{"author_link":"\/author\/thepelranthean\/","author_name":"The Pelranthean","author_uid":"41785","comments":[{"author_name":"liqwidice","author_uid":"27716","time":"Aug 25, 2014 @ 7:12am","epoch":1408950420,"text":"I like the idea! I can see this game being decently fun with just a bit more work. How did you find Phaser was to work with? It looks very interesting! What IDE did you use?"},{"author_name":"The Pelranthean","author_uid":"41785","time":"Aug 25, 2014 @ 3:04pm","epoch":1408978740,"text":"Thanks. Maybe I'll find time later this week to polish it into an actual game.\r<br\/>\r<br\/>Phaser is an awesome framework. It takes a bit of time to figure out how to use it properly, and the documentation is a bit spotty on some specifics (aka. physics engine), but overall, I strongly recommend it as a Javascript game engine. It's rather flexible, so you can program most 2D game mechanics with it.\r<br\/>\r<br\/>Concerning IDE, I just used Vim (command-line text editor) and my browser (mostly Firefox). I also ran a local Apache web server to host my files."},{"author_name":"donut345","author_uid":"24272","time":"Aug 25, 2014 @ 6:27pm","epoch":1408990920,"text":"neat engine though seems shaky at some points.."},{"author_name":"jshaffer94247","author_uid":"41446","time":"Aug 27, 2014 @ 5:06am","epoch":1409115660,"text":"Interesting idea. I got my head wedged between two blocks because the body doesn't &quot;rag doll&quot;. Managed to get out but watch out for that as you build it out."},{"author_name":"The Pelranthean","author_uid":"41785","time":"Aug 27, 2014 @ 12:59pm","epoch":1409144040,"text":"Thanks. I'll keep that in mind."},{"author_name":"brookman","author_uid":"14127","time":"Sep 12, 2014 @ 4:46pm","epoch":1410540060,"text":"It has potential, but it needs some work. :)\r<br\/>When I press space the character also moves to the right. Is that intentional?"},{"author_name":"The Pelranthean","author_uid":"41785","time":"Sep 16, 2014 @ 6:00am","epoch":1410846900,"text":"Well... no. I don't believe that was intentional. I think space is meant to jump up at this point; I'll definitely check that out.\r<br\/>\r<br\/>Thanks for the heads up!"}],"images":["ld30\/41785-54a08b8f3e914487037705fa40b5035c.jpg","ld30\/41785-c179296f386ef7382b8e39cdb4a51621.jpg","ld30\/41785-1fdb327d3b2590f4805acf6bc7625e27.jpg"],"links":[{"url":"http:\/\/tinyurl.com\/FractGame","text":"Web"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/67604231\/LD30.zip","text":"Source"},{"url":"https:\/\/github.com\/leyarotheconquerer\/Fract\/tree\/release","text":"Github"}],"metadata":{"g_key":"16390","g_author":"41785","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"16419","g_title":"Fract","g_status":"UCHK1","g_place":"99999","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/41785-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/41785-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/41785-shot2.png-eq-900-500.jpg"],"text":"It's not completed yet, but the concept is beginning to show itself. One main piece that's missing is the grappling mechanic where you grapple from platform to platform.\r\n\r\nAs it is, have fun playing with a stick figure in a radial platform world...","title":"Fract"}