Mansion on the Hill by BuffaloPhil

[raw]
made by BuffaloPhil for LD30 (COMPO)
Mansion on the Hill is a Sci-fi adventure game about slave driving robots that live underground. Used a Korg Ms2000 quite a lot. Had a blast this Ludum.

If you guys have fun, be sure to look up 'Depths of Fear::Knossos' on Steam, a game Dirigo Games released this April.


-Phil




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EDIT: A few folks have gotten stuck, and since I want you guys to see the whole game, here are the solutions:

***WALKTHROUGH!*** (Spoilers if you get stuck) ***

Scene 1:
Wake up. Press button near door. Walk East. Press button near door. Speak with coworker. Open cabinet in back of the room marked "!". Take red explosive in cabinet. Put explosive in empty robot instead of battery.
After explosion, look for a metal rod on the floor of the room. Take the rod. Use the rod on the vent to the northeast. Press button on door to close it before you walk by the robot. Continue down hall. Take rock. Use rock on pile of scrap metal behind robot to distract him. Sneak by. Get in elevator.

Scene 2:
Walk East. Open door to Master's house. Run! Speak to Master. Open cabinet. Take hammer. Use hammer on Master. Win game! :)

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Ratings

Coolness 96% 2
Overall 4.00 36
Audio 3.80 46
Fun 3.61 143
Graphics 3.98 107
Humor 3.01 203
Innovation 3.04 649
Mood 4.02 30
Theme 3.45 397

Feedback

LesInk
25. Aug 2014 · 04:59 UTC
I got a black screen when I tried to enter the Master's House. Using Chrome.
Jupiter_Hadley
25. Aug 2014 · 13:52 UTC
Really nice graphics/story. I included it in part 3 of my Ludum Dare 30 compilation video series :) http://youtu.be/WU8AB6IzBac
Bendix
25. Aug 2014 · 14:04 UTC
Pretty awesome. I just gave no clue where I have to go after the robot blows up.
🎤 BuffaloPhil
25. Aug 2014 · 15:47 UTC
Bendix, use the metal rod (on floor from explosion)on the vent in the hallway. Thanks for playing, guys!
yodamaster
25. Aug 2014 · 16:33 UTC
Very nicely made and fun to play, too. I love the sounds. However there seems to be a bug? When you enter the masters house, you end up in a black nothing? Is that intended to be so?
imdigitaljim
25. Aug 2014 · 16:33 UTC
Outstanding game, especially for 48hrs! I really enjoyed it. I would play a longer version anyday!
koalamo
25. Aug 2014 · 16:33 UTC
Really well done!
koalamo
25. Aug 2014 · 16:35 UTC
Beautiful game - really well done!
Donar
25. Aug 2014 · 16:37 UTC
That was great. Nice style, ambience and story. The message of this game is sad but true ...
MarekkPie
25. Aug 2014 · 16:37 UTC
Take that, Master! #worthit
kidanger
25. Aug 2014 · 16:39 UTC
Really nice, well done! Graphics are great, audio is fine, story is funny. Great!
StrideWide
25. Aug 2014 · 17:16 UTC
This game was cool, love the story.
🎤 BuffaloPhil
25. Aug 2014 · 17:16 UTC
Thanks guys! I've checked and double checked the "Master's Door" bug this morning- I can't replicate it. Mention in the comments if you won the game ( used the hammer ). I can always upload a second link if I can figure out the issue.
The best part is the action movie one-liner at the very end ;)
xrm0
25. Aug 2014 · 17:32 UTC
Nice graphics, story and sound. I've enjoyed it.
Goutye
25. Aug 2014 · 17:38 UTC
A little bit too short but REALLY nice game !
Takashy87
25. Aug 2014 · 18:13 UTC
Really great work, but for some reason the Source link doesn't work :(
🎤 BuffaloPhil
25. Aug 2014 · 18:34 UTC
@Takashy87: Here's a direct link to the .zip:

http://www.dirigogames.com/Ludum30/mansiononthehill/source.zip
imaginarymonsters
25. Aug 2014 · 19:22 UTC
Awesome stuff. So gloomy at the beginning! Loved all the Korg sound too.
Pinqu
25. Aug 2014 · 19:27 UTC
Very entertaining, like the old skool point & click adventures :)
Mali
25. Aug 2014 · 19:31 UTC
Amazing narrative for the time it was made in. All of it fit together really well. I feel that the relevance to the theme was kinda tacked on but its made up for in how well the game was made. Audio was a bit loud in places and felt like it wasn't all normalised but that could just have been me. Rest of it was great.
Praron
25. Aug 2014 · 19:33 UTC
Idea is amazing, good game c:
dickpoelen
25. Aug 2014 · 20:27 UTC
Great game with a great use of the theme. The escape was surprisingly tense!
namrog84
25. Aug 2014 · 21:49 UTC
I wish there was a way to skip the speech bubbles, they are too slow, ive read it like 3 times before i can move on. Playing thru twice, due to masters door bug
namrog84
25. Aug 2014 · 21:52 UTC
Just beat it, Loved it! good job!
akymos
26. Aug 2014 · 12:25 UTC
Very nice game!!
rnlf
26. Aug 2014 · 13:21 UTC
Cool game! Too bad it has such a dramatic bad ending :-(
Takashy87
26. Aug 2014 · 14:33 UTC
@BuffaloPhil - Thanks, but it's not working for me. Turns out that you have a .rar instead of the .zip .. or at last I managed to download something with the .rar extension via that link :)
🎤 BuffaloPhil
26. Aug 2014 · 16:11 UTC
@Takashy87, a .rar is a compressed file, just like a zip. Get a free program like Winrar, 7-Zip (or other) and extract. If you continue to have trouble, post your email and I'll send it to you.
chas
26. Aug 2014 · 18:31 UTC
Great job. A full-blown adventure game! Impressive style and narrative bandwidth too. There's a lot to learn here.
lkr
26. Aug 2014 · 18:36 UTC
Fun little point'n'click adventure :)

Loved the artwork and atmosphere in the game.
Christian Scandariato
26. Aug 2014 · 18:38 UTC
Great game! Super happy to see others using Construct 2 for the jam.
43iscoding
26. Aug 2014 · 18:38 UTC
Great game. Cool art. But I feel guilty for completing the game =(
okeedokeben
26. Aug 2014 · 18:41 UTC
THAT WAS AMAZING. It was a satisfying story with beautiful art and smooth adventure gameplay. I am blown away that you did this in 48 hours. Well done!
Nuclear Napalm
26. Aug 2014 · 18:44 UTC
This... is... amazing! It is so beautiful! I love the old school adventures game style. But I think it could contribute more to "Connected worlds" topic. Anyway, this is a great game. Bravo!
remmy
26. Aug 2014 · 18:47 UTC
What a totally awesome game! and all that in 48 hours… humorous, society-critical, fun to play, great audio and art… whoa :D 5/5 at all the criteria :)
RawboSaurX
26. Aug 2014 · 18:57 UTC
Wow... That's the best submission I've tried so far. An absolute favorite. Love the pixel art, love the story and love the gameplay. The theme fits perfectly. You nailed it, good sir! Well done. Bravo!
Raphy
26. Aug 2014 · 19:20 UTC
Great point'n'click! It was streamed on indiegame.fr by the way.

Great athmosphere and game overall, good job!
Naytron
26. Aug 2014 · 21:38 UTC
Fantastic! Nice to see a point and click, mechanics are well implemented, story was great, felt very John Carpenter, maybe it was the music? Great Job!

Love your logo too!
PaperBlurt
27. Aug 2014 · 10:01 UTC
This is truly amazing.
To do this in 48 hours.
The mood is striking and i got real sucked into this.
Real good....

Keep working with it! PLEASE!
hexagore
27. Aug 2014 · 13:43 UTC
Hi, this is a great game but the link to the source download is just a 404?
🎤 BuffaloPhil
27. Aug 2014 · 14:19 UTC
@Hexagore: Here's an alternative download: (MotH source) https://www.dropbox.com/s/cq01k1pgqhk4wdg/MotH_source.rar?dl=0
nonetheless
27. Aug 2014 · 19:30 UTC
Great ending, love the music and general art style, nice job :)
samooJAM
27. Aug 2014 · 19:45 UTC
Kinda what is happening in real life. Need to be aware about what you are buying and where it's from. Great job with the game!
John Drury
27. Aug 2014 · 21:52 UTC
Overall BRILLIANT! Beautiful story with great narrative. Loved it to the end. I KNOW TO HAMMER!
MJamesShort
27. Aug 2014 · 22:28 UTC
Graphics and theme were great. Would love to see this expanded on.
BradSmallPlanet
28. Aug 2014 · 01:05 UTC
Can't figure out how to get past the hallway where the robot shoots you with the laser (it's actually the spot shown in the 2nd screenshot). Otherwise this game looks great, really impressive.
ninjascript
28. Aug 2014 · 02:39 UTC
Great atmosphere, story-telling and stage layout. I really appreciated the pathway and arrows guiding you through the first area -- they didn't seem out of place or in your face, just a gentle nudge in the right direction. Good stuff!
ninjascript
28. Aug 2014 · 02:47 UTC
Great work for 48 hours, I really like the story and atmosphere.
IAmSpencer
28. Aug 2014 · 07:34 UTC
I enjoyed the story, you managed to set up a nice little environment good job :)
GeorgeBroussard
28. Aug 2014 · 09:25 UTC
I thoroughly enjoyed that! Had a smile on my face the entire time. Featured everything great about 70s sci-fi :) Loved the art and especially the music. Nice plot beats as you run through the game. Bonus points for being a cool point and clicky adventure story :)
micahcowan
28. Aug 2014 · 16:44 UTC
Absolutely amazing!
Pierrec
28. Aug 2014 · 18:15 UTC
I DO know how to hammer :)
Nice story. I Didn't find the "puzzles" hard at all (I'm saying this because you wrote a walkthrough), maybe even too easy. But I guess the game is more about the story than about the puzzles and I liked it that way.
My main complaint would be the dialogue boxes which make the camera acting weird. This is quite annoying, but it's still a detail.
Oh and I like the social interpretation of the theme. Haven't seen it anywhere else for the moment.
Artamus
28. Aug 2014 · 21:02 UTC
Loved it!
Sunflower
30. Aug 2014 · 18:59 UTC
Aaaalright, so here we've got an adventure game, surprisingly long for that time-frame and amount of detail; somewhat simplistic, but still, that has got to be one of the best entries I've played so far, and completed, at that. Also, I must say the main character nailed it with his famous last words.
(sure the ending isn't as happy as it could be, but I expected things to happen that way, and was actually glad the main character managed to accomplish *something*, though the consequences are left unknown...; that is in contrast to Shoot the Shaggy Dog stories)

If I were to complain about something, it definitely would be inability to skip the dialogue lines (I had to wait once I've read everything, rather than proceeding early). Also, I'd prefer if inventory would have some sort of frame or something, to distinguish it from the environment. But these are details, the game is still amazing overall!

I'm finding some real gems today...
zatyka
31. Aug 2014 · 17:15 UTC
What I liked:
-It's an adventure game.
-Nice little short story.
-Good length.
-Controls felt good.
-Cool graphics.
-Implementation of the theme.

What I thought could be improved:
-Camera was a bit odd, and was sometimes not focused on the main character... normally during cut scenes.
-Sound effects felt out of place.
-Some of the graphics were different styles.
-It would have been nice to be able to press a button to progress the text.

Overall, a very nice entry.
Traumendes_Madchen
31. Aug 2014 · 18:25 UTC
Really nice game, too bad it's so short ! And thanks for the walkthrough, I wouldn't have known what to do without it X).
Alexandre Szybiak
31. Aug 2014 · 18:51 UTC
An interesting story and some cool music, I like it !
Erkberg
01. Sep 2014 · 19:44 UTC
"I know how to hammer." Such badass, wow!
This is a really great game, I enjoyed playing through it a lot. The "action" sequences, coupled with the music, really got my blood pumping. I also liked the graphics and the story (I was thinking about doing something similar, but decided against it). Overall, this game is just awesome.
jjhaggar
02. Sep 2014 · 16:38 UTC
"I know to hammer" XD Awesome story, humor, graphics, sound... everything! :D I loved every second I played the game :D Full 5 stars!! :D (except for innovation, which I left as n/a ^_^) Great work!! :D
Will Edwards
03. Sep 2014 · 11:15 UTC
I know how to hammer!

Really really strong story, and actually good mechanics, gameplay, even art style. For example, despite the blocky art, you have a modern art thing going in the mansion in the hill.

Could have come straight out of a book, the story is that good!
thecolorhacker
03. Sep 2014 · 13:33 UTC
Metropolis with a hammer. :) I had fun playing it
TowelKing
03. Sep 2014 · 18:11 UTC
Great game, I like the story. Amazing that you got it done in 48 hours.
andrewkennedy
03. Sep 2014 · 21:35 UTC
Pretty neat! I liked the music. Cool little story, but would have been nice to have a little more actions to affect the story.
malf
04. Sep 2014 · 08:08 UTC
Good game , a bit short :D
kristoffer zetterberg
09. Sep 2014 · 17:42 UTC
nice and short.
lightsoda
12. Sep 2014 · 17:52 UTC
Beat it first try, didn't get stuck on anything. Pretty good overall. The only things I'd nitpick on is scrolling the view for the dialog, and perspective was all over the place ;)
LeafThief
14. Sep 2014 · 08:41 UTC
Great job. I thought it was well written and I always knew what to do. Sometimes the perspective of the rooms/corridors looked a bit... creative, but that didn't diminish the overall experience/mood of the piece. Really nice work for 48h!
LeftRight92
14. Sep 2014 · 15:42 UTC
Clever, even if you did lean heavily on the connected worlds metaphor in the ending. Nice puzzle/adventure reminding me slightly of Monkey Island.
The camera felt a bit sluggish, it could definitely do with moving faster.
jimmypaulin
14. Sep 2014 · 19:38 UTC
Y.E.S!!! This was superb! Easily the best story I've encountered this LD, totally gripping until the bitter end was hammered out ;) Shades of HG Wells the Time Machine, Logan's Run, ... classic sci fi beautifully presented and very poignant. Great work 5/5
PixelFeet
15. Sep 2014 · 03:09 UTC
This is really good. You did a great job setting the mood for the game: good graphics, good music, and a good story. Definitely one of my favorites so far.
Nagval333
20. Mar 2015 · 08:40 UTC
Short, but very beautiful and atmospheric story.