Guidance by Reverend Speed

[raw]
made by Reverend Speed for LD30 (JAM)
Three turns!

First turn - look at the map and memorise your route!

Second turn - try to plot the route to the goal (green cube) on a blank map.

Third turn - your follower will follow your route - will she make it to the goal?

More notes to come...

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Hey folks! Man. Excuses time. So I started half-way through the second day and barely managed to finish the systems with ten minutes to go - leaving just enough time for two levels and a congratulations.

POOR TIMEKEEPING! Honestly, I'm amazed this took so long to make... But looking back on it, it's a fairly complicated program to make (though the actual game design is simple as pie).

The two levels were intended as my tutorial levels - demonstrating the mechanics before I got into anything more complicated.

I had about eight levels of increasing difficulty planned (indeed, at the beginning of the project I thought they might be procedurally generated - but no time, no time!). I also wanted to work on the incredibly crappy hud and graphics but, as I say, the clock was against me.

No 3D models. No textures. No lighting. Sigh. Depressing.

Slightly worried at how slowly things came together. There's a lot of states, passing information between states, transferring paths between locations and level information going on behind the scenes and it all just took forever. It's really complicated behind the scenes (at least, to me!) but that means very little when there's nothing for you to play.

At least it has a start screen, pause and a difficulty system (though hardly anybody will see it, I'd imagine). Be grateful for small mercies.

Gratz to Shoddy for the title screen! I don't think either of us expected it to make it to the final submission, but I was grateful to have a front end for the game! And it really captures the intended mood. =)

--Rev

Ratings

Coolness 57% 3
Overall(Jam) 2.28 768
Audio(Jam) 1.21 666
Fun(Jam) 2.19 724
Graphics(Jam) 1.45 766
Humor(Jam) 1.33 590
Innovation(Jam) 2.77 534
Mood(Jam) 1.64 710
Theme(Jam) 2.20 684

Feedback

elkiwydev
26. Aug 2014 · 13:20 UTC
Seriously? only two levels? And also why you didn't keep the "replay" graphics in all game?
SojaBird
26. Aug 2014 · 13:26 UTC
The concept is fun but it's very short :(
carrier_signal
26. Aug 2014 · 13:46 UTC
An interesting idea that could have been fleshed out more.
Robotic
26. Aug 2014 · 15:04 UTC
I didn't really get the point of drawing a path if there's no way the follower can be lost.
CptDustmite
26. Aug 2014 · 15:08 UTC
Interesting idea but needs a lot more polish.
gnuwind
26. Aug 2014 · 15:13 UTC
Great idea! memory game always let me can't stop. Thanks.
🎤 Reverend Speed
26. Aug 2014 · 15:20 UTC
Hey folks! Man. Excuses time. So I started half-way through the second day and barely managed to finish the systems with ten minutes to go - leaving just enough time for two levels and a congratulations.

POOR TIMEKEEPING! Honestly, I'm amazed this took so long to make... But looking back on it, it's a fairly complicated program to make (though the actual game design is simple as pie).

The two levels were intended as my tutorial levels - demonstrating the mechanics before I got into anything more complicated.

I had about eight levels of increasing difficulty planned (indeed, at the beginning of the project I thought they might be procedurally generated - but no time, no time!). I also wanted to work on the incredibly crappy hud and graphics but, as I say, the clock was against me.

No 3D models. No textures. No lighting. Sigh. Depressing.

Slightly worried at how slowly things came together. There's a lot of states, passing information between states, transferring paths between locations and level information going on behind the scenes and it all just took forever. It's really complicated behind the scenes (at least, to me!) but that means very little when there's nothing for you to play.

Gratz to Shoddy for the title screen! I don't think either of us expected it to make it to the final submission, but I was grateful to have a front end for the game! And it really captures the intended mood. =)

@elkiwydev: I'm not entirely sure what you mean by 'replay' graphics all in game? If you're asking why the follower is in perspective mode... well, I intended changing the cameras up for the Follower, with lots of lighting effects. Alas...

@Sojabird: Glad you like the concept! I am also sad it is short. :(

@Carrier Signal: I agree! I'd like to do more with this. I've got lots of places to take it, but I'm trying to focus on another short game right now. I think I'll go back to Guidance after that...

@Robotic: The Follower can be lost on any of the included levels by simply not reaching the goal! My intention was to make the Follower stage really dark - so if the Guide's instructions / route makes no sense, the Follower would give up.
🎤 Reverend Speed
26. Aug 2014 · 15:25 UTC
@CptDustmite: Glad you liked the idea. Agree with you on polish. I think I could make this look really good, but found absolutely ZERO time for aesthetics, to my regret. I mean, jesus, the font is still Arial.

@gnuwind: Thanks for the compliment. =)
ponywolf
26. Aug 2014 · 15:54 UTC
Yeah, the idea is there, execution needs work, but excellent effort.
nerd burglars
26. Aug 2014 · 15:57 UTC
I think you had a good concept going, but it would have been much more fun with more levels...but I read time got a way from you. it happens :)
🎤 Reverend Speed
26. Aug 2014 · 16:22 UTC
@Ponywolf and nerd burglars: Thanks, folks. Execution needs work? Execution needs to be shot in the face, but at least it communicates the basics of what's going on. =) I'm up for taking tips on time management, but I really just need to be able to tell what work is going to take a lot of time... This has proven most educational. MOST EDUCATIONAL. *rubs hands together*
Skyfish
26. Aug 2014 · 16:24 UTC
Nice concept, I haven't seen this game mechanic before and it was refreshing. Shame you couldn't get further on it in the time allotted. Maybe you can use it another time, though.
🎤 Reverend Speed
26. Aug 2014 · 17:56 UTC
@Skyfish - Glad you liked it! Definitely interested in developing this further.
Mekuri
26. Aug 2014 · 22:05 UTC
I'm sorry that you didn't get to make more than this. The idea is great, but sadly way too short. I played it twice, just to give it the attention it deserves :-)
🎤 Reverend Speed
26. Aug 2014 · 23:49 UTC
@Mekuri: I'm sorry too! And I do appreciate the double-play. Thanks. =) Seriously thinking of shoving other game work to the side for a few days to give this a content & polish pass. The Follower says thanks, Mekuri!
KhaoTom
27. Aug 2014 · 07:13 UTC
A salute your effort. Each attempt, learn something new. Keep working at it and you'll get faster and learn to work within the limitations of time. Best luck, hope to see you next time!
🎤 Reverend Speed
27. Aug 2014 · 12:11 UTC
@KhaoTom: Cheers man! As far as working faster, well, one hopes too. I could have sworn this was going to be a fast, straight-forward game. See you next time, man. =)
Tanser
28. Aug 2014 · 08:07 UTC
Good idea but the paths did not fulfill it.
Satyre
28. Aug 2014 · 12:18 UTC
Could become a great game, when you replace the graphics and add some music. The idea is great. It surely would become a super game, when adding obstacles in advancing level. Great concept.
🎤 Reverend Speed
28. Aug 2014 · 16:46 UTC
@Tanser & Satyre: Many thanks, folks. Yeah, it's surely lacking in content, but glad you could appreciate the idea.
Tanser
28. Aug 2014 · 16:59 UTC
@Reverend Speed
Lack in content is something expected here. Its not like we got all the time in the world. For the limited time as I said, you have done greatly, especially with the theme and idea.
mrexcessive
29. Aug 2014 · 08:41 UTC
Hi there. Needs more levels and more complications. Interesting idea. Shame no sound. Good job!
🎤 Reverend Speed
29. Aug 2014 · 23:19 UTC
@Tanser: Cheers - thanks for understanding. =)

@mrexcessive: Thanks! More stuff needed - believe me, I know. Appreciate the comment!
Tosic
30. Aug 2014 · 08:46 UTC
Well... the concept of the game is nice, you made a 3d memorize game, but it could be longer, harder, and to have sounds!
My game is also built in unity, so check it out if you want :D!
🎤 Reverend Speed
30. Aug 2014 · 17:36 UTC
@Tosic: Much obliged! I also think I should expand it - but I'm not going to make it as hard as your game! =) Thanks for the comment!
Tosic
30. Aug 2014 · 17:41 UTC
As hard as my game... OK!
Yoni
31. Aug 2014 · 08:33 UTC
Interesting idea, too bad it's unfinished :(