{"author_link":"\/author\/altourus\/","author_name":"Altourus","author_uid":"469","comments":[{"author_name":"reaver","author_uid":"21604","time":"Aug 24, 2014 @ 9:35pm","epoch":1408915800,"text":"Pretty cool! A little hard on a laptop trackpad :P"},{"author_name":"Altourus","author_uid":"469","time":"Aug 24, 2014 @ 11:22pm","epoch":1408922220,"text":"Thanks. yea it was rough on a phone too. The planets were so small :)"},{"author_name":"Inateno","author_uid":"19976","time":"Aug 25, 2014 @ 12:22am","epoch":1408925820,"text":"Nice ! I love the concept. I think you should do bigger planet, and add few lives."},{"author_name":"siat","author_uid":"24592","time":"Aug 25, 2014 @ 2:38am","epoch":1408933980,"text":"Nice use of physics engine."},{"author_name":"Altourus","author_uid":"469","time":"Aug 25, 2014 @ 3:05am","epoch":1408935600,"text":"Unfortunately I didn't have a physics engine, which is why I got as little done as I did. :("},{"author_name":"Josh Riley","author_uid":"14165","time":"Aug 25, 2014 @ 3:44am","epoch":1408937940,"text":"Really simple, easy to play and get the hang of, mechanic. Wish there was some more meat to it (sound, menus), but I like the gameplay."},{"author_name":"pa3kc","author_uid":"39602","time":"Aug 25, 2014 @ 4:41am","epoch":1408941360,"text":"I like the revolve idea but i find it a bit dizzying, but still cool!"},{"author_name":"HuntTheWumpus","author_uid":"30702","time":"Aug 25, 2014 @ 4:43am","epoch":1408941480,"text":"Ahh, hectic! fun idea and conecept :) I liked it, how an unplanned planet can come into the way of a missile ^^"},{"author_name":"fserb","author_uid":"6308","time":"Aug 25, 2014 @ 4:53am","epoch":1408942080,"text":"Cool. Really hard to click, but it is an interesting balance between being good at clicking and being good at predicting where the missile is going. A score tracker would be a nice adition! :) Congrats!"},{"author_name":"ENDESGA","author_uid":"19270","time":"Aug 25, 2014 @ 5:05am","epoch":1408942800,"text":"Neat game! Loved it! :D"},{"author_name":"Nick Weihs","author_uid":"21927","time":"Aug 25, 2014 @ 5:37am","epoch":1408944720,"text":"The mechanic is solid, even though it's a pretty simple prototype, it shows promise."},{"author_name":"Wertle","author_uid":"22452","time":"Aug 25, 2014 @ 5:37am","epoch":1408944720,"text":"I think this game could polish up really nicely and you should totally keep working on it. The mechanic is simple but got me thinking in a way that I was not used to with interpreting the arcs and paying attention to the overall rotation. Some sound and feedback could make this really great, and I think it would be well suited to different platforms (touch, etc). Nice job!"},{"author_name":"Donar","author_uid":"39869","time":"Aug 25, 2014 @ 11:41am","epoch":1408966560,"text":"Nice and simple idea. It sometimes doesn't react on my clicks though. Also the Missiles can go trough other planets when they targeted a planet behind it, so I shielded the wrong one."},{"author_name":"Steve","author_uid":"26369","time":"Aug 25, 2014 @ 2:01pm","epoch":1408974960,"text":"Nice idea. Pretty difficult to click so accurately.\r<br\/>Game over popup could've been drawn ingame instead."},{"author_name":"Fanttum","author_uid":"42108","time":"Aug 25, 2014 @ 3:07pm","epoch":1408978920,"text":"Fun idea if a bit simple. Hard to keep track of where some of the missiles are going. They would fly right thru a planet just to hit one right after it and kill me :\/"},{"author_name":"IAmSpencer","author_uid":"24919","time":"Aug 26, 2014 @ 6:54am","epoch":1409035740,"text":"A nice solid concept, good job! :)"},{"author_name":"AdventureIslands","author_uid":"11391","time":"Aug 26, 2014 @ 1:42pm","epoch":1409060220,"text":"2851, whoa this was tricky, took me a moment to realize the white circle was a shield. Simple and solid game."},{"author_name":"Stan Sypek","author_uid":"40887","time":"Aug 26, 2014 @ 1:47pm","epoch":1409060520,"text":"Like the idea, haven't seen one like this. Easy to get the hang of the trajectory, but the addition of extra missiles compensates for it quite well."},{"author_name":"dcampos","author_uid":"29188","time":"Aug 26, 2014 @ 6:24pm","epoch":1409077140,"text":"I like the concept, which has great potential for improvement. It is good to see simple games here, with simple controls; that makes it easier to start playing."},{"author_name":"Cryovat","author_uid":"19066","time":"Aug 26, 2014 @ 8:06pm","epoch":1409083260,"text":"1841! I love the concept and it would be great with a few tweaks. Hitting the planets is a bit fiddly, and it's going to get hard to hit them in time.\r<br\/>\r<br\/>Would like to see a touch version of this for Android! :)"},{"author_name":"commodoreKid","author_uid":"39580","time":"Aug 26, 2014 @ 8:09pm","epoch":1409083440,"text":"Good and simple idea. However I had difficulty clicking on planets and the game lagged a little on my browser."},{"author_name":"ViliX","author_uid":"29167","time":"Aug 26, 2014 @ 8:16pm","epoch":1409083860,"text":"Needs some polishing or it just bugs on my Chrome 36 :\/\r<br\/>Anyway, an interesting concept."},{"author_name":"micahcowan","author_uid":"38013","time":"Aug 26, 2014 @ 8:53pm","epoch":1409086080,"text":"Nice job!\r<br\/>\r<br\/>It's a bit too hard, to me. Hard to tell which planet is being aimed at if there are more than one in the path of the missle. Also, as someone else noted, it's a bit hard to keep up with the planets on a trackpad, maybe they could slow just a bit.\r<br\/>\r<br\/>It might be easier to tell where the missiles were headed if they moved in a straight line - that is, if they targeted where the planet is going to be after a certain distance, rather than where it is now (in real life it'd be done this way, as it saves on fuel ;) )... but I suppose that requires a bit of math."},{"author_name":"fil00dl","author_uid":"40594","time":"Aug 27, 2014 @ 3:02pm","epoch":1409151420,"text":"score 692.\r<br\/>stressful and interesting gameplay :)"},{"author_name":"AtomicVikings","author_uid":"25123","time":"Aug 27, 2014 @ 7:39pm","epoch":1409168040,"text":"Fun game! lacking audio though! good job!"},{"author_name":"jimmypaulin","author_uid":"6965","time":"Aug 27, 2014 @ 8:39pm","epoch":1409171640,"text":"Cool idea! I dig the planetary defines aspect and trying to work out which that genocidal missile is heading for was challenging, really like the way the tension builds as it homes in. Struggled to click em on a trackpad though ;)"},{"author_name":"kikito","author_uid":"4031","time":"Aug 28, 2014 @ 2:57pm","epoch":1409237520,"text":"The game was not very polished (you can &quot;reactivate the planets&quot; after losing by clicking on them xD) but it was fun."},{"author_name":"ehtd","author_uid":"11246","time":"Aug 30, 2014 @ 12:54am","epoch":1409359740,"text":"Hard game, but quite entertaining"},{"author_name":"teamawesome","author_uid":"42370","time":"Sep 15, 2014 @ 9:04pm","epoch":1410814740,"text":"Really original idea, and quite fun to play. Nice one"}],"images":["ld30\/469-eb0fa1e50e9b41c0db985365b6734366.jpg"],"links":[{"url":"http:\/\/nickcrook.ca\/BumperPlanets\/","text":"Web"},{"url":"http:\/\/nickcrook.ca\/BumperPlanets\/BumperPlanets(Source).zip","text":"Source"}],"metadata":{"g_key":"16383","g_author":"469","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"16412","g_title":"Bumper Planets","g_status":"UCHK1","g_place":"964","g_commentcount":"29","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/469-shot0.png-eq-900-500.jpg"],"text":"Click on a planet to put up a sheild to prevent the Solar system wide civil war from destroying a planet.\r\n\r\nTechnologies used:\r\n\r\nVisual Studio 2012\r\nJavascript\r\nJquery\r\nRaphael.js (SVG library for javascript)","title":"Bumper Planets"}