Colonization by Ellian

[raw]
made by Ellian for LD30 (COMPO)
Welcome to Colonization, a game in which you colonize space.

[SPACE] Pause/Unpause time
[WASD] Move camera
[MOUSE] Click planets and buttons

There is (sadly) no goal.

Make sure your planets don't starve, manage your population, create tools from planet's minerals, and build spaceships to make more colonies!

Building costs:
- Spaceships: 20 food, 20 tools, 20 population
- Space Station: 50 tools, 100 minerals
- Factory: 50 tools
- Fleet: 50 tools, 20 population, 20 minerals
- Farm: 50 tools

Ratings

Coolness 45% 1426
Overall 3.27 496
Audio 3.17 297
Fun 2.83 749
Graphics 3.77 184
Humor 2.38 519
Innovation 3.03 663
Mood 3.33 272
Theme 3.30 527

Feedback

MaesK
25. Aug 2014 · 21:02 UTC
Great retro font, I liked the visuals, specially planets and controls. Music helps the mood, but it repeats somewhat often. A goal might have improved the game, but it is good enough as it is (remember, Minecraft had no goal :P). Nice work!
TautNerve
25. Aug 2014 · 22:00 UTC
I'm really bad in this kind of games but
it was fun to play nonetheless! I always thought
about how complex it might be to create these kind
of games so seeing one done in 48 hours is astonishing.
Awesome work!
awesomeusername
25. Aug 2014 · 22:59 UTC
This is a very good-looking game, and the sound is nice, too. I spent longer on this game than I expected to.
JNyknn
26. Aug 2014 · 12:04 UTC
Finally something else than decent action games! It is simply amazing how a game like this could have been done in 48 hours.
martindilling
26. Aug 2014 · 12:33 UTC
I really don't get it O.o
Am i missing something or is this kinda impossible? eventually a planet that can gather food, uses more food than it gatherers, and there is no way to get food from one planet to another? and planets without food, how can i use them if I cant send food to that planet?
:/
Zolmeister
27. Aug 2014 · 07:41 UTC
Super complicated, but interesting
ivanhlb
27. Aug 2014 · 07:59 UTC
This is really awesome! could do with more shortcuts or clearer HUD.

It's quite hard to process so many numbers at the same time.
hellochar
27. Aug 2014 · 08:31 UTC
Really fun! Looks like the beginning of a fun sim game
Navarckyx
27. Aug 2014 · 10:41 UTC
Simple but good music, looks really good and is an interesting resource management / expansion game. There were times when things went wrong and my colony started starving ... :( I think it switches to "None" when it's finished building a ship etc. It should probably automatically switch to food, it seems to be the safest of the options.
pjimmy
27. Aug 2014 · 16:49 UTC
nice game, but it takes a while to learn all comands
mrexcessive
27. Aug 2014 · 17:41 UTC
Hi there. Interesting looking resource management/strategy setup. I couldn't work out how to operate it properly though... a short tutorial or easy first couple of planets would have been very helpful... I know these things take time though. I liked the sounds and look&feel.
Loren
27. Aug 2014 · 18:40 UTC
very fun, curious if you'll do something with it post-compo :)
SkyWolf
27. Aug 2014 · 18:43 UTC
It's a solid prototype for a jam, but players should receive more feedback, like how much resources are needed for something and so on. Very nice pixel art. Annoying music.
Cireon
27. Aug 2014 · 19:59 UTC
Wow. Such a cool interface in so little time. I just love how the game looks and feels. Sadly, I find it difficult to understand the game and the management doesn't work in such a way that you can just leave a planet running.
KunoNoOni
28. Aug 2014 · 03:31 UTC
Really liked it and would like to see you expand it more. Agree with SkyWolf that there should be feedback in game about how many resources are needed to build. Also you should add trading between planets but other than that you got yourself a really nice planet management game here.
🎤 Ellian
28. Aug 2014 · 10:29 UTC
Thanks everyone!
The lack of feedback is actually a bug that appeared in the last 30mn before submission (and that I didn't see in time, of course -__-); as for trading, it was planned (this is what Space Stations were for) but... well, 48h is a short time.
But thanks everyone! :D