Connected To Hell by mutuware
Cursor keys to move.
Space to shoot.
Web/HTML5 made in Construct 2.
Space to shoot.
Web/HTML5 made in Construct 2.
| Web | http://mutuware.com/games/connectedtohell |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=14635 |
Ratings
| Coolness | 52% | 3 |
| Overall | 2.73 | 995 |
| Audio | 3.44 | 163 |
| Fun | 2.68 | 870 |
| Graphics | 2.41 | 975 |
| Humor | 3.13 | 160 |
| Innovation | 2.08 | 1144 |
| Mood | 2.91 | 616 |
| Theme | 2.64 | 925 |
Also that poster style is pretty awesome.
Loved the smoothness of the animation and controls.
Kinda ran out of time with the graphics in the game.
Used Spriter for the 1st time for animations, still a few bugs.
I didn't expect the dogs at all. They were really hard to beat.
The music was really cool and the rhythm increasing as you descend further was a cool feature. I liked the upgrades and I was glad that I could "skip levels" by just jumping into the holes for when I died.
All in all, very good game and well done (the gun looked cool too) XD
Very Divine Comedy!
Good!
I wish there were some more polished graphics to go with the nicely tweened animation.
The theme was a bit shoe-horned in.
The enemies definitely need some better AI.
I couldn't figure out how to get the collectables on stage 6.
Even though it was probably unintentional, I liked how the dog head would pop out on Level 8. It was a cool little surprose.
Some of the dogs didn't disappear on the last level after being killed on level 9.
I liked the message in the sign of each level.
Was it through the layering of the music ?
Unlike others, even though I reckon the idea of layering the music according to the level/circle pretty cool, I did not enjoy this one like I had did in last year's jam winner Scubbabear for example.
I did not like specifically the music for this game as on a lot of levels it is very detuned in a physically hurting way ("false notes" do that to me yes). I understand/guess that it is to "put in a hellish mood" or something like that, but it just doesn't cut it for me.
The graphics could have been a bit more worked indeed.
It pains me, I feel like I did not understand that game and there's something I'm missing, but I can't seem to find what.
Nevertheless good job on making a game during the jam, especially while testing out a new feature (Spriter) that is ballsy !