Ancient Ruins by ReyHax
You're an adventurer who traveled to the ancient ruins to find the priceless treasure "The Witch's Eye". Beware, the ruins are plagued with traps to keep unwanted guests, and guess who wasn't on the invite list?
Ha, that was fun to write. The game doesn't have any sound fx,(I wish it did, it would make the game more intense). A lot of the mechanics are physics based and that was something kind of new to me. Everything except the Unity game engine was made by me within the 72 hours(which means I'm really tired and need to go to sleep soon).
I have a time lapse video of the whole process of making this game on my YouTube channel here https://www.youtube.com/watch?v=tFCgUO-Ssfw&t=7s if anyone is interested
I hope you enjoy the game and please leave some feedback. Have a good one!
Ha, that was fun to write. The game doesn't have any sound fx,(I wish it did, it would make the game more intense). A lot of the mechanics are physics based and that was something kind of new to me. Everything except the Unity game engine was made by me within the 72 hours(which means I'm really tired and need to go to sleep soon).
I have a time lapse video of the whole process of making this game on my YouTube channel here https://www.youtube.com/watch?v=tFCgUO-Ssfw&t=7s if anyone is interested
I hope you enjoy the game and please leave some feedback. Have a good one!
| Windows | https://drive.google.com/file/d/0B6ckMmp0wUkAZm9EWnZFYm5HXzQ/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=90261 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Love the Indiana Jones vibe! The game play is very fun and I love the level design. I have no clue how u did all of that in the time period given.
Awesome fun game!!!!!
This kind of game absolutely needs soundfx.
Sometimes the player got stuck and the respawn point after bridge should be rotated 180°.
I liked that you added checkpoints, and the corpses piling up added to the charm quite a bit. All around, a very polished and well-designed experience, caught me off guard a lot and I had a lot of fun.
A couple minor concerns: the most striking flaw of the game (outside of the lack of sound) is the really tight view angle. In the arrow stage especially it was really hard to see anything not directly in front of me, which meant dodging the arrows had to come down to pure luck. I'd have liked a much wider fov or a third person perspective, just to see what's going on around me better.
A couple times I ran into glitches to do with the triggers, where the arrows started firing 2 or 3 times as often as they should making that section impossible until I died and restarted. And the controls felt like I got stuck on the terrain a couple times, but only very slightly and not enough to cause an issue.
A very minor nitpick, the checkpoint just after the bridge starts you off facing the wrong way.
Very nice work though, keep it up.