surfaces
-Less icy platforms :-)
-Screen-shake!
-More in-air control
...other suggestions? Let me know!
_______
TWITTER Do you like RED thread? Do you want to know about future updates? Follow me on Twitter! https://twitter.com/NickZangus
_____
EMAIL NickZangus@gmail.com
to stay together. The thread can be tightened or tangle, but will never be broken".
Two lovers... two hearts... two worlds... ...connected by a strong link
But in real life, if this link is put to the test, it can break...
Don't let distance or adverse circumstances (even a lava lake!) dissolve this link...
Keep it ALIVE!
*NOTE*
Except the resolution of critical bugs that affect gameplay, I will not posting new versions until the end of Ludum Dare voting stage (15 Sep 2014). Follow the game on Game Jolt for future updates!
________
CONTROLS
Right/Left Arrows - Move Right/Left
Up Arrow - Jump
Down Arrow - Switch Character
A/Z - Shorten/Elongate Thread
__________
POST-COMPO
I will add:
-More levels
-Soundtrack
-Less slippery floors
-Less slick surfaces
-Less icy platforms :-)
-Screen-shake!
-More in-air control
...other suggestions? Let me know!
_______
TWITTER Do you like RED thread? Do you want to know about future updates? Follow me on Twitter! https://twitter.com/NickZangus
_____
EMAIL NickZangus@gmail.com
Ratings
| Coolness | 100% | 1 |
| Overall | 3.84 | 71 |
| Audio | 2.81 | 482 |
| Fun | 3.65 | 124 |
| Graphics | 4.23 | 45 |
| Humor | 3.02 | 199 |
| Innovation | 3.80 | 133 |
| Mood | 3.61 | 124 |
| Theme | 3.87 | 109 |
I had some troubles with the friction on ground, and the edge limit to jump, but this are details.
As always: Love wins, Lava burns.
This form to use 3D with fixed camera to simulate a 2D with perspective was amazing! Graphics simple and charismatic ^^
But the the controls is difficult and everything look made of ice!
The game was really fun but a bit hard to control sometimes, especially the jumps. Also A/Z doesn't really work well on non English keyboard layouts.
But I really enjoyed it!
It is also one of the few platformers i am seeing here that does not consist of the old upside-down double world gimmick.
The controls couldve felt a bit tighter, but the physics of the bond worked really well. Very good entry.
The controls are a bit rough and slippery, but it was pretty fun overall . Nice job :)
Can't beat level with falling fireballs from top. Because of non-responsable controls.
Awesome entry overall - looking forward to seeing a post-compo version if it comes about :)
Unfortunately I had a bug that doesn't let me finish the game - sometimes thread does not change it's length unless you switch characters.
I felt the sounds were a little generic (bfxr?) and the absolutely cute graphics are crying out for an equally cute soundtrack.
Overall - great game.
really nice! good job!
The game is also fun. I liked how the thread constraint the movement. It allowed some interesting gameplay. :)
There's a little bug that occasionally keeps me from moving one character left or right, despite how many times I switch characters. I wish it had music, too.
Other than that, it was really fun! Well done!
+ graphics!
+ those visual effects!!
+ super sweet!
+ design and concept!!
cons:
- tiring, stereotypical gender representations
- too hard for me!
- slippery controls
great work overall!
My three step suggestion program:
1. Randomize which character gets placed in which position.
2. For each character, instead randomize independently if it is blue or pink. Which would give a 25% B-B 25% P-P and 50% B-P/P-B outcome.
3. Randomize all character decorations not only color independent of the other decorations. Specifically, have the eye-lashes equally probable on blue as on pink.