Dreamonaut by hbocao

[raw]
made by hbocao for LD30 (JAM)
Hello there!

I partnered with same guys that I did last LD plus an amazing artist.

After this LD we need to call a shaman or else to bless us. I got terribly sick, one of my buddies scrapped his car on the garage door and when he was leaving to go home, the car battery was dead. Lucky us! hehe

This time around we planned to make a simpler game than last edition and I think we got it right.
It's a simple story with simple gameplay. We hope you enjoy our game!

The "download" is a little big (around 20MB).

CONTROLS:
Standard input keys (W A S D) to move, and ENTER to shoot.

The game was made with:
- Phaser HTML5 engine
- Typescript
- Visual Studio 2013
- Photoshop
- Sound effects and music from http://www.freesfx.co.uk and Kevin MacLeod (http://incompetech.com)

The Team
- Programmers
* Fernando (fmtoigo@gmail.com)
* Filipe (filipe.scur@gmail.com)
* Henrique (twitter.com/hbocao)
- Artist
* Dyoni (dyonibtol@gmail.com)

Have fun!

Ratings

Coolness 100% 1
Overall(Jam) 3.37 280
Audio(Jam) 3.33 260
Fun(Jam) 2.92 450
Graphics(Jam) 4.13 113
Humor(Jam) 2.63 291
Innovation(Jam) 2.77 534
Mood(Jam) 3.81 81
Theme(Jam) 3.25 340

Feedback

Tanner
26. Aug 2014 · 11:14 UTC
Really good graphics. Scary zombies :< I like it :)
DaanVanYperen
26. Aug 2014 · 20:21 UTC
Always nice to see some shaders applied right!
Maxium
27. Aug 2014 · 02:07 UTC
Nice graphics! I would like to see a bullet sprite though, so you can gauge the shots more easily.
Kep
27. Aug 2014 · 02:07 UTC
Just finished. I enjoyed it, well done!
EndingChaos
27. Aug 2014 · 02:07 UTC
great atmosphere. great graphics.
zatyka
27. Aug 2014 · 03:01 UTC
The graphics were very pretty, I found the shader a bit distracting at such low pixel density. I liked the cut scenes quite a bit. The game mechanics could definitely use some polishing. Seeing where you throw would have helped. I was hoping there would be a bit more variety to the gameplay. Mood was great, and the game's message was quite nice.
psychonull
27. Aug 2014 · 04:06 UTC
Great entry! I feel this game would be far better with some improvements in the game mechanics / controls.
Ossi
27. Aug 2014 · 05:18 UTC
Loved the atmosphere and the message behind it! Great art too! Amazing!
panurge
27. Aug 2014 · 06:59 UTC
A really nice story with a sweet ending. Gentle and effective. The art style was great and the action segments worked well. I'd love to see it expanded to give them a little more variety. Good work!
Colapsydo
27. Aug 2014 · 07:56 UTC
I loved the story telling.
At start I miss to see the projectiles I fire, but after the zombies, you get used to it, and it makes sense since it's in a dream.
You did a nice job with the three different backgrounds and I appreciate the selection of music and sounds, the whole atmosphere is pleasant.
TautNerve
27. Aug 2014 · 09:56 UTC
I really liked the visuals and mood, I wish I could have
more precise idea of where my shots would land as it was
a little difficult to align it at times.
SoulGame
27. Aug 2014 · 10:24 UTC
Even if the gameplay is quite simple, you made such a great work on mood and story that I felt connected to the game and I was really touched by this little girl situation. I just didn't liked the slow alpha death of enemies, doesn't help to see if you hit them or not. That said, the gameplay is fair in his collisions so it's cool.
🎤 hbocao
28. Aug 2014 · 00:02 UTC
@All of you

Thank you very much for the feedback, guys (and girls?).

About the gameplay: yeah... it's simple and repetitive. We lost too much time learning the engine and Typescript, which we never ever saw it before Friday (Big mistake - doing the warm up weekend next time! hehe). We planned a few extra things like different attacks, power ups and more enemies, but we ran out of time. It's not an excuse, just a shame we couldn't make it. Maybe next time we can fill this "gap". We're glad that most of you can get past the simple mechanics and enjoy our little short story.
Keep on dreaming! :)
Cheshyr
28. Aug 2014 · 04:36 UTC
nice graphics and audio. shooting is a touch glitchy, but fun overall a very artistic entry.
ripter
28. Aug 2014 · 04:49 UTC
That was a lot of fun! I couldn't stop playing until I won.
waynaul
28. Aug 2014 · 11:53 UTC
Great artwork. I like the pixelized style. Well done
gnx
28. Aug 2014 · 18:41 UTC
Firstly, very nicely done with the game. It looks and sounds like a game that had more effort than 72hrs put into it. The graphics are a bit disorientating at first, but they do look very cool.

Mechnically I find it is a bit hard to estimate how to dodge projectiles and how to shoot enemies which made the game unnecesserily hard. I think you'd do well fine tuning the combat a little bit post-jam, because otherwise it is great stuff!
barryrowe
28. Aug 2014 · 23:26 UTC
I love the "high-res pixel" aesthetic. I also like the story, and attention to detail in the cut scenes. The game play in the school was a little tough. Sometimes enemies would spawn already shooting and the projectile was unavoidable. Strong entry!
bentog
29. Aug 2014 · 21:40 UTC
Cool pixel shader, but the aim needs some work. Nice sounds.
jackyjjc
30. Aug 2014 · 07:56 UTC
Nice Graphics and challenging game play. The story is simple but it was nice. Well done!
egor-idiot
30. Aug 2014 · 09:39 UTC
Little scary game %)
Greate style and sounds.
badlydrawnrod
30. Aug 2014 · 10:01 UTC
Loved the graphics, and the zombie sounds were very good. My only criticism is that I couldn't see my bullets, but this is an enjoyable, well-presented, well-rounded game.
jahmaican
30. Aug 2014 · 10:48 UTC
Looks like cross-stitch, very pretty.

But you deserve an award for the worst controls of this compo. Seriously, enter to shoot?
udo
30. Aug 2014 · 11:43 UTC
Very well done! I loved the graphics style! "If you can dream it, you can do it" :)
🎤 hbocao
30. Aug 2014 · 13:24 UTC
Hey there,
Thanks for all the feedback. We certainly appreciate it! We're here to learn, so keep commenting.

A lot of people wanting to see bullets or some sort of bullet tracing. Should and can we change it?

@jahmaican Our first option was [space], but sometimes, in some browsers, the space would scroll down the page. In a last hours decision, we defined [enter]. I don't think it's that weird, though.
Chaoslab
31. Aug 2014 · 06:02 UTC
Took me a few moments to twig onto the invisible bullets the player fires. Well rounded entry, enjoyed finishing it! :-)
Rehacked
31. Aug 2014 · 07:33 UTC
GREAT game. Really liked it and the concept.but only one thing there was no designer in your credits!!!!
Lokarunith
01. Sep 2014 · 10:09 UTC
Nice concept and execution. Good job.
spotco
02. Sep 2014 · 02:07 UTC
Had some trouble with the shooting mechanics in this game, visible player bullets and targeting reticules would have really helped.
renatopp
02. Sep 2014 · 12:30 UTC
Great visuals, really really good. I wish it had more pixels, but it is good anyway. The gameplay is kinda boring, but the overall is still pretty good.
sephyka
02. Sep 2014 · 15:23 UTC
Woaw, freaking game.
Very original graphics, it's the first time of my life I see this kind of visual!
Great mood with the frightening music!
As ossi, I really like the message behind it!
Ramiel
03. Sep 2014 · 07:13 UTC
Intersting graphics style.
Nice message. But it would be really helpful to see where you shoot.
davisan
03. Sep 2014 · 14:18 UTC
Great art style, sounds and story! They created a nice mood. The movement is good, just need to add some bullet/lasers to the attack :)
dokidoki
04. Sep 2014 · 02:43 UTC
I really like the art style, reminded me of cross-stitch too.
Small issue: I would run left, away from the boss while dodging, but twice there was a regular guy left after him so I had to run right to get him to finish the level.
Typo: "schoo"
lkr
05. Sep 2014 · 23:02 UTC
Lovely visual style, and a nice little story. The variety between the different worlds was great.

I wish your own projectiles were visible though.
The bosses were a bit on the easy side when they could be kited to mostly keep them from even shooting projectiles.

Fun game :)
caranha
06. Sep 2014 · 16:09 UTC
Very neat game. The game play is smooth, and the art style is really good.

One nitpick is that the "bang" visual effect clashes with the rest of the art in the game.
ConflictiveLabs
07. Sep 2014 · 00:40 UTC
Nice mood. There's some minor issues with "shooting" though: It's hard to hit the targets unless you are pretty much standing on the same pixel row.
I was unable to finish the game (as I was having a hard time hitting the enemies and dodging) but I kinda see where it was going. It's a good entry overall with some nice graphics, audio and music.
mcapraro
07. Sep 2014 · 22:26 UTC
the pixel effect is really interesting, congrats on another LD!
gillenew
10. Sep 2014 · 01:43 UTC
A beautiful graphic style we have here, very cool game
Sascha
13. Sep 2014 · 13:03 UTC
Amazing graphics and great mood!
Chris
15. Sep 2014 · 01:33 UTC
Good use of framing narrative, and these visuals are to die for.
Larzan
15. Sep 2014 · 13:33 UTC
fun to play, good gfx, love the idea with the story-cutscenes to connect the different levels, very nice!
Pretty tough the last level ;)