Link'emAll by bobombe

[raw]
made by bobombe for LD30 (COMPO)
My very first Game, it's not impressing but I least I made something I can call a Game !
Read the RulesAndControl.txt file, there is non feedbacks yet...
Thanks LudumDare for the motivation :)

Ratings

Coolness 62% 3
Overall 3.21 555
Fun 2.88 699
Graphics 2.35 1002
Innovation 3.56 250
Mood 2.31 1019
Theme 4.00 55

Feedback

BlueSama
24. Aug 2014 · 08:05 UTC
This game is beautiful
DrCicero
24. Aug 2014 · 11:38 UTC
Web normaly links to a unity/flash/html5 game, but this is a C++ game, right?
uprightpath
25. Aug 2014 · 17:44 UTC
Difficult! But fun. I rather liked it.
JackDegree
27. Aug 2014 · 13:06 UTC
Web link does not work.... soooo....
DvanderAart
27. Aug 2014 · 14:32 UTC
I like this but it takes a minute to fugure out. Cool concept.

I did not understand why the web version makes me download though. But i enjoyed it. Good rating from me
🎤 bobombe
30. Aug 2014 · 20:30 UTC
Sorry for the web link, it was marked required by the red star, so I put the same link as Windows (it was late and I had to go). But I fixed it (one week late because of holidays ^^)
And thanks for the kind comments :D
dancingmad
31. Aug 2014 · 09:40 UTC
Really cool concept! You should do something for the main character though, it is barely visible. And I had multiple crashes.
Crefossus
31. Aug 2014 · 10:57 UTC
It was a bit hard to click on the desired planet. Maybe you could use a zoom in/out system? It's kind of nice to have the overview though.

I liked the gameplay and the strategies that evolved after learning from my failures.

I liked how you didn't need to click both planets in order to make your connection. Of course you just need to click the one you want to go to.

Could use star b/g/music/sfx..etc

Great work...one of the most innovative so far, even though it's sort of a literal interpretation.
🎤 bobombe
31. Aug 2014 · 11:14 UTC
Thanks for the comments, I know it needs lots of more works, but i only had 26 hours (I needed to go on Sunday :( ).
What I wannted to add :
- Better camera !!!
- Add lose and win rules
- A background
- Some music
- And others maps

For the literal interpretation, the actual goal (fixing a blue bridge between all planets) was not what I intended to do. I imagine it the last hours, and thanks to that, it transform my program to a game!
Literal Games
31. Aug 2014 · 12:12 UTC
Awesome! Love the balance between relaxing and panicking! Took me a while to get it, but once I did I had a lot of fun. Got all but one planet done then screwed up and rage quit, but I'll be back to try and finish!
Hempuli
31. Aug 2014 · 12:51 UTC
Impressive but very difficult, at least for me. It was fun to try to align the jumps just right, but I do wish the planets were a bit larger...
draxov
31. Aug 2014 · 15:49 UTC
Really interesting puzzle to solve, would enjoy a little more feedback like audio like when a line breaks our you join a planet, I couldn't finish the game, the difficulty was hard straight away, it would be good to have a few simple levels first. Great little game though, I enjoyed it.
vividhelix
31. Aug 2014 · 16:33 UTC
Very interesting. I connected all planets but nothing happened...I'm assuming you don't mean connect each planet with each other planet, rather I had all of them connected to the group..Can you explain the victory condition?

Good game altogether!
malf
31. Aug 2014 · 16:36 UTC
I think that the idea is good and has a lot of potential , but i was unable to connect more than two words
🎤 bobombe
31. Aug 2014 · 16:43 UTC
@vividhelix : There is no victory conditions coded, i didn't had time. The victory is when there is at least one blue path between each planets (as you assumed, not all planets connected to all others, but you can try ;)
adharris
02. Sep 2014 · 00:36 UTC
I really enjoyed this, it was much trickier than it seemed at first.
CoolIron
02. Sep 2014 · 17:49 UTC
Awesome! :D So simple, but fun!
The moment when link was disrupted and I flew in open space and landed on a planet surprised me :)
Great job! And congrats with first game!
jojocanard
02. Sep 2014 · 20:17 UTC
Very nice concept. Even if it lacks a bit of feedback and clarity it is very interesting to play.
slowfrog
02. Sep 2014 · 20:28 UTC
Very good puzzle.
The losing and winning conditions should be highlighted, but otherwise solid.
jomomomo
03. Sep 2014 · 13:44 UTC
Can't play windows games... can I get a web ver?
kyru
03. Sep 2014 · 18:06 UTC
Very neat game, takes some patience to do well in it. I like the idea of it a lot.
JonathanG
05. Sep 2014 · 16:58 UTC
Good use of the theme, very literal :) The controls seem a bit odd, sometimes I couldn't go back the opposite direction when I started rolling and changed my mind.
Moosefly
14. Sep 2014 · 19:54 UTC
Simple, but good. Fun and challenging gameplay! Sound effects and some background ambient would have made this awesome, but you can't get everything done in LD ;) Anyways, this has potential for a very interesting puzzle game and I do hope you keep on this! Well done!

Joona@MooseflyGames
Tosic
15. Sep 2014 · 17:20 UTC
It is kinda confusing, but graphics are very good!