Demi Necro by GraveyardPolice

[raw]
made by GraveyardPolice for LD30 (JAM)
An alternate reality has managed to find passage into this world. These creatures, bound and determined to overthrow this reality, gather the souls of the lost in an attempt to manifest their true forms. A rogue wanderer, armed with a mystical weapon allowing the manipulation of lost souls, may be the world�s only hope. Who is this rogue wanderer? How can they manipulate reality in such a way? No one may know. But some might say, if you play in the realm of lost souls, you may be half-dead anyway.

Controls Keyboard Gamepad(Xbox 360)
Move WASD Left Stick
Shoot Arrows Right Stick
Shift Worlds Spacebar A button

Featuring:

Soul-Stealing-To-Use-for-Ammo Mechanics WOW!
Progressively harder difficulty, the longer you take the stronger they get
Slimes
Slimes with arms
Twin stick style shoot em up
Portal Destruction

Programming - Dustin Sims a.k.a. Pumph0use
Art/Sound - Britt Brady a.k.a. Gloom


*Web player only supports keyboard inputs
*Standalone builds support keyboard and Xbox 360 controllers, provided your system has the required drivers.

*I cannot promise linux builds work, but there is an x86 and x86_64 version, I do not have a linux box to test with unfortunately.

Ratings

Coolness 86% 2
Overall(Jam) 3.60 137
Audio(Jam) 4.00 37
Fun(Jam) 3.22 274
Graphics(Jam) 4.34 54
Humor(Jam) 2.07 514
Innovation(Jam) 3.15 316
Mood(Jam) 3.83 71
Theme(Jam) 3.23 351

Feedback

Doubstract
25. Aug 2014 · 22:08 UTC
So neat, it is so good, atmospheric. Love it!
BeardoGames
26. Aug 2014 · 00:27 UTC
Whoa-oah, this is fantastically moody! I love the look and the audio, and it's quite a challenging game! Super awesome work!
cacciatc
26. Aug 2014 · 01:04 UTC
Really neat environment. I like the soul-harvesting-to-get-ammo-for-shooting dynamic.
biscuitWizard
26. Aug 2014 · 02:45 UTC
Really liked it! The art is pretty as usual, GP.
Lissar
26. Aug 2014 · 04:46 UTC
Beautiful graphics, I love how the music really builds an atmosphere!
Tanser
26. Aug 2014 · 10:16 UTC
Nice graphics and sounds! Good job. :)
Razoric
26. Aug 2014 · 13:51 UTC
Great graphics and audio!
kibertoad
26. Aug 2014 · 13:54 UTC
Great graphics and music, extremely solid gameplay. Nice of you to include controller support.
akymos
26. Aug 2014 · 13:54 UTC
Graphics and sounds are nice!
imaginarymonsters
26. Aug 2014 · 13:59 UTC
Good stuff...nice sprites and animation!
imaginarymonsters
26. Aug 2014 · 14:03 UTC
Seems like toggling between soul-getting and normal forms leaves you kind of vulnerable in the middle of a mob. Maybe an invincibility cool down after dashing and more of an invincibility timer between being able to get hit. Or more health? Either way still cool!
🎤 GraveyardPolice
26. Aug 2014 · 14:17 UTC
@imaginarymonsters i had wanted to do that, sadly i ran out of energy on the last day from lack of sleep over the weekend. so i balanced it as best i could without the invuln added :(
chas
26. Aug 2014 · 18:36 UTC
Very impressive and a lot of fun. After rating a few games I particularly appreciate the unobtrusive, but constant instructions.
PixlWalkr
27. Aug 2014 · 07:40 UTC
Neat and fun game. cool pixel art also :)
AdventureIslands
27. Aug 2014 · 08:38 UTC
Really cool entry, the game plays well. There could have been more particles and effects to make it more dynamic, and I would have liked some kind of indicator where the portals are so the game wouldn't be so much just running around aimlessly.
🎤 GraveyardPolice
27. Aug 2014 · 08:40 UTC
@AdventureIslands those were all planned features, but alas, time is a harsh lady. Thank you for your comments though
TheExGenesis
27. Aug 2014 · 08:45 UTC
loved your art and your audio. The game feels great. Best yet!
sephyka
27. Aug 2014 · 08:55 UTC
Impossible to play correctly with my French keyboard. Very very difficult, I died in a few seconds. I really like the design of you character. Stylish.
🎤 GraveyardPolice
27. Aug 2014 · 08:58 UTC
@sephyka, Apologies, i did not take into account anything other than a QWERTY keyboard, the game is playable with a controller though from windows/mac/linux builds.
rojo
27. Aug 2014 · 09:00 UTC
Graphics were great. The mechanic of destroying enemies in soul shift mode was cool, but not immediately clear. I think an indicator on the edge of the screen that points to the nearest portal would be helpful.
MechanicMoon
27. Aug 2014 · 21:19 UTC
Good design and great music
MunkeeBacon
27. Aug 2014 · 22:39 UTC
Great atmosphere, clever game, well done.
Scott Baker
28. Aug 2014 · 10:27 UTC
Cool game.
Manou
28. Aug 2014 · 13:45 UTC
Nice.
Conk
28. Aug 2014 · 14:17 UTC
Only 38 deaths! Cool game, was a little tedious at times, but pretty solid, awesome graphics too!
ConflictiveLabs
29. Aug 2014 · 05:41 UTC
Lovely graphics and cool gameplay! Quite enjoyable once you get the hang of it! (it took me a while to get it. I wasn't really clear on how to gather souls). It sets you in the mood right off the bat.

I couldn't beat it though. It's probably too hard for my noob shoot 'em up skills. Also firing was pretty much not working with my gamepad (PS3/PC-compatible Genius Maxfire Blaze 3. BIG Name. Average joystick) so I had to use keyboard.

It's a really good game though. I liked it a lot!
SaintHeiser
30. Aug 2014 · 04:19 UTC
Very big potential with that game mechanic I think. System where enemies are the bullets looking pretty fresh.
But now game queit boring. 15 portals on the whole map without minimap also annoying.
Ted Brown
01. Sep 2014 · 19:06 UTC
I had some trouble finding my bearings, but once I DL'd the Windows version and picked up a gamepad, it all started making sense. Fantastic, top marks all around.