{"author_link":"\/author\/maxium\/","author_name":"Maxium","author_uid":"13926","comments":[{"author_name":"Demorro","author_uid":"21011","time":"Aug 26, 2014 @ 12:29am","epoch":1409012640,"text":"Pretty fun. I like the way the arrows behave, and having a boss character in there is pretty impressive. Couldn't work out if I was damaging him at all though, I assume so because I got him to fall over at one point."},{"author_name":"H1S2","author_uid":"40166","time":"Aug 26, 2014 @ 12:30am","epoch":1409012700,"text":"nice look. like the low poly style."},{"author_name":"jayemjee","author_uid":"21660","time":"Aug 26, 2014 @ 12:31am","epoch":1409012760,"text":"It's a little hard to tell that you're hurting a boss.  I like the graphics, and the dragon and golem are pretty well-designed.  \r<br\/>\r<br\/>It's a little hard to get up the tree to do anything."},{"author_name":"Robert","author_uid":"33146","time":"Aug 26, 2014 @ 12:32am","epoch":1409012820,"text":"THESE GRAPHICS O_O. But the controlls are very glitchy(the the 2 bosses). Did i say that i love these graphics !"},{"author_name":"Transmit","author_uid":"11002","time":"Aug 26, 2014 @ 12:32am","epoch":1409012820,"text":"Had quite a lot of fun playing it, ended quite abruptly though. But good job."},{"author_name":"graebor","author_uid":"11713","time":"Aug 26, 2014 @ 12:33am","epoch":1409012880,"text":"Whoa, this is really neat! The first thing I did was shoot an arrow at a bird and to my delight it flew away. Love details like that!\r<br\/>\r<br\/>My biggest complaint is that it was hard to tell when I was hitting the bosses. Some kind of obvious hit effect\/red flash\/sound effect to let you know you're doing damage would have been nice.\r<br\/>\r<br\/>Overall great work, it was a fun experience :)"},{"author_name":"Robert","author_uid":"33146","time":"Aug 26, 2014 @ 12:33am","epoch":1409012880,"text":"THESE GRAPHICS O_O. But the controlls are very glitchy(the the 2 bosses). Did i say that i love these graphics !"},{"author_name":"PowerSpark","author_uid":"38755","time":"Aug 26, 2014 @ 12:36am","epoch":1409013060,"text":"Had some fun with the enemies, but the controls are awkward and the Golem is way too easy compared to the Minotaur in my opinion, but I guess it was because there are only two enemies."},{"author_name":"LTPATS","author_uid":"29798","time":"Aug 26, 2014 @ 12:40am","epoch":1409013300,"text":"Pretty short, though I enjoyed the boss fights. The theme seemed a bit forced to me, especially since it was all text-based. I think having some visual feedback to the text would be nice. For instance, if the universe will glow red with fire, why not have some fire all around the map in the end? I think a little bit of additional visual feedback to compliment the text could go a long way.\r<br\/>\r<br\/>Overall I enjoyed it, would love to see something like this more fleshed out with more bosses, consequences, etc."},{"author_name":"Maxium","author_uid":"13926","time":"Aug 26, 2014 @ 12:57am","epoch":1409014320,"text":"We fixed some things due to feedback and comments, just barely in the knick of time. The golem now makes noise when you hit his weak spot, and a tip appears to make it more clear to aim for it."},{"author_name":"Andrew Shouldice","author_uid":"22249","time":"Aug 26, 2014 @ 2:15am","epoch":1409019000,"text":"This reminds me in spirit of Titan Souls, or Shadow of the Colossus: just bosses. Neat! Maybe an idea worth expanding into a larger project."},{"author_name":"PixelOaks","author_uid":"15090","time":"Aug 26, 2014 @ 2:21am","epoch":1409019360,"text":"Great job, love the arrow arc. Wish you moved a little waster."},{"author_name":"AndyBrown","author_uid":"5699","time":"Aug 26, 2014 @ 3:06am","epoch":1409022060,"text":"That low poly art was gorgeous! The spear throwing animation for the Minotaur cracked me up. He ended up glitching out and throwing spears in the opposite direction as my character when I ran into him and right behind him, but it was a lot of fun."},{"author_name":"jgthespy","author_uid":"40108","time":"Aug 26, 2014 @ 3:08am","epoch":1409022180,"text":"This is pretty cool.  Shooting arrows is fun and I like the graphics.  The golem fight was the best, although seeing the Minotaur stuck with 20 arrows was also nice."},{"author_name":"Resonious","author_uid":"38940","time":"Aug 26, 2014 @ 3:10am","epoch":1409022300,"text":"Hahaha it's pretty choppy in a few ways (controls, indication of taking damage) but I thought it was awesome."},{"author_name":"CRAZEERUSKEE","author_uid":"21579","time":"Aug 26, 2014 @ 3:22am","epoch":1409023020,"text":"Pretty cool game! I loved the art and the sound effects. The bosses were also pretty cool! Overall very nice! :)"},{"author_name":"hogtrick","author_uid":"39067","time":"Aug 26, 2014 @ 8:12am","epoch":1409040420,"text":"Nice monsters and preety good graphics"},{"author_name":"EnigmAraigne","author_uid":"34693","time":"Aug 26, 2014 @ 1:44pm","epoch":1409060340,"text":"Really good graphic, especially dragon!"},{"author_name":"hb3p8","author_uid":"40178","time":"Aug 26, 2014 @ 7:19pm","epoch":1409080440,"text":"Cool gameplay and very nice creatures animation. Great work!"},{"author_name":"RawboSaurX","author_uid":"32143","time":"Aug 26, 2014 @ 8:43pm","epoch":1409085480,"text":"Yup, definitely keeping this on my hard drive. The artwork looks great and the arrow mechanics are fantastic. Really great work on this project. Wish there were more bosses to fight, or even some grunts around the map. Would definitely support a full version."},{"author_name":"hbocao","author_uid":"25980","time":"Aug 27, 2014 @ 3:07am","epoch":1409108520,"text":"Nice art style and very fun to play. The second boss was kinda easier to kill. And I fucking knew it! You can trust dragons!"},{"author_name":"PapaCheech","author_uid":"24705","time":"Aug 27, 2014 @ 4:07am","epoch":1409112120,"text":"wow. Great game, and great graphics. For 48 hours, this is freakin sweet!!"},{"author_name":"Rage Paint","author_uid":"39734","time":"Aug 27, 2014 @ 4:13am","epoch":1409112480,"text":"Enjoyed playing your game. I liked the low poly look of everything. All those spears the Minotaur was throwing freaked me out at first XD"},{"author_name":"buckslice","author_uid":"40882","time":"Aug 27, 2014 @ 4:14am","epoch":1409112540,"text":"Controls are a little rough, but the combat is still pretty fun. Also, I really love the low poly graphics and animations. Nice ending lol."},{"author_name":"dhargan","author_uid":"19378","time":"Aug 27, 2014 @ 3:54pm","epoch":1409154540,"text":"I don't understand the connection with the theme. great game tho, good job :D"},{"author_name":"DragonXVI","author_uid":"35553","time":"Aug 27, 2014 @ 9:15pm","epoch":1409173800,"text":"Ambitious idea, and decent enough.  Collision seemed a bit off in places, specially trying to hit the Golem's eye? And a bit more feedback for when you successfully hit would be nice.  Pretty lofty goal and reasonably well executed though, congrats!"},{"author_name":"paps","author_uid":"27849","time":"Aug 28, 2014 @ 3:44am","epoch":1409197140,"text":"Good game, nice poly graphics, I would have want a bg music during the boss fight to add more tension. And that minotaur is way harder than first boss, I jumped on my chair when he charged me."},{"author_name":"pansapiens","author_uid":"198","time":"Aug 28, 2014 @ 5:51am","epoch":1409204760,"text":"Love that low poly faceted look, and the feel of the bow (controls, animation, physics and audio combined) is great. While not perfect, the boss behaviors were decent too. A little more feedback on whether a boss hit was successful would be good. Overall, I liked what is there, but I think you could have got more mileage by having a level or three with lots of smaller enemies to shoot, followed by the boss. I'd also reverse the order of the bosses, since the attack sequence required to beat the Minotaur seems less complex (just shoot it anywhere ?) compared with the Golem."},{"author_name":"HayManMarc","author_uid":"40890","time":"Aug 30, 2014 @ 7:27am","epoch":1409383320,"text":"This was a great 3D romp in a fantasy world.  I liked the dragon a lot.  Very clean, and well made FPS."},{"author_name":"Aaron San Filippo","author_uid":"12401","time":"Aug 30, 2014 @ 6:44pm","epoch":1409423940,"text":"Very ambitious :)\r<br\/>I like that you can shoot the birds and they react, and the general physics of shooting. The actual hit feedback is a little weak - would be cool if there were a hit effect, and maybe a slight flash or something on contact with an enemy. I was disappointed that I couldn't really see arrows sticking out of the targets!"},{"author_name":"mrexcessive","author_uid":"20788","time":"Aug 31, 2014 @ 6:01pm","epoch":1409507760,"text":"Hi there.  Great! First archery game played.  Love archery IRL so this was good fun.  Killed both and reached end... would love to see more of this game!  Nice intuitive aim and move\/dodge\/sprint.  Good sounds.  Great job!"},{"author_name":"Partially Exciting","author_uid":"39025","time":"Aug 31, 2014 @ 11:22pm","epoch":1409527020,"text":"I really liked the graphical style and the bow mechanics.  The animations were pretty impressive for a jam.  Nicely done!"},{"author_name":"eastes","author_uid":"34676","time":"Sep 1, 2014 @ 12:35pm","epoch":1409574600,"text":"reddit sent me! Great game. I love low poly."},{"author_name":"Wertle","author_uid":"22452","time":"Sep 2, 2014 @ 7:18pm","epoch":1409685180,"text":"Nice work. I thought the camera felt a little low to the ground which made it tricky to navigate portions or the world with any sort of rise to them (like the spiral tree). It's interesting that you put the golem second when its combat mechanic seemed a bit more complex than the minotaur, but I liked the minotaur's attack. Something that could help would be some audio or visual feedback for getting hit, as it took me a long time to notice the hearts. My favorite thing was the bubble effect, it was stylized and felt kind of great."},{"author_name":"jukimv1986","author_uid":"5402","time":"Sep 7, 2014 @ 10:21am","epoch":1410084960,"text":"Wow, I loved the &quot;Zelda - Ocarina of Time&quot; memories the first scene brought me. The visuals were great, however I find the controls very challenging to master and I was not hitting anything with my arrows. Good game!"},{"author_name":"George","author_uid":"14638","time":"Sep 7, 2014 @ 6:08pm","epoch":1410112980,"text":"Awesome low-poly style! We used it in our game as well, so much fun to play with :) Love boss battles as well; everyone likes a good boss battle!"},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Sep 7, 2014 @ 8:39pm","epoch":1410122040,"text":"Nice graphics! I included it in part 20 of my Ludum Dare 30 compilation video series, if you&rsquo;d like to take a look :) http:\/\/youtu.be\/3H1YVzN-nuA"},{"author_name":"Lokarunith","author_uid":"25012","time":"Sep 13, 2014 @ 10:45am","epoch":1410604800,"text":"Quite fun, It has a very abrupt ending, but it was a quite pleasant experience."}],"images":["ld30\/13926-4b4c788b5210821271c29656810f920a.jpg","ld30\/13926-0989d1759e970d7c94928b3ac5a3ce01.jpg"],"links":[{"url":"http:\/\/clockworkgiant.itch.io\/arrow-rain","text":"Web"},{"url":"http:\/\/dl.dropboxusercontent.com\/u\/4595251\/LD48\/ArrowRain\/ArrowRain_win.zip","text":"Windows"},{"url":"http:\/\/dl.dropboxusercontent.com\/u\/4595251\/LD48\/ArrowRain\/ArrowRain_mac.zip","text":"OS\/X"},{"url":"http:\/\/dl.dropboxusercontent.com\/u\/4595251\/LD48\/ArrowRain\/ArrowRain_linux.zip","text":"Linux"}],"metadata":{"g_key":"16525","g_author":"13926","g_event":"LD30","g_eventkey":"24","g_subevent":"JAM","g_urlkey":"16554","g_title":"Arrow Rain","g_status":"UCHK1","g_place":"176","g_commentcount":"38","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/13926-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/13926-shot1.png-eq-900-500.jpg"],"text":"A game about Bows and Dragons.\r\n\r\nControls:\r\nWASD - Move; Double-tap to dash\r\nLeft Mouse Button - Hold to draw bow; release to shoot.\r\nShift - Sprint\r\n\r\nArt - Josiah Goodin (@josiahgoodin)\r\nProgramming - Isaac Goodin (@ilgoodi)","title":"Arrow Rain"}