6 Dimensions by Fanttum

[raw]
made by Fanttum for LD30 (COMPO)
6 Dimensions is a puzzle platformer that will test you skills, reflexes, and make you think on your feet in interesting ways.

You control 3 connected characters at once in different worlds as you make your around each plain getting to a single tip on the cube. Run, jump, and puzzle your way in these interesting levels that will make make you wonder.

Move with WASD, or the arrow keys. each key represents 2 of the dimensions for each of the 3 characters, thus 6 dimensions.

Enjoy!

Ratings

Coolness 58% 3
Overall 3.42 339
Audio 1.44 994
Fun 3.33 318
Graphics 2.71 806
Humor 1.90 838
Innovation 3.68 185
Mood 2.61 875
Theme 3.43 417

Feedback

Fanatrick
25. Aug 2014 · 03:41 UTC
Very neat concept. The characters don't interact a lot, you basically complete every character's own set of puzzles in a level.
GreenyUk
25. Aug 2014 · 03:44 UTC
Really like this game, lot's of fun and a cool concept. I do feel it's lacking audio and some effects badly, but really fun to play.
Matt Hartley
25. Aug 2014 · 03:44 UTC
Very fun, quite addictive :D
wolfmother
25. Aug 2014 · 03:46 UTC
Not a bad effort. It's a little too easy to solve each player character separately, since each stops when they reach the goal - the challenge in this kind of puzzle is in getting them to all work together. Making puzzles like that is a lot harder, though.
haveric
25. Aug 2014 · 03:47 UTC
I like the concept of this almost more than I like the gameplay. I made it quite a ways through, only to be frustratingly killed by the fireballs because red would overjump when I was trying to jump green. The levels I really liked are the ones where you have to collect the colored keys to help out the others.
Altourus
25. Aug 2014 · 03:49 UTC
Very Cool
martindilling
25. Aug 2014 · 03:49 UTC
Have the same comment as Fanatrick :)
But I really like the idea :)
OnlySlightly
25. Aug 2014 · 03:52 UTC
Awesome idea. And slick minimalist look and feel. This would be a fun game to speed run.
🎤 Fanttum
25. Aug 2014 · 04:05 UTC
Thanks for all the comments. I wish I could have added sound and effects but this is my first LD and I did all of this under 10 hours so I ran out of time more or less. Given more time I would have made more levels and added more connectivity between the sides, but I wanted to nail down these concepts for the compo and let people see into what I was thinking, and what is possible with this concept. For those who say is it too easy, wait until the last two levels ;)
Miziziziz
25. Aug 2014 · 04:11 UTC
Pretty cool, but I agree with Fanatrick.
Would be a lot more interesting if you could design the puzzles so there wouldn't need to be the "sticking" when the players reach the end.
Also, would be nice if you could have more control over the players when they're in the air. As it is, it's hard to land them on platforms
varun
25. Aug 2014 · 07:08 UTC
A very cool concept - what's jump for one person is movement for another. Art reminded me a bit of Monument Valley.
badlydrawnrod
25. Aug 2014 · 14:53 UTC
It is a little too easy to solve the puzzles by treating things more or less individually (ie, once you can get a character to the goal then they're out of the game), but the overall aesthetic is good.
icedvariables
25. Aug 2014 · 16:10 UTC
Good fun, very clever idea, especially unlocking barriers for ever characters.
ryguydavis
25. Aug 2014 · 18:07 UTC
Great concept. The first time I completed a level was surprising and delightful. I was impressed with the number of levels you were able to create in such a short time.
DragonXVI
25. Aug 2014 · 19:38 UTC
Simple enough idea & nicely presented. Lots of levels too. With a bit of polish & maybe some more clever interaction between faces this could be quite nifty!
Calciumtrice
25. Aug 2014 · 22:54 UTC
This is neat. A simple idea that works nicely and when I wondered if more stuff would be introduced, the next level would have dangers or keys, which was nice and mixed things up.

On the key requiring level, I encountered a bit of a problem by accidentally moving one of my characters into the exit before they'd picked up a key for the others. I couldn't get them out again or find a restart level key so I ended up stopping there.
🎤 Fanttum
26. Aug 2014 · 00:53 UTC
Thanks for that heads up, and I see what ya mean. One of those things I would never think of and need testers for.
I could have put in a reset button but I wanted to design around that, guess some bugs always fall threw the cracks when you have such little time :P
SaintHeiser
26. Aug 2014 · 17:23 UTC
Idea is looking fresh and interesting.
Only continiusly falling through walls makes me mood while playing.
Vallar
26. Aug 2014 · 22:13 UTC
Played the game and it is quite fun. Interesting take on the theme too. Was much more playable and manageable than some of the games that had the same concept on LD.

I liked the levels and they progressed well and the difficulty curve was very good. Albeit I encountered a bug that stopped in the level where there were boxes going up and down on the left side while there are fire orbs around the entire level (on the right side there was a long platform with 3-4 orbs beneath it the follow it going up and down).

Every time I jump on the platform on the right side for some reason I slip through and fall from that moving up and down platform.

All in all it was really a cool game and I enjoyed it. Could have used some art, but definitely that might be the time limit. That said, congratulations on your first LD :D
JavadocMD
26. Aug 2014 · 22:34 UTC
Really cool concept and I love the elegant simplicity of the design. At first I would have agreed with Fanatrick, but the later levels have more interaction, so I was pleased by that. Maybe some simpler interaction in some earlier levels would improve the pacing.
nonetheless
27. Aug 2014 · 06:56 UTC
Nice entry, zooming when dying is a neat touch. Great job!
John Drury
27. Aug 2014 · 23:49 UTC
Great use of theme with 3D! :3
dustyroom
29. Aug 2014 · 07:02 UTC
Fun to play. Great introduction of new features, wish there was audio too.
uvwar
04. Sep 2014 · 20:37 UTC
Making precise jumps was really frustrating me, as I seemed to fly forward with a lot of speed but couldn't stop myself in mid-air. I also kept clipping through a lot of the platforms. Otherwise a solid game!
George
07. Sep 2014 · 18:09 UTC
Really, really cool. Love the concept! You should take this further maybe? :)
Oddly Shaped Pixels
08. Sep 2014 · 06:47 UTC
Some collisions bugs but not game breaking. It's a great idea and a nice execution. I've enjoyed more the levels where the connected controls were meaningfull because on the first levels, you just move alternatively the colored beans without any real difficulty.
nilstastic
13. Sep 2014 · 16:21 UTC
Good: Very interesting concept combined with an awesome mechanic!
Bad: Graphics could be improved, and no audio?