Guidance by Reverend Speed
Three turns!
First turn - look at the map and memorise your route!
Second turn - try to plot the route to the goal (green cube) on a blank map.
Third turn - your follower will follow your route - will she make it to the goal?
More notes to come...
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Hey folks! Man. Excuses time. So I started half-way through the second day and barely managed to finish the systems with ten minutes to go - leaving just enough time for two levels and a congratulations.
POOR TIMEKEEPING! Honestly, I'm amazed this took so long to make... But looking back on it, it's a fairly complicated program to make (though the actual game design is simple as pie).
The two levels were intended as my tutorial levels - demonstrating the mechanics before I got into anything more complicated.
I had about eight levels of increasing difficulty planned (indeed, at the beginning of the project I thought they might be procedurally generated - but no time, no time!). I also wanted to work on the incredibly crappy hud and graphics but, as I say, the clock was against me.
No 3D models. No textures. No lighting. Sigh. Depressing.
Slightly worried at how slowly things came together. There's a lot of states, passing information between states, transferring paths between locations and level information going on behind the scenes and it all just took forever. It's really complicated behind the scenes (at least, to me!) but that means very little when there's nothing for you to play.
At least it has a start screen, pause and a difficulty system (though hardly anybody will see it, I'd imagine). Be grateful for small mercies.
Gratz to Shoddy for the title screen! I don't think either of us expected it to make it to the final submission, but I was grateful to have a front end for the game! And it really captures the intended mood. =)
--Rev
First turn - look at the map and memorise your route!
Second turn - try to plot the route to the goal (green cube) on a blank map.
Third turn - your follower will follow your route - will she make it to the goal?
More notes to come...
########################################################
Hey folks! Man. Excuses time. So I started half-way through the second day and barely managed to finish the systems with ten minutes to go - leaving just enough time for two levels and a congratulations.
POOR TIMEKEEPING! Honestly, I'm amazed this took so long to make... But looking back on it, it's a fairly complicated program to make (though the actual game design is simple as pie).
The two levels were intended as my tutorial levels - demonstrating the mechanics before I got into anything more complicated.
I had about eight levels of increasing difficulty planned (indeed, at the beginning of the project I thought they might be procedurally generated - but no time, no time!). I also wanted to work on the incredibly crappy hud and graphics but, as I say, the clock was against me.
No 3D models. No textures. No lighting. Sigh. Depressing.
Slightly worried at how slowly things came together. There's a lot of states, passing information between states, transferring paths between locations and level information going on behind the scenes and it all just took forever. It's really complicated behind the scenes (at least, to me!) but that means very little when there's nothing for you to play.
At least it has a start screen, pause and a difficulty system (though hardly anybody will see it, I'd imagine). Be grateful for small mercies.
Gratz to Shoddy for the title screen! I don't think either of us expected it to make it to the final submission, but I was grateful to have a front end for the game! And it really captures the intended mood. =)
--Rev
| Web | https://dl.dropboxusercontent.com/u/53322618/MonLate/MonLate.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=27066 |
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 2.28 | 768 |
| Audio(Jam) | 1.21 | 666 |
| Fun(Jam) | 2.19 | 724 |
| Graphics(Jam) | 1.45 | 766 |
| Humor(Jam) | 1.33 | 590 |
| Innovation(Jam) | 2.77 | 534 |
| Mood(Jam) | 1.64 | 710 |
| Theme(Jam) | 2.20 | 684 |
POOR TIMEKEEPING! Honestly, I'm amazed this took so long to make... But looking back on it, it's a fairly complicated program to make (though the actual game design is simple as pie).
The two levels were intended as my tutorial levels - demonstrating the mechanics before I got into anything more complicated.
I had about eight levels of increasing difficulty planned (indeed, at the beginning of the project I thought they might be procedurally generated - but no time, no time!). I also wanted to work on the incredibly crappy hud and graphics but, as I say, the clock was against me.
No 3D models. No textures. No lighting. Sigh. Depressing.
Slightly worried at how slowly things came together. There's a lot of states, passing information between states, transferring paths between locations and level information going on behind the scenes and it all just took forever. It's really complicated behind the scenes (at least, to me!) but that means very little when there's nothing for you to play.
Gratz to Shoddy for the title screen! I don't think either of us expected it to make it to the final submission, but I was grateful to have a front end for the game! And it really captures the intended mood. =)
@elkiwydev: I'm not entirely sure what you mean by 'replay' graphics all in game? If you're asking why the follower is in perspective mode... well, I intended changing the cameras up for the Follower, with lots of lighting effects. Alas...
@Sojabird: Glad you like the concept! I am also sad it is short. :(
@Carrier Signal: I agree! I'd like to do more with this. I've got lots of places to take it, but I'm trying to focus on another short game right now. I think I'll go back to Guidance after that...
@Robotic: The Follower can be lost on any of the included levels by simply not reaching the goal! My intention was to make the Follower stage really dark - so if the Guide's instructions / route makes no sense, the Follower would give up.
@gnuwind: Thanks for the compliment. =)
Lack in content is something expected here. Its not like we got all the time in the world. For the limited time as I said, you have done greatly, especially with the theme and idea.
@mrexcessive: Thanks! More stuff needed - believe me, I know. Appreciate the comment!
My game is also built in unity, so check it out if you want :D!