Nature Trial by Naytron
Description:
At dusk the Urban landscape takes on a new dimension as wild animals roam the streets and build their own world within ours.
The city is not always an easy place to survive for an urban fox, but with the added pressures of parenthood one vixen makes the decision to traverse the human world and escape to the countryside to provide a safer environment for her cubs to grow.
To keep her cubs safe on the journey, she will forge a path through the shadows to let them pass safely and unseen.
Control the vixen and create a network of shadows on each level by moving obstacles to allow your cubs to reach the exit.
Controls:
Arrow keys for movement
Post Dare version:
You may find that the controls are too loose and unpredictable, so I have created a post dare version which addresses that specific issue.
Please play the new version if you find the controls in the original too frustrating. The two versions are otherwise identical.
Credits:
Made in 48 Hours for the Ludum Dare 30 Jam
Code: Naytron
Art: DustOrgan
Design: DustOrgan & Naytron
Made in Unity.
Used sfxr for SFX
At dusk the Urban landscape takes on a new dimension as wild animals roam the streets and build their own world within ours.
The city is not always an easy place to survive for an urban fox, but with the added pressures of parenthood one vixen makes the decision to traverse the human world and escape to the countryside to provide a safer environment for her cubs to grow.
To keep her cubs safe on the journey, she will forge a path through the shadows to let them pass safely and unseen.
Control the vixen and create a network of shadows on each level by moving obstacles to allow your cubs to reach the exit.
Controls:
Arrow keys for movement
Post Dare version:
You may find that the controls are too loose and unpredictable, so I have created a post dare version which addresses that specific issue.
Please play the new version if you find the controls in the original too frustrating. The two versions are otherwise identical.
Credits:
Made in 48 Hours for the Ludum Dare 30 Jam
Code: Naytron
Art: DustOrgan
Design: DustOrgan & Naytron
Made in Unity.
Used sfxr for SFX
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.42 | 235 |
| Audio(Jam) | 2.46 | 552 |
| Fun(Jam) | 3.11 | 338 |
| Graphics(Jam) | 4.05 | 133 |
| Humor(Jam) | 2.46 | 364 |
| Innovation(Jam) | 3.25 | 255 |
| Mood(Jam) | 3.47 | 189 |
| Theme(Jam) | 2.81 | 524 |
The idea is to move the objects (trolleys, trees, etc.) around to create a path from the entrance to the exit through the shadows. On each level the shadows are cast in different directions. Also, the cubs cannot travel through objects!
I don't get the use of theme but the game is really great.
The graphics would be much livelier if the fox had a walking animation. Also the stack of reset cubes looks garish against the game's otherwise dark palette.
I've uploaded a post dare version which fixes the issue (That's the only change), so play that version instead if you find the controls too difficult to work with.
Anyway, great game!
Oh, and I loved the kittens meows!
Really nice work on the puzzles! :)
I recorded my playthough of this game as part of my Ludum Dare 30 Games series. The video will go up on Monday September 15th, http://www.youtube.com/user/Ythmevge
The controls are an issue, when will people realize that up is north west and not north east! But seriously though, a option for setting which direction is up, would have made this a lot better.