Two Selves by kadybat
This is a very short experiment, done solely to prove that I could. I'm making it more for me, but I hope you enjoy it. Here, the connected worlds are the two lives I've lead: the one I lead while growing up, and the one I live now, presented to the player as separate realities. It's inherently about my own experiences as a transfeminine individual, but I've tried to ignore gendered aspects as much as possible in order to maintain a feeling of depersonalization and allow the player to make the experience their own.
Ratings
| Coolness |
49% |
1204 |
| Overall |
3.21 |
555 |
| Fun |
2.00 |
1161 |
| Graphics |
2.00 |
1150 |
| Innovation |
2.41 |
1039 |
| Mood |
3.29 |
306 |
| Theme |
3.38 |
460 |
Feedback
I used to be a devout Christian, and thus believed that all LGBT people were on a one-way street to a place I believed in called Hell. I didn't even know what LGBT meant, nor would I have acknowledged it if I had heard it.
That was a long time ago. I've opened my own doors and come out in my own ways. Although I wasn't born gay or transgendered, I now accept that those who are should be treated like anyone else. There are both good-natured and evil people from the LGBT community, just like any other community. Heck; one of the first gamedev books I've ever read was written by Anna Anthropy, a transgendered individual.
The metaphors "out" and "opening a closed door that may have only seemed locked at first" may seem overused, but they're just so appropriate. This game puts the glasses on our eyes and let's us have a glimpse through the eyes of someone who has been through it, and is still going through it all.
There were some typos, but other than that, I think this game serves its purpose well. Thank you for giving us a peek past the media curtain.
Also, I used the "Fun" category to rate my enjoyment of the story, as I figured that made the most sense and helped keep the ratings fair.
Thanks for the story.