The Never Ending Cycle by AlucardX60
All links are Windows only. Source is included in all the links. Just open Game.rvproj2 with RPG Maker VX Ace.
Well here it is. Nowhere near the scope I wanted and there are aspects that don't even work at all but for the most part it works well enough.
Making a game in RPG Maker is pretty interesting I got to work almost solely on gameplay since the graphics and sound were stock or grabbed from the large community for this engine.
If you can't tell by playing this game is pretty much me trying to make Dark Souls in RPG Maker. Humanity, purchasing stats, etc. Unfortunately I realized at the last minute that the blood stain recovery mechanic wasn't working. But I was happy with how the story came out.
If for some reason I made some enemies too difficult you can always go out of your way to kill some extra enemies and purchase some attack boost. You shouldn't need much.
Also the theme is extremely loosely used in this game. Talk to the warrior at the bonfire a few times.
UPDATE
-Trimmed the filesize to 66MB, added the dropbox folder as the default link so I can upload patches faster. The Postmortem version will be in a separate folder.
-Fixed some bugs like enemies not despawning when killed and some message related errors.
-You can no longer die outside of battle. The swamp leaves you with 1 HP and poison is removed after battle. This fixes a crash.
-Added a Readme to explain how some things work, like bonfires.
-Added a link to the postmortem dropbox folder. This will be updated for the coming days. A changelog is included in the Readme of that version.
-Removed the Day 1 patch zip version. Just download the original release if you don't want to judge bug fixes, the Dropbox version if you don't care or want a smaller filesize, and the Post LD has some game changing additions.
Graphics by Enterbrain, and MACK
Music by Hellkite Drake, RoeTaka, Kevin MacLeod
CONTROLS
Arrow Keys to move
Z key for confirm/action
X key to open menu/cancel
Shift key to run
Alt+Enter to go to fullscreen
F1 to open the game options. Default to fullscreen, rebind keys, gamepad bindings, etc.
Well here it is. Nowhere near the scope I wanted and there are aspects that don't even work at all but for the most part it works well enough.
Making a game in RPG Maker is pretty interesting I got to work almost solely on gameplay since the graphics and sound were stock or grabbed from the large community for this engine.
If you can't tell by playing this game is pretty much me trying to make Dark Souls in RPG Maker. Humanity, purchasing stats, etc. Unfortunately I realized at the last minute that the blood stain recovery mechanic wasn't working. But I was happy with how the story came out.
If for some reason I made some enemies too difficult you can always go out of your way to kill some extra enemies and purchase some attack boost. You shouldn't need much.
Also the theme is extremely loosely used in this game. Talk to the warrior at the bonfire a few times.
UPDATE
-Trimmed the filesize to 66MB, added the dropbox folder as the default link so I can upload patches faster. The Postmortem version will be in a separate folder.
-Fixed some bugs like enemies not despawning when killed and some message related errors.
-You can no longer die outside of battle. The swamp leaves you with 1 HP and poison is removed after battle. This fixes a crash.
-Added a Readme to explain how some things work, like bonfires.
-Added a link to the postmortem dropbox folder. This will be updated for the coming days. A changelog is included in the Readme of that version.
-Removed the Day 1 patch zip version. Just download the original release if you don't want to judge bug fixes, the Dropbox version if you don't care or want a smaller filesize, and the Post LD has some game changing additions.
Graphics by Enterbrain, and MACK
Music by Hellkite Drake, RoeTaka, Kevin MacLeod
CONTROLS
Arrow Keys to move
Z key for confirm/action
X key to open menu/cancel
Shift key to run
Alt+Enter to go to fullscreen
F1 to open the game options. Default to fullscreen, rebind keys, gamepad bindings, etc.
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 3.26 | 360 |
| Audio(Jam) | 3.38 | 236 |
| Fun(Jam) | 3.12 | 330 |
| Graphics(Jam) | 3.46 | 354 |
| Humor(Jam) | 2.47 | 360 |
| Innovation(Jam) | 2.15 | 717 |
| Mood(Jam) | 3.46 | 195 |
| Theme(Jam) | 2.42 | 634 |
Mechanics could have used some explaining. Having to /use/ the souls to do... whatever those two options do wasn't really obvious.
On the other hand, you've made pretty good use of the audiovisuals. Gives a good atmosphere overall.
And not sure if it was intended, but that sneaky passage for early magic was pretty neat.
@datacr4sh Sorry to hear that. I reuploaded the Day 1 patch with some more bug fixes I made today so it should work but I recommend downloading from the dropbox folder link.
@Robot Souls Games: it would help a lot if I knew which version you're playing.
:<
I really liked this game idea/theme and wanted to play more. You've got me hooked. . . . . . . Also, no battle theme?! you gotta have a battle theme :3
Thanks for the game!
Also there is a battle theme for boss fights only. To make them more epic. :]
You can grab just that file from the first dropbox link if you want to play the original release version.
Interesting take on a Souls game. I don't think it's very accessible to players who never played a Souls game before though. Not much innovation here but it was a tried and true fun formula nontheless. Graphics and audio were polished. Good job!
The regular battles weren't very interesting but the boss battles or enemies that did greater damage allowed for some interesting choices.