Ports Ahoy! The Age of Trade by Literal Games
Connect trade routes across the Atlantic to join the Old World to the New. Build up your trade company to make great profits - but watch out for pirates!
MAKE SURE TO USE NODES TO DRAW TRADE ROUTES!
Controls:
MOUSE for most things.
ARROW KEYS/CLICK AND DRAG to scroll.
MOUSE WHEEL to zoom (or Q and A).
Click and Drag from Node to Node to make Trade Routes
Buy white trade ships to earn money, unlock ports with yellow explorer ships, and take out nasty pirates with red privateers.
Pirates are invisible, so pay attention, listen out and check where your boats disappear. Sending a red privateer to that waypoint will clear those salty dogs - be warned, each privateer is one use only!
Each port has wealth indicated by the red level next to it - the higher the red, the more profitable the port.
We really didn't have time to balance this, but it's a fun little almost sandbox game!
See if you can unlock every port and connect the world!
We didn't manage to completely fix the scrolling issue in a webpage - so if this affects you please use the Windows link.
MAKE SURE TO USE NODES TO DRAW TRADE ROUTES!
Controls:
MOUSE for most things.
ARROW KEYS/CLICK AND DRAG to scroll.
MOUSE WHEEL to zoom (or Q and A).
Click and Drag from Node to Node to make Trade Routes
Buy white trade ships to earn money, unlock ports with yellow explorer ships, and take out nasty pirates with red privateers.
Pirates are invisible, so pay attention, listen out and check where your boats disappear. Sending a red privateer to that waypoint will clear those salty dogs - be warned, each privateer is one use only!
Each port has wealth indicated by the red level next to it - the higher the red, the more profitable the port.
We really didn't have time to balance this, but it's a fun little almost sandbox game!
See if you can unlock every port and connect the world!
We didn't manage to completely fix the scrolling issue in a webpage - so if this affects you please use the Windows link.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.66 | 116 |
| Audio(Jam) | 3.67 | 119 |
| Fun(Jam) | 3.33 | 214 |
| Graphics(Jam) | 3.99 | 154 |
| Humor(Jam) | 2.43 | 380 |
| Innovation(Jam) | 3.17 | 303 |
| Mood(Jam) | 3.36 | 235 |
| Theme(Jam) | 3.76 | 99 |
Very good job!
The path node system is very well made.
Love the graphic shapes
It should probably be a bit easier to send out privateers. Drawing a route all the way from Bristol feels a bit unnecessary when their route often doesn't matter at all. And there being no way to keep track of pirate attacks? That's just a pain.
Overall, though, I've had a load of fun building my trading empire and I'm so glad I decided to stop by both for the dev and the actual game! Great job!
The menus were all so big, as if they were designed for touching, for clicking maybe smaller buttons would be faster to use?
Also im confused: it seemed possible to make trading routes go through multiple ports, but they only get money once?
But forget that, nice game!
Dr - we didn't have much time to balance, so it's not too hard! Good point about the menus. And you're right about ships going through ports - they can be used as waypoints, its only the end and start that matter!
Once i did, this was a lot of fun. Love that you managed to put the upgrade-system in. Gives you a goal to play for. It was maybe a bit easy to make money, i never had to actually do a transatlantic trade route, lots of small ones in europe already make silly amounts of money with the side-effect of not having to bother too much with pirates.
Those are just small balancing-issues though, the idea and excecution for an LD-game is fantastic. Like the visuals, too.
Nice work!
Retro - I'm not entirely sure I know what you mean. When you make a trade route the distance and gold of that route does appear at your cursor position! Although maybe you're right that we didn't need the pop up, as the information about how much it will cost is already there.
The graphics are great for a game like this. The menu, ships, sea, land are all the same nice style.
Nice music.
Good job for making a strategic game in this short amount of time.
A lose condition would have been nice. The game continued without trade routes and money which is pointless.
And I'm not sure about the pirate mechanism. It works, but is a bit weird with not seeing anything.
And I've also played other games of yours, 10 second army is quite amazing :)
I recorded my playthough of this, it will be uploaded to my channel on Monday the 15th. http://www.youtube.com/user/Ythmevge