Control by Wesley Ding
ALERT
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To make the text load faster, hold shift while clicking the green flag at the top of the page. If you do it correctly, "Turbo Mode" will show next to it and the text will load much faster.
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Control is a game in which you try to maintain a balance of health, happiness, and economical success while fighting off menacing intruders in the two, closely related worlds that you rule.
Remember to keep your Save Code in a place where you can find again. A new day occurs every five minutes, and effects take place.
Your ultimate goal is to obtain five unique Death Star parts and rule over the great expanses of the universe.
* To view the source, click "See inside" on the project page.
# TUTORIAL # (Added at the request of commenters)
In Control, every five minutes is a year. You may pass bills that will apply their effects at the end of the in-game year. Every "year," your two worlds' stats get gradually harder to manage, so you must control your stats by passing bills that might improve the stats your citizens are complaining about in your email. (You can view the effects of each bill in the code, but it's supposed to be secret.)
Sometimes, other worlds might declare war on your world. In that case, you should fund the military. At other times, epidemics may start in your two worlds. While there's an epidemic, you might want to increase your public health funding.
Once your nation stats become good and you eliminate debt in both worlds (or get a large surplus), you can buy a Death Star fracture which will take a heavy toll on your world. Note that the more fractures you have, the harder it is to get the next. Once you collect all five unique fractures, you win the game.
You can view what stats you should improve by reading the email, which reflects what your constituents think of your ruling.
By the way, the music is a mix of two tracks that are randomly generated each time you play the game from a library of drum and piano sounds.
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To make the text load faster, hold shift while clicking the green flag at the top of the page. If you do it correctly, "Turbo Mode" will show next to it and the text will load much faster.
-----
Control is a game in which you try to maintain a balance of health, happiness, and economical success while fighting off menacing intruders in the two, closely related worlds that you rule.
Remember to keep your Save Code in a place where you can find again. A new day occurs every five minutes, and effects take place.
Your ultimate goal is to obtain five unique Death Star parts and rule over the great expanses of the universe.
* To view the source, click "See inside" on the project page.
# TUTORIAL # (Added at the request of commenters)
In Control, every five minutes is a year. You may pass bills that will apply their effects at the end of the in-game year. Every "year," your two worlds' stats get gradually harder to manage, so you must control your stats by passing bills that might improve the stats your citizens are complaining about in your email. (You can view the effects of each bill in the code, but it's supposed to be secret.)
Sometimes, other worlds might declare war on your world. In that case, you should fund the military. At other times, epidemics may start in your two worlds. While there's an epidemic, you might want to increase your public health funding.
Once your nation stats become good and you eliminate debt in both worlds (or get a large surplus), you can buy a Death Star fracture which will take a heavy toll on your world. Note that the more fractures you have, the harder it is to get the next. Once you collect all five unique fractures, you win the game.
You can view what stats you should improve by reading the email, which reflects what your constituents think of your ruling.
By the way, the music is a mix of two tracks that are randomly generated each time you play the game from a library of drum and piano sounds.
| Web | http://scratch.mit.edu/projects/25852483/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40523 |
Ratings
| Coolness | 41% | 1542 |
| Overall | 2.67 | 1029 |
| Audio | 2.67 | 582 |
| Fun | 2.09 | 1139 |
| Graphics | 2.16 | 1098 |
| Humor | 2.53 | 419 |
| Innovation | 2.77 | 855 |
| Mood | 2.00 | 1090 |
| Theme | 2.86 | 813 |
Interesting and complex but the timescale is too long. You might even do away with time entirely and just react immediately based on what the player does.
There might have been a bug after viewing the people and then pressing x because they were still being drawn (I was in turbo mode).
The music may have worked if it was played in the loony bin (if you could get that detailed). It's just a little too chaotic for this type of game. A calmer, or more serious track may work better.
Otherwise, it looks clean. Good job on the game !