IF by Squidtank

[raw]
made by Squidtank for LD30 (JAM)
"If" is a game about exploring your emotions and past events within the mind, in order to overcome them and survive real life.

The protagonist stands at a ledge, about to jump, agonizing over past mistakes. The only way to prevent it is to go back through the fragile mind, to repeat the same mistakes, to ponder, "what if I could master these painful emotions, to use them as a strength, rather than a hindrance?

Each level is a mistake the protagonist made in life. The level is made of obstacles and enemies that represent each element of the overall mistake. The protagonist must use emotions to overcome these elements and show that the mistake could have been prevented. Be careful, however, as strong emotions take a heavy toll on the mind, and can ruin resolve in moments. Some emotions are too powerful, overwhelming to the point of a mental snap.

Movement:
A moves left.
D moves right.
Space jumps
Left Shift activates a currently selected Avatar's power.
1 summons or selects the Avatar of Anger
2 summons or selects the Avatar of Fear
R dismisses the currently selected Avatar, and will allow the protagonist to cool-off.

Every time you use an emotion, your Psyche heats up with resolve. If your Psyche overheats, however, you'll burn out completely. Your Willpower, your will to live, slowly depletes in each level, darkening your vision. It can be damaged further by enemies and environmental hazards... until eventually, you just might give up, as your mind goes completely dark, choosing to relinquish your life.

... or do you?

Ratings

Coolness 78% 2
Overall(Jam) 3.25 366
Audio(Jam) 3.31 276
Fun(Jam) 2.50 651
Graphics(Jam) 3.70 252
Humor(Jam) 2.30 437
Innovation(Jam) 3.12 339
Mood(Jam) 3.90 56
Theme(Jam) 3.17 378

Feedback

oakus
26. Aug 2014 · 12:26 UTC
Impressive game, but I could not finish it ... I always got stucked between two platforms in second level and couldn ´t fall down. But the heavy mood was really captivating.
Team Sloth Fox
26. Aug 2014 · 17:18 UTC
I liked the mood of the game but found it a little confusing to play.
Scott Baker
26. Aug 2014 · 17:18 UTC
I like this game, and the use of the theme. I get all raging angry when I come across mean staple pullers. I too got stuck on the second level.
ChronusZ
26. Aug 2014 · 17:25 UTC
This is a great concept, and I love the art. The mechanics seemed incredibly buggy, though, especially the jumping.
SilverToad
26. Aug 2014 · 17:48 UTC
So dark and so cool. When I played this game, Jay Munly songs was in my head.
Last Man Standing
26. Aug 2014 · 18:17 UTC
The NPCs were talking about using keys but they did nothing. Got stuck quickly between the two platforms, they jump would not go high enough
lucidsheep
26. Aug 2014 · 23:54 UTC
Super moody! I got stuck on level 2, no idea what to do.
spotco
27. Aug 2014 · 05:08 UTC
The physics (especially jump height) felt a little unintuitive.
Christian Scandariato
27. Aug 2014 · 05:19 UTC
Cool concept. The controls felt a little loose though.
zillix
27. Aug 2014 · 05:31 UTC
great atmosphere! the jump sound was awesome.
Phaix
27. Aug 2014 · 05:38 UTC
Nice game! It would be great if the controls would be more precise and the character would stop directly after releasing the button.
Dietrich Epp
27. Aug 2014 · 06:36 UTC
I love the atmosphere, and I want to play farther, but the jumping physics is a bit aggravating.
akymos
27. Aug 2014 · 16:09 UTC
Some bug but nice game.
Tanser
27. Aug 2014 · 16:10 UTC
Amazing, i love the idea! :) The controlls are a little bit bugged out and the play might be too slow. All in all it is a great game! :)
adrenalinehigh_Jam
27. Aug 2014 · 16:23 UTC
Quite an interesting concept, making a playable metaphor for depression to help others understand it (and vent, probably). The backstory/intro added an enormous amount of weight. Nice art with a solid theme, and appropriate music/sound.

Two things kept me from finishing: One, the platforming is sketchy, I keep running off the edge because my jumps fail. Two, when I listen to characters the darkness keeps closing it. It also reverted me back to the first level after I let my emotion get out of hand, so I gave up.

I'm sure you've probably heard this before, but there are help lines you can call that might help you sort things out if you're feeling crushed.
Maxom
29. Aug 2014 · 17:09 UTC
High potencial but the movement ruined completely for me. I wasn't able to jump and move like I wanted to.
Otrora Games
29. Aug 2014 · 17:11 UTC
A bit confusing but lovely concept and mood
SketchyGalore
31. Aug 2014 · 05:19 UTC
Awesome artwork and theme/mood! I found it a bit hard to control, but the presentation was top-notch.
eatsleepindie
04. Sep 2014 · 06:06 UTC
Overall great entry. Very immersive environment and story.
Frankus
11. Sep 2014 · 21:30 UTC
I really liked the mood and the art of the game. It's a bit confusing to play and sometimes I couldn't land proprely on the platforms. Overall nicely done :).