Space Clash by donan
Space Clash.
Restore the Asgari Emerald pieces in 9 Levels(Boss included).
WebGL support mostly required (unless you use the apps)
Controls: Mouse (Gun) and awsd/arrows
T to disable CRT Effect
Hope you like the game :D
隆Remember to get the gun! (First level its impossible without it)
Framework: Construct2
Graphics: Photoshop
Fx: Bfxr
Music: Sonar
Known bug:Maximizing the exe screen makes cursor precision unstable (Trying to fix it). Better use the web version.
If you feel too lazy to finish the game: Press RAD at the same time and then: (L finish level) (G Get a Gem) (P Get Gun)
Restore the Asgari Emerald pieces in 9 Levels(Boss included).
WebGL support mostly required (unless you use the apps)
Controls: Mouse (Gun) and awsd/arrows
T to disable CRT Effect
Hope you like the game :D
隆Remember to get the gun! (First level its impossible without it)
Framework: Construct2
Graphics: Photoshop
Fx: Bfxr
Music: Sonar
Known bug:Maximizing the exe screen makes cursor precision unstable (Trying to fix it). Better use the web version.
If you feel too lazy to finish the game: Press RAD at the same time and then: (L finish level) (G Get a Gem) (P Get Gun)
Ratings
| Coolness | 67% | 3 |
| Overall | 3.22 | 543 |
| Audio | 3.28 | 239 |
| Fun | 2.93 | 651 |
| Graphics | 3.50 | 301 |
| Humor | 2.38 | 519 |
| Innovation | 2.53 | 978 |
| Mood | 3.29 | 306 |
| Theme | 2.56 | 965 |
please, make levels more simple. can't play :(
The movement did feel a bit slow, especially compared to the yellow enemies, and the small window of opportunity to pass the barriers...
Awesome art, music, etc! Really good.
Some little things that will improve the game:
-Please put an arrow or an indicator to first door, its a bit confusing at first glance.
-Ill put some health bar o lifes to make it a little bit easier.
Nice game!
Excellent graphics and art! Cool visual effects. Good sound and music.
Gameplay pretty good fun, but I keep getting stuck on account of not understanding the mechanics of various elements. Lots of trial and error required.
I didn't have a problem with the controls, they felt entirely appropriate for someone using a jetpack in space.
Not really buying the "connected worlds" angle though.
Overall very impressive.
About health, in fact i did a death by x hits animation, but the stages were really short and felt it was too easy :)
I liked the idea though I think theme could be better used... The controls are also a but sluggish. Certain enemies can be killed from afar without endangering yourself. Graphics are pretty cool, sound added a bit as well.
Good entry, and good luck!
Great work
The general ambiance is pretty nicely rendering, cool music, nice graphics, but the yellow barriers are especially tedious. They aren't difficult as per say, but they are solid far longer than they are "passable" and it makes it so that most of the gameplay is spent waiting that the barier's state is good enough.
I must admit that I "rage quitted" at the first green barrier level, the one with the horizontal yellow barrier because I felt three unfair (to me) deaths because I can't control the "down" direction and the switching time of the barriers were enough.
Otherwise nice game and congratulations on making a game during the compo !
I finished the game (how could I left humanity to their fate?) and I must say I didn't expect a final boss :D A final boss is always welcome! XD By the way, I'd like to ask, is there a happy ending?