Building Bridges! by JetL33t
Building Bridges! It's done. 30 hours of work.
Lunar Lander Game meets Egg And Spoon Race featuring Unreal Enine 4. Best description I can come up with.
It only features 3 small levels, but considering the diffulty, it might take you a while to do it :)
To start the game, start BuildingBridges/BuildingBridges/Win32/BuildingBridges-Win32-Shipping.exe
Controls
Action Keyboard GamePad
Thrust - W - RT
Turn - A/D - LeftStick
Toggle Beam - Space - A
Zoom - Shift - Y
Reset - R - Back
(You can check/change controls in Config/DefaultInput.ini)
Timelapse:
https://www.youtube.com/watch?v=cNnuhAvy0yk
Lunar Lander Game meets Egg And Spoon Race featuring Unreal Enine 4. Best description I can come up with.
It only features 3 small levels, but considering the diffulty, it might take you a while to do it :)
To start the game, start BuildingBridges/BuildingBridges/Win32/BuildingBridges-Win32-Shipping.exe
Controls
Action Keyboard GamePad
Thrust - W - RT
Turn - A/D - LeftStick
Toggle Beam - Space - A
Zoom - Shift - Y
Reset - R - Back
(You can check/change controls in Config/DefaultInput.ini)
Timelapse:
https://www.youtube.com/watch?v=cNnuhAvy0yk
Ratings
| Coolness | 85% | 2 |
| Overall | 3.51 | 263 |
| Audio | 3.19 | 282 |
| Fun | 3.12 | 486 |
| Graphics | 4.45 | 14 |
| Humor | 2.29 | 573 |
| Innovation | 3.12 | 588 |
| Mood | 3.25 | 340 |
| Theme | 3.10 | 674 |
Might just be my computer though.
No rating, gave up.
I will look into this.
Regarding the controls. It basically steers like a helicopter. It always "boosts" upwards. But It was designed for gamepad. I uploaded a new versions that makes hovering a lot easier (especially with keyboard) - Windows _tweaked.
The beam can only be used above the ground, it will disable itself on landing. So make sure to toggle it if you are far enough off the ground.
Anyways, I didn't have time to finish the ingame tutorial + my photoshop died in the midsts of the weekend (still not working)
Regarding the hard to control UFO, yes, it is kinda adviced to practice hovering and landing before you go to work.
I made it hard, so the flying mechanics were fun, once you learned how to manage not to crash. Crashing is part of the fun tough, thats why I spent a lot of time on the explosion :)
I'm not suprised some people mentioning lag because UE4 is pretty demaning.
One of the best games i played so far.
Windows version says it needs msvcp120.dll and tweaked needs msvcr120.dll :(
Thanks! I added this as a link!
Are the connected worlds the islands?
What is new:
Curve driven input for keyboard (which simulates analog input, the longer you press a button, the higher the input value becomes, which gives you a lot higher precision if you tap the keys)
I also programmed a flight computer which helps you to stabalize the UFO, it automatically pulls itself straight, so flipping out of control should be A LOT harder.
It also assists you in hovering, once you hover, you should pretty much be stable and can concentrate on doing your job instead of trying not to crash :P
I'm very impressed by the visuals, tight gameplay and the entire package!
Smart idea to have the control tutorials part of the world
Great work!