Mirror Worlds by malf

[raw]
made by malf for LD30 (COMPO)
Two heroes trying to get to the exit...though ...they live in Mirror Worlds ,condemned to make the same actions and unable to pass to the other side.. unless you take advantage of the asymetries.
LEFT/RIGHT to move
UP to jump
SPACE to shoot..if you have bullets

UPDATE 27/8:
Fixed a pair of bugs , I think the rules allow for it because I have not changed the gameplay,:
* one of the sounds got stuck in a loop
* you were able to jump indefinitely
* two levels were not symetric by one block

If this breaks the rules I'll change it back

Ratings

Coolness 100% 1
Overall 3.19 575
Audio 2.10 853
Fun 3.25 376
Graphics 2.31 1020
Humor 2.76 316
Innovation 3.19 524
Mood 2.65 849
Theme 3.23 578

Feedback

Makio
25. Aug 2014 · 12:01 UTC
As an ex flash dev, i m very happy to see this kind of entry ! The game is fun and intuitive, well done ! :D
muriel
25. Aug 2014 · 12:03 UTC
Very good :) nothing to say.
Inudenis
25. Aug 2014 · 12:03 UTC
My favorite one so far!
FGM
25. Aug 2014 · 12:20 UTC
I like the idea. A little too slick and fast for me though.

Very hard, but I powered through all the levels.
ninjascript
25. Aug 2014 · 13:47 UTC
Nice! It's challenging, but not unfair. Moving for the first time surprised the hell out of me ;)
HoboMechanistic
25. Aug 2014 · 13:51 UTC
This game made my brain hurt, but in a good way :o
SaintHeiser
25. Aug 2014 · 14:08 UTC
Interesting one. I like the puzzle concept of each level. Good job!
Tanner
25. Aug 2014 · 19:01 UTC
Really nice game.
Hyoga-3D
25. Aug 2014 · 20:41 UTC
Very difficult game, nice entry.
Boodog
25. Aug 2014 · 22:55 UTC
Nice job! It's very hard, and it made me have to think! :)
juakob
26. Aug 2014 · 00:14 UTC
I really like the idea, I think it has potential. I think you should work on the levels, I got stuck on level 3 and I have no idea how to pass that level.
Patacorow
26. Aug 2014 · 10:34 UTC
Very cute
thecolorhacker
26. Aug 2014 · 10:41 UTC
Haaard! but great fun!!!
gnx
26. Aug 2014 · 10:42 UTC
I liked this very much. Simple concept, but strong level design makes it interesting. When you get to level 3 the game starts to show its potential :)
Having to click 'retry' is bit of annoyance since the game is otherwise played from keyboard.

Nice!
MalphasWats
26. Aug 2014 · 10:42 UTC
OMG hard. Really nice idea though! Graphics were cute too.
Nuclear Napalm
26. Aug 2014 · 10:46 UTC
Good level design! Nice entry!
Crocanti de Pollo
26. Aug 2014 · 12:44 UTC
Nice idea but the slippery controls make it a bit frustrating. For instance in level 5 you die an awful lot just by going off the edge of the screen. I think maybe if instead of dying you appeared at the other side, like in a wrapped world, it would make room for some interesting puzzles.
pythong
26. Aug 2014 · 13:03 UTC
interesting concept, had to think a bit in lvlv3, since i killed all the enemies first
Julian_Wodrazka
26. Aug 2014 · 18:15 UTC
nice challenges
Saphyre1306
26. Aug 2014 · 18:17 UTC
I had a good moment playing your game ^_^
DesignerNap
26. Aug 2014 · 18:43 UTC
great game. all about the level design. Excellent stuff
🎤 malf
26. Aug 2014 · 19:58 UTC
Thanks for all the feedback :D

I know that it lacks more levels and some adjustments to the controls but i didn't have more time! (I could only program the sunday)

Also I've discovered (better:my son has discovered ;D) a pair of bugs that I introduced in the last rush, I'll reupload the game as I think the rules allow for it.

Thanks again!
Moosefly
26. Aug 2014 · 21:02 UTC
Assets.hx:547: [openfl.Assets]There is no String asset with an ID of "data/level11.oel" has to be the best victory message so far!

I got trough some of the later levels using some very questionable tactics, but I managed to clear it. Having to navigate the menus and click the buttons with the mouse is a little annoying like gnx already mentioned. I also thing it would be more intuitive if the controls were from the perspective of the green guy (first thing I did was rush of the map :D).

Anssi@MooseflyGames
jpmit
26. Aug 2014 · 21:21 UTC
Cool game, one of the most fun I've played so far, well done!
nikki93
26. Aug 2014 · 23:17 UTC
Level design was good! The sounds were a bit annoying some times. :p I like the character icons, they're cute! Good work!
jomomomo
27. Aug 2014 · 02:57 UTC
Fun!
JoJoyX
27. Aug 2014 · 16:47 UTC
Very nice and clever game, many people does mirror things but yours is original.
suppi
27. Aug 2014 · 17:33 UTC
great concept and level design! took me a while to understand what was going on. the sound that play when only one player goes through the exit is extremely annoying. must be hard to be in a world without a friend :P
stvr
28. Aug 2014 · 00:49 UTC
A bit slidey, but pretty neat!
frogcheese
30. Aug 2014 · 09:48 UTC
I really liked this game! The graphics were nice, clean and old school, and the levels were pretty clever and just puzzly enough. Really excellent work! : )
rogueNoodle
30. Aug 2014 · 11:34 UTC
Interesting mechanic - the fact that they bounce off each other added a lot more challenge than I thought. Nice work!
DrPrettyPatty
30. Aug 2014 · 20:22 UTC
Very nice! It was challenging in a really good way and a great take on the theme :D My one criticism would be to have a key to advance to the next level instead of needing to switch back and forth between the mouse and keyboard.
🎤 malf
30. Aug 2014 · 22:09 UTC
The bounce off each other was added to hide the fact that the physics are not perfect XD.

And the mouse/keyboard switch problem is one of those things that you don't see an easy solution when you are rushing to finish at least 10 levels (I was thinking of 25 and a lot of "artifacts")

I'll try to make an after-compo version this week with all those things

Thanks for playing and commenting :D
arttut02
31. Aug 2014 · 19:02 UTC
Yeah. Had to think... and think... and think. Good job!
Shmarah
01. Sep 2014 · 18:11 UTC
Wow, really challenging and addictive!
Lvyn
01. Sep 2014 · 18:15 UTC
Hard game, good game ! ;)
AlbertoSM
02. Sep 2014 · 12:22 UTC
Cool idea, but I don't find the controls really comfortable. Plus it lacks music :(
Tifu
02. Sep 2014 · 12:52 UTC
Good concept. Maybe I'm dim, but some of the levels don't seem to be asymetrical, so I have no idea how to get past my mirror self =/
Other people have though, so... I'm missing something I think...
Knowledge
02. Sep 2014 · 14:40 UTC
Cool game, but it have more irregular parts.
grayhaze
02. Sep 2014 · 14:59 UTC
Fun concept and gets difficult quickly. For some reason my brain always wanted the controls to map directly to the green guy. Perhaps because he starts on the left? Once I got past that this was really enjoyable. Good work! :)
🎤 malf
04. Sep 2014 · 07:33 UTC
@Tifu . In which level did you get stuck? Sometimes the asymetry is in the number of bullets or in the enemies ;D
jukimv1986
05. Sep 2014 · 03:30 UTC
Diiieeed! A lot. Couldn't get past level 5. But the mechanics were great and the game fun. Good job!
nonetheless
08. Sep 2014 · 15:48 UTC
Fun entry based on really great idea that actually works well. And the sounds are neat :)
sP0CkEr2
09. Sep 2014 · 03:28 UTC
You made me think too much. Great job!
sputnik
11. Sep 2014 · 20:31 UTC
Nice but hard game!
IamAcoconut
15. Sep 2014 · 02:43 UTC
Tricky game, I liked the concept. Good job!
DavidErosa
15. Sep 2014 · 11:19 UTC
Really nice concept and fun! Buen trabajo!