Dreamonaut by hbocao
Hello there!
I partnered with same guys that I did last LD plus an amazing artist.
After this LD we need to call a shaman or else to bless us. I got terribly sick, one of my buddies scrapped his car on the garage door and when he was leaving to go home, the car battery was dead. Lucky us! hehe
This time around we planned to make a simpler game than last edition and I think we got it right.
It's a simple story with simple gameplay. We hope you enjoy our game!
The "download" is a little big (around 20MB).
CONTROLS:
Standard input keys (W A S D) to move, and ENTER to shoot.
The game was made with:
- Phaser HTML5 engine
- Typescript
- Visual Studio 2013
- Photoshop
- Sound effects and music from http://www.freesfx.co.uk and Kevin MacLeod (http://incompetech.com)
The Team
- Programmers
* Fernando (fmtoigo@gmail.com)
* Filipe (filipe.scur@gmail.com)
* Henrique (twitter.com/hbocao)
- Artist
* Dyoni (dyonibtol@gmail.com)
Have fun!
I partnered with same guys that I did last LD plus an amazing artist.
After this LD we need to call a shaman or else to bless us. I got terribly sick, one of my buddies scrapped his car on the garage door and when he was leaving to go home, the car battery was dead. Lucky us! hehe
This time around we planned to make a simpler game than last edition and I think we got it right.
It's a simple story with simple gameplay. We hope you enjoy our game!
The "download" is a little big (around 20MB).
CONTROLS:
Standard input keys (W A S D) to move, and ENTER to shoot.
The game was made with:
- Phaser HTML5 engine
- Typescript
- Visual Studio 2013
- Photoshop
- Sound effects and music from http://www.freesfx.co.uk and Kevin MacLeod (http://incompetech.com)
The Team
- Programmers
* Fernando (fmtoigo@gmail.com)
* Filipe (filipe.scur@gmail.com)
* Henrique (twitter.com/hbocao)
- Artist
* Dyoni (dyonibtol@gmail.com)
Have fun!
| Play (Web - HTML5) | http://henriquedeaguiar.com/LD/LD30/Dreamonaut/ |
| Post-mortem | http://www.ludumdare.com/compo/2014/08/29/dreamonaut-post-mortem/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=25980 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.37 | 280 |
| Audio(Jam) | 3.33 | 260 |
| Fun(Jam) | 2.92 | 450 |
| Graphics(Jam) | 4.13 | 113 |
| Humor(Jam) | 2.63 | 291 |
| Innovation(Jam) | 2.77 | 534 |
| Mood(Jam) | 3.81 | 81 |
| Theme(Jam) | 3.25 | 340 |
At start I miss to see the projectiles I fire, but after the zombies, you get used to it, and it makes sense since it's in a dream.
You did a nice job with the three different backgrounds and I appreciate the selection of music and sounds, the whole atmosphere is pleasant.
more precise idea of where my shots would land as it was
a little difficult to align it at times.
Thank you very much for the feedback, guys (and girls?).
About the gameplay: yeah... it's simple and repetitive. We lost too much time learning the engine and Typescript, which we never ever saw it before Friday (Big mistake - doing the warm up weekend next time! hehe). We planned a few extra things like different attacks, power ups and more enemies, but we ran out of time. It's not an excuse, just a shame we couldn't make it. Maybe next time we can fill this "gap". We're glad that most of you can get past the simple mechanics and enjoy our little short story.
Keep on dreaming! :)
Mechnically I find it is a bit hard to estimate how to dodge projectiles and how to shoot enemies which made the game unnecesserily hard. I think you'd do well fine tuning the combat a little bit post-jam, because otherwise it is great stuff!
Greate style and sounds.
But you deserve an award for the worst controls of this compo. Seriously, enter to shoot?
Thanks for all the feedback. We certainly appreciate it! We're here to learn, so keep commenting.
A lot of people wanting to see bullets or some sort of bullet tracing. Should and can we change it?
@jahmaican Our first option was [space], but sometimes, in some browsers, the space would scroll down the page. In a last hours decision, we defined [enter]. I don't think it's that weird, though.
Very original graphics, it's the first time of my life I see this kind of visual!
Great mood with the frightening music!
As ossi, I really like the message behind it!
Nice message. But it would be really helpful to see where you shoot.
Small issue: I would run left, away from the boss while dodging, but twice there was a regular guy left after him so I had to run right to get him to finish the level.
Typo: "schoo"
I wish your own projectiles were visible though.
The bosses were a bit on the easy side when they could be kited to mostly keep them from even shooting projectiles.
Fun game :)
One nitpick is that the "bang" visual effect clashes with the rest of the art in the game.
I was unable to finish the game (as I was having a hard time hitting the enemies and dodging) but I kinda see where it was going. It's a good entry overall with some nice graphics, audio and music.
Pretty tough the last level ;)