Starpiercer by Schrodinger Games
Controls:
W/ArrowUp -> Up
S/ArrowDown -> Down
Space -> Boost
Beware of asteroids and crush red-eyed enemies!
Description:
You are a trans-galactic ripper assigned on the impossible mission of saving our unique fragile world which has been compromised by the aggressive intrusion of alien forces though the hole in the space-time continuum. That's why you find yourself slipping from one dimension to another either fighting enemies or preserving friendly environment. Beware: destructions in your home world brings only pain and suffering for you while demolition of enemies boosts your energy and helps to carry on your journey.
W/ArrowUp -> Up
S/ArrowDown -> Down
Space -> Boost
Beware of asteroids and crush red-eyed enemies!
Description:
You are a trans-galactic ripper assigned on the impossible mission of saving our unique fragile world which has been compromised by the aggressive intrusion of alien forces though the hole in the space-time continuum. That's why you find yourself slipping from one dimension to another either fighting enemies or preserving friendly environment. Beware: destructions in your home world brings only pain and suffering for you while demolition of enemies boosts your energy and helps to carry on your journey.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.79 | 73 |
| Audio(Jam) | 4.23 | 14 |
| Fun(Jam) | 3.50 | 142 |
| Graphics(Jam) | 4.64 | 12 |
| Humor(Jam) | 2.02 | 531 |
| Innovation(Jam) | 2.79 | 522 |
| Mood(Jam) | 3.70 | 107 |
| Theme(Jam) | 2.57 | 599 |
I would add a score system and difficulty scaling to make it more arcade.
I like the Idea of star piercer!
Nevertheless here is some suggestions:
-> Control the generation of the bullet time to make it appear just before a tricky ateroid patern to dodge, or let the player activate it. At the moment it happens a lot you take it for nothing and it breack the rythm.
-> make some ateroids paterns to dodge :) (S tunels) Random is cool but between patern it would be great!
Nice job, really!
The slow down time was awesome, but appeared at dumb moments.
However, I'm missing a connection to the theme.
I thought the level transitions were made nicely, but thought that the audio transition could've been handled more gracefully.
But that's nitpicking ;) good job.
I especially would like it if you could add lots more pieces to your ship, like if the goal were to continuously upgrade it and lengthen it, or something. With such great visuals, I think that would really motivate the player well.
Thank you for the game!
Alos love how the music slows down with the game. Excellent work!
The boost is totally unsatisfying and the game lacks a goal.
Take some ques from jetpack joyride and you've got yourself a great mobile endless runner.
+ animation of the ripper (very cool)
+ perfect
- nothing
And then my character disappeared and the background went blue and... I guess I'd won? =)
Really curious to know if you used depth of field or just faked it with blurring your foreground elements in an image editor. Great work, either way. =D
Only complaint is it gets repetitive after a while, and that sometimes upgrades spawn on top of rocks.
thumbs up for amazing aesthetics!
All in all though, great work, and id love to see if continued and built onto.
The endless runner obstacle generation could do with some tweaking though... it felt way too easy for very long periods of time, so much so that I just stopped playing because my session was taking forever... rather than due to the challenge.
Music fits in well with the visuals, I agree with others, holding down the mouse all the time is a little uncomfortable
Very solid entry :)
Nice and simple, great design, very cool entry !
A little bug: after a while all went 'Unity Blue'...
also, the game is really pleasant to play
I really really really liked the graphics. I kind of imagined the snake growing segments as it collects stuff and find it inspiring and making me think of other games ideas building on it.
Pace was fun. It got a bit samey in the end, but will leave a lasting artistic impression :)
Found the music very annoying and ill-suited to be honest, but overall think this is one of the best LD30 games that I've played!
Now my complaint would be something very rare on LD:s, it seemed too easy. I flew for a long time and just hitting things to see how death looked and it took me a good while to die. I was about to give up on death. So my suggestion would be to vamp up the difficulty a notch or two and also add a clear display how far the player have progressed (either as part of stage if such exist or else just a time survived).
To sum up, a really stunning game, and a great starting point to build upon!
The slow time pickups were more annoying than useful, and some kind of scoring or goal would be nice.
I hope you're considering a post-compo version!
Minor nit: the background (non-interactive) rocks were a little funky contrast wise when navigating the real rocks.
Anyway -- what a fun concept! One of my favorite games this LD.
It is really easy though. Even before i realized that hitting the spikes is actually a positive thing to do, i could go on forever.
A bit more variety, a difficulty curve, maybe some other power-ups, and i can see this being a very good game post-LD.
Could have used a high score and maybe a dodge button.
You could add onto the powerups idea by adding different attributes, I think you tried to do that with the slo mo. But I never really felt challenged enough to warrant slo-mo.
Definitely adding a greater challenge and a dodge button would have made the slo-mo more effective.
All in all though, well polished good looking game.
Good overall entry, very fun!
It has a real identity !!
I just wish there were levels or score boards, something to measure your progress and skills.
That was gorgeous.
I liked the damage world vs regen world mechanic too! Great game.
But the gameplay tend to become boring after a few minutes.